## Engine
Class AmbientSound

source: C:\XIII\Engine\Classes\AmbientSound.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Keypoint
             |
             +--Engine.AmbientSound

Direct Known Subclasses:None

class AmbientSound
extends Engine.Keypoint

    //=============================================================================
    // Ambient sound, sits there and emits its sound.  This class is no different
    // than placing any other actor in a level and setting its ambient sound.
    //=============================================================================

Source Code

    00001	//=============================================================================
    00002	// Ambient sound, sits there and emits its sound.  This class is no different
    00003	// than placing any other actor in a level and setting its ambient sound.
    00004	//=============================================================================
    00005	class AmbientSound extends Keypoint;
    00006
    00007	// Import the sprite.
    00008	#exec Texture Import File=Textures\Ambient.pcx Name=S_Ambient Mips=Off MASKED=1 COMPRESS=DXT1
    00009
    00010	defaultproperties
    00011	{
    00012	     Texture=Texture'Engine.S_Ambient'
    00013	}

End Source Code