## XIIIPersos
Class Pam

source: C:\XIII\XIIIPersos\Classes\Pam.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Pam

Direct Known Subclasses:None

class Pam
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  Pam.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  Pam.
    00003	//===============================================================================
    00004
    00005	class Pam extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=PamM MODELFILE=models\Pam.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=PamM X=0 Y=0 Z=79.165 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=PamM X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=PamSpeA ANIMFILE=models\PamSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=PamSpeA USERAWINFO VERBOSE
    00014
    00015	#EXEC ANIM IMPORT ANIM=PamspeA ANIMFILE=models\Pamspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=PamspeA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=PamM ANIM=JonesMajA
    00019
    00020	#EXEC TEXTURE IMPORT NAME=PamTex  FILE=Textures\Pam.tga  GROUP=Skins
    00021
    00022	#EXEC MESHMAP SETTEXTURE MESHMAP=PamM NUM=0 TEXTURE=PamTex
    00023	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00024	#EXEC TEXTURE SETHITSOUND TEXTURE=PamTex SOUND=ImpCdvr__hPlayImpCdvr
    00025
    00026
    00027	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=PamLookBack TIME=0.114 FUNCTION=PlayFootStep
    00028	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Crible TIME=1.150 FUNCTION=PlayFootStep
    00029	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Crible TIME=1.237 FUNCTION=PlayFootStep
    00030	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=PamDemiTourBruit TIME=3.474 FUNCTION=PlayFootStep
    00031	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Test TIME=0.286 FUNCTION=PlayFootStep
    00032	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Test TIME=0.600 FUNCTION=PlayFootStep
    00033	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Test2 TIME=2.450 FUNCTION=PlayFootStep
    00034	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=DemiTourBruitAll TIME=0.200 FUNCTION=PlayFootStep
    00035	#EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=DemiTourBruitAll TIME=0.440 FUNCTION=PlayFootStep
    00036
    00037
    00038	defaultproperties
    00039	{
    00040	}

End Source Code