## XIII
Class WaterTrailEmitter

source: C:\XIII\XIII\Classes\WaterTrailEmitter.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Emitter
             |
             +--XIII.WaterTrailEmitter

Direct Known Subclasses:None

class WaterTrailEmitter
extends Engine.Emitter

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class WaterTrailEmitter extends Emitter;
    00005
    00006
    00007
    00008	defaultproperties
    00009	{
    00010	     Begin Object Class=SpriteEmitter Name=WaterTrailEmitterA
    00011	         FadeOut=True
    00012	         RespawnDeadParticles=False
    00013	         AutomaticInitialSpawning=False
    00014	         Initialized=True
    00015	         FadeOutFactor=(W=5.000000,X=5.000000,Y=5.000000,Z=5.000000)
    00016	         FadeOutStartTime=0.990000
    00017	         MaxParticles=50
    00018	         StartSizeRange=(X=(Min=2.000000,Max=5.000000),Y=(Min=2.000000,Max=5.000000),Z=(Min=2.000000,Max=5.000000))
    00019	         InitialParticlesPerSecond=25.000000
    00020	         DrawStyle=PTDS_Brighten
    00021	         Texture=Texture'XIIICine.bulle'
    00022	         StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Max=10.000000))
    00023	         Name="WaterTrailEmitterA"
    00024	     End Object
    00025	     Emitters(0)=SpriteEmitter'XIII.WaterTrailEmitter.WaterTrailEmitterA'
    00026	}

End Source Code