## XIIIArmes
Class fpsm16

source: C:\XIII\XIIIArmes\Classes\fpsm16.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpsm16

Direct Known Subclasses:None

class fpsm16
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpsm16.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpsm16.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006
    00007
    00008	class fpsm16 extends XIIIArmes;
    00009
    00010	#EXEC MESH  MODELIMPORT MESH=fpsm16M MODELFILE=models\fpsm16.PSK LODSTYLE=10
    00011	#EXEC MESH  ORIGIN MESH=fpsm16M X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00012
    00013	#EXEC ANIM IMPORT ANIM=fpsm16A ANIMFILE=models\fpsm16.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00014
    00015	#EXEC MESHMAP SCALE MESHMAP=fpsm16M X=1.00 Y=1.00 Z=1.00
    00016	#EXEC MESH    DEFAULTANIM MESH=fpsm16M ANIM=fpsm16A
    00017
    00018	#EXEC ANIM DIGEST ANIM=fpsm16A USERAWINFO VERBOSE
    00019
    00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsm16M NUM=1 TEXTURE=m16
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsm16M NUM=0 TEXTURE=fps
    00022
    00023	#EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=reload TIME=0.317 FUNCTION=FPSRelNote1
    00024	#EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=reload TIME=0.670 FUNCTION=FPSRelNote2
    00025	#EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=FireGrenad TIME=0.129 FUNCTION=FPSFireNote1
    00026	#EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=WaitAct TIME=0.161 FUNCTION=FPSFireWaitActNote1
    00027
    00028
    00029
    00030	defaultproperties
    00031	{
    00032	}

End Source Code