## XIDCine
Class CineChampSM

source: C:\XIII\XIDCine\Classes\CineChampSM.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--XIII.SMAttached
             |
             +--XIDCine.CineChampSM

Direct Known Subclasses:None

class CineChampSM
extends XIII.SMAttached

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Function Summary
`void` | `AttachTo(Pawn p)`

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class CineChampSM extends SMAttached;
    00005
    00006	FUNCTION AttachTo(Pawn p)
    00007	{
    00008	/*	DebugLog("CineCigareSM::AttachTo");
    00009		p.AttachToBone(self,'X R Hand');
    00010		SetRelativeLocation(Default.RelativeLocation);
    00011		SetRelativeRotation(Default.RelativeRotation);
    00012	*/
    00013	//  if (bDansLaMain)
    00014	//   {
    00015	 //     log(self$"be n je le met dans la main");
    00016	       P.AttachToBone(self,'x l hand');
    00017	       SetRelativeLocation(RelativeLocation);
    00018	       SetRelativeRotation(RelativeRotation);
    00019	//   }
    00020	//   else
    00021	//   {
    00022	//     RelativeLocation=(X=-3.000000,Y=4.000000,Z=10.000000)
    00023	//     RelativeRotation=(Pitch=-17500,Yaw=-100,Roll=31000)
    00024	//       P.AttachToBone(self,'x r thigh');
    00025	 //      SetRelativeLocation(RelativeLocation);
    00026	//       SetRelativeRotation(RelativeRotation);
    00027	//   }
    00028	}
    00029
    00030
    00031
    00032
    00033	defaultproperties
    00034	{
    00035	     RelativeLocation=(X=6.000000,Y=-3.000000)
    00036	     RelativeRotation=(Pitch=62768,Yaw=16384,Roll=32000)
    00037	     StaticMesh=StaticMesh'MeshObjetsPickup.Champglass'
    00038	}

End Source Code