XIII - Sabotage - House of cardsb1
V history blurb install game info construct info notes cheers copyright
Title - House of cardsb1
Version - beta1
Release Date - 10th February 2004
Files - SB_MCWhocb1.unr | This ReadMe | House of cards sab screeny.jpg
Author - Eclectist
Website - www.madcapweb.com
Email - jeff@madcapweb.com (Please let me know if you like this map, or find any bugs.)
Other maps by me
XIII

- CTF and DM InTransit
- CTF and DM Lunarena
- Lunarena Compact

unreal tournament 2003

- DM-Ganymede Backyard
- CTF-Ruff Carnage
- CTF-Ruff Carnage Supreme
- DM-Ruff Carnage Supreme

Keep an eye on the website for details of new maps and updates
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Version history SB beta1 - 18th February 2004
Now you get to blow up the cards.
DM beta2 - 11th February 2004
DM beta1 - 10th February 2004
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The Blurb Alice meets the prisoner?
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Install Extract SB_MCWhoc_beta1.unr to the map folder within your XIII folder.
backup your maplist.ini file (in the system folder) and add the code below...
`MapListInfo=(MapReadableName="House of cardsb1",MapUnrName="SB_MCWhocb1.unr",NbPlayers=8,bDeathMatchOnly=false,bOnXBox=false,bOnPC=true,bOnCube=false,bOnPS2=false)`
OR
Use the madcapweb map manager and

- set Map name to House of cardsb1
- select SB_MCWhocb1.unr from the file list
- set players to 8
- set deathmatch only to false

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Game Information Game - XIII
Game type - Sabotage
Level name - House of cardsb1
Known bugs - broken meshes glitching. triggers wont reset after game resets for a second round, so are disabled. Same was happening with some bombing bases. Not all lifts showing up in mp on machine connecting to host.... Lifts in large checked block and 1 behind large card tower only ones visible. Hardly any optimization. No pathing.
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Construction Information Editors - XIIIed
Base - New Level
Construction Time - 5 days
Custom textures - yes
Custom meshes - yes (brush conversion)
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Authors Notes Thanks for trying this map out. This is basically an early release to see what you guys think of the concept.
More structures will be added to this before release, suggestions welcome. Also there are only a few weapons. sniper against domino trails and in large card tower. also an m16 somewhere. Weapons will remain minimal, but of course there will be more than there are now. Original plan was for a CTF map with two mazes, but it may end up as dm and sabotage. I just gotta figure out blowing up the houses of cards.
No custom static mesh in this apart from conversions, as Ed will not allow import. There are custom textures. Please do not distribute this early release, let 'em wait for the final...fingers crossed it'll be worth them hanging on for.
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Cheers Thanks to;

- The buzzing Unreal and XIII communities for all the help and tutorials out there....found some good 'uns :o)
- All the people who made it possible to play XIII custom maps online and those who tested this on Zer0's server, you know who you are, thank you
- The voices - whoever you are, thanks for the inspiration.
- And, of course, the ubisoft crew for making a phat game...looking forward to a patch tho!

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Copyright / Permissions Level Copyright 2004 Jeff Waltham
Authors may NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money.
You must obtain written permission from me to use this level commercially.
You MAY distribute this level through any electronic network (Internet, FIDO, local BBS etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file.
If you distribute this file on the internet we cannot force you to provide a link back to madcapweb.com but it would be nice , thank you.

XIII the game © 2003 UBISOFT All Rights Reserved.
ReadMe © madcapweb 2004