## XIII
Class FusilChasseAttach

source: C:\XIII\XIII\Classes\FusilChasseAttach.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.InventoryAttachment
             |
             +--Engine.WeaponAttachment
                |
                +--XIII.XIIIWeaponAttachment
                   |
                   +--XIII.FusilChasseAttach

Direct Known Subclasses:None

class FusilChasseAttach
extends XIII.XIIIWeaponAttachment

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class FusilChasseAttach extends XIIIWeaponAttachment;
    00005
    00006	//    RelativeRotation=(Roll=32768)
    00007	//    DrawType=DT_Mesh
    00008	//    Mesh=Mesh'XIIIArmes.FChasseM'
    00009
    00010
    00011	defaultproperties
    00012	{
    00013	     bMuzzleRandRotation=False
    00014	     MuzzleClass=Class'XIII.MFLargeAttach'
    00015	     MuzzleOffset=(X=85.000000,Y=-4.000000,Z=1.800000)
    00016	     MuzzleRotationOffset=(Pitch=7000)
    00017	     TraceClass=Class'XIII.ShotGunBTrail'
    00018	     TraceFrequency=1.000000
    00019	     WeaponClass=Class'XIII.FusilChasse'
    00020	     WeaponThirdPersonRelativeRotation=(Pitch=7000)
    00021	     ClientImpactNb=5
    00022	     AltFiringMode="FM_ShotGunAlt"
    00023	     hFireSound=Sound'XIIIsound.Guns__GunFire.GunFire__hGunFire'
    00024	     hAltFireSound=Sound'XIIIsound.Guns__ShotFireAlt.ShotFireAlt__hShotFireAlt'
    00025	     hReloadSound=Sound'XIIIsound.Guns__GunRel.GunRel__hGunRel'
    00026	     StaticMeshName="MeshArmesPickup.FChasse"
    00027	     DrawType=DT_StaticMesh
    00028	}

End Source Code