## XIIIArmes
Class fpsflashbang

source: C:\XIII\XIIIArmes\Classes\fpsflashbang.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpsflashbang

Direct Known Subclasses:None

class fpsflashbang
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpsflashbang.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpsflashbang.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006
    00007
    00008	class fpsflashbang extends XIIIArmes;
    00009
    00010	#EXEC MESH  MODELIMPORT MESH=fpsflashbangM MODELFILE=models\fpsflashbang.PSK LODSTYLE=10
    00011	#EXEC MESH  ORIGIN MESH=fpsflashbangM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00012
    00013	#EXEC MESHMAP SCALE MESHMAP=fpsflashbangM X=1.00 Y=1.00 Z=1.00
    00014
    00015	#EXEC ANIM IMPORT ANIM=fpsflashbangA ANIMFILE=models\fpsflashbang.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=fpsflashbangA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=fpsflashbangM ANIM=fpsflashbangA
    00019
    00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsflashbangM NUM=1 TEXTURE=grenade_explo
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsflashbangM NUM=0 TEXTURE=fps
    00022
    00023	#EXEC ANIM NOTIFY ANIM=fpsflashbangA SEQ=PendingFire TIME=0.459 FUNCTION=FPSFireNote1
    00024	#EXEC ANIM NOTIFY ANIM=fpsflashbangA SEQ=PendingFire TIME=0.792 FUNCTION=FPSFireNote2
    00025	#EXEC ANIM NOTIFY ANIM=fpsflashbangA SEQ=Fire TIME=0.016 FUNCTION=FPSFireNote0
    00026
    00027
    00028
    00029	defaultproperties
    00030	{
    00031	}

End Source Code