## Engine
Class PolyMarker

source: C:\XIII\Engine\Classes\PolyMarker.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Keypoint
             |
             +--Engine.PolyMarker

Direct Known Subclasses:None

class PolyMarker
extends Engine.Keypoint

    //=============================================================================
    // PolyMarker.
    //
    // These are markers for the polygon drawing mode.
    //
    // These should NOT be manually added to the level.  The editor adds and
    // deletes them on it's own.
    //
    //=============================================================================

Source Code

    00001	//=============================================================================
    00002	// PolyMarker.
    00003	//
    00004	// These are markers for the polygon drawing mode.
    00005	//
    00006	// These should NOT be manually added to the level.  The editor adds and
    00007	// deletes them on it's own.
    00008	//
    00009	//=============================================================================
    00010	class PolyMarker extends Keypoint
    00011		native;
    00012
    00013	#exec Texture Import File=Textures\S_PolyMarker.pcx Name=S_PolyMarker Mips=Off MASKED=1 COMPRESS=DXT1
    00014
    00015	defaultproperties
    00016	{
    00017	     Texture=Texture'Engine.S_PolyMarker'
    00018	     bEdShouldSnap=True
    00019	}

End Source Code