## Core
Class Subsystem

source: C:\XIII\Core\Classes\Subsystem.uc

    Core.Object
       |
       +--Core.Subsystem

Direct Known Subclasses:Engine

class Subsystem
extends Core.Object

    //=============================================================================
    // Subsystem: The base class all subsystems. Subsystems usually
    // correspond to large C++ classes. The benefit of defining a C++ class as
    // a subsystem is that you can make some of its variables script-accessible,
    // and you can make some of its properties automatically saveable as part
    // of the configuration.
    //
    // This is a built-in Unreal class and it shouldn't be modified.
    //=============================================================================

Variables
`int` | `ExecVtbl`

Source Code

    00001	//=============================================================================
    00002	// Subsystem: The base class all subsystems. Subsystems usually
    00003	// correspond to large C++ classes. The benefit of defining a C++ class as
    00004	// a subsystem is that you can make some of its variables script-accessible,
    00005	// and you can make some of its properties automatically saveable as part
    00006	// of the configuration.
    00007	//
    00008	// This is a built-in Unreal class and it shouldn't be modified.
    00009	//=============================================================================
    00010	class Subsystem extends Object
    00011		native
    00012		noexport;
    00013
    00014	// Internal.
    00015	var private native const int ExecVtbl;
    00016
    00017	defaultproperties
    00018	{
    00019	}

End Source Code