## XIIIPersos
Class Fbi

source: C:\XIII\XIIIPersos\Classes\FBI.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Fbi

Direct Known Subclasses:None

class Fbi
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  fbi.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fbi.
    00003	//===============================================================================
    00004
    00005	class Fbi extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=FbiM MODELFILE=models\Fbi.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=FbiM X=0 Y=0 Z=80.920 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=FbiM X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=FBIspeA ANIMFILE=models\FBIspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=FBIspeA USERAWINFO VERBOSE
    00014
    00015	#EXEC ANIM IMPORT ANIM=FbiSpeA ANIMFILE=models\FbiSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=FbiSpeA USERAWINFO VERBOSE
    00017
    00018	#EXEC ANIM IMPORT ANIM=FBISpeA ANIMFILE=models\FBISpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00019	#EXEC ANIM DIGEST ANIM=FBISpeA USERAWINFO VERBOSE
    00020
    00021	#EXEC MESH    DEFAULTANIM MESH=FbiM ANIM=MigA
    00022
    00023	#EXEC TEXTURE IMPORT NAME=FBITex  FILE=Textures\FBI.tga  GROUP=Skins
    00024
    00025	#EXEC MESHMAP SETTEXTURE MESHMAP=FbiM NUM=0 TEXTURE=FBITex
    00026	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00027	#EXEC TEXTURE SETHITSOUND TEXTURE=FBITex SOUND=ImpCdvr__hPlayImpCdvr
    00028
    00029
    00030	#EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=0.010 FUNCTION=PlayFootStep
    00031	#EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=0.500 FUNCTION=PlayFootStep
    00032	#EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=1.000 FUNCTION=PlayFootStep
    00033
    00034	#EXEC ANIM NOTIFY ANIM=FBISpeA SEQ=Arrestation1 TIME=0.050 FUNCTION=PlayFootStep
    00035	#EXEC ANIM NOTIFY ANIM=FBISpeA SEQ=Arrestation1 TIME=0.525 FUNCTION=PlayFootStep
    00036
    00037
    00038	defaultproperties
    00039	{
    00040	}

End Source Code