## Engine
Class Scout

source: C:\XIII\Engine\Classes\Scout.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Pawn
             |
             +--Engine.Scout

Direct Known Subclasses:None

class Scout
extends Engine.Pawn

    //=============================================================================
    // Scout used for path generation.
    //=============================================================================

Variables
`float` | `MaxLandingVelocity`

Function Summary
`void` | `PreBeginPlay()`

Source Code

    00001	//=============================================================================
    00002	// Scout used for path generation.
    00003	//=============================================================================
    00004	class Scout extends Pawn
    00005		native;
    00006
    00007	var const float MaxLandingVelocity;
    00008
    00009	function PreBeginPlay()
    00010	{
    00011		Destroy(); //scouts shouldn't exist during play
    00012	}
    00013
    00014	defaultproperties
    00015	{
    00016	     AccelRate=1.000000
    00017	     bCollideActors=False
    00018	     bCollideWorld=False
    00019	     bBlockActors=False
    00020	     bBlockPlayers=False
    00021	     bProjTarget=False
    00022	     CollisionRadius=52.000000
    00023	     bPathColliding=True
    00024	}

End Source Code