## Engine
Class ParticleMaterial

source: C:\XIII\Engine\Classes\ParticleMaterial.uc

    Core.Object
       |
       +--Engine.Material
          |
          +--Engine.RenderedMaterial
             |
             +--Engine.ParticleMaterial

Direct Known Subclasses:None

class ParticleMaterial
extends Engine.RenderedMaterial

Variables
`BitmapMaterial` | `BitmapMaterial`
`int` | `BlendBetweenSubdivisions`
`bool` | `IgnoreFog`
`int` | `ParticleBlending`
`int` | `RenderTwoSided`
`int` | `UseTFactor`

Source Code

    00001	class ParticleMaterial extends RenderedMaterial
    00002		native
    00003		noteditinlinenew;
    00004
    00005
    00006	var const int				ParticleBlending;
    00007	var const int				BlendBetweenSubdivisions;
    00008	var const int				RenderTwoSided;
    00009	var const int				UseTFactor;
    00010	var const bitmapmaterial	BitmapMaterial;
    00011	var const bool				IgnoreFog;
    00012
    00013	defaultproperties
    00014	{
    00015	}

End Source Code