## XIDPawn
Class Shark

source: C:\XIII\XIDPawn\Classes\Shark.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Pawn
             |
             +--XIII.XIIIAmbientPawn
                |
                +--XIDPawn.Shark

Direct Known Subclasses:None

class Shark
extends XIII.XIIIAmbientPawn

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Variables
`int` | `fFacteurvitesse`

Function Summary
`void` | `PlayMoving()`
    //steering
    	{
    	   super.tick(dt);

    	   log(self@"SHARK "@physicsvolume@PhysicsVolume.bWaterVolume);
    	} */

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class Shark extends XIIIAmbientPawn;
    00005
    00006	var() int fFacteurvitesse;
    00007
    00008	   /*event tick(float dt) //steering
    00009		{
    00010		   super.tick(dt);
    00011
    00012		   log(self@"SHARK "@physicsvolume@PhysicsVolume.bWaterVolume);
    00013		} */
    00014	function PlayMoving()
    00015	{
    00016	   loopanim('nage');
    00017	}
    00018
    00019
    00020
    00021
    00022	defaultproperties
    00023	{
    00024	     fFacteurvitesse=1
    00025	     WaterSpeed=1000.000000
    00026	     ControllerClass=Class'XIDPawn.SharkController'
    00027	     bCollideWorld=False
    00028	     bBlockActors=False
    00029	     bBlockPlayers=False
    00030	     bBlockZeroExtentTraces=False
    00031	     bBlockNonZeroExtentTraces=False
    00032	     Mesh=SkeletalMesh'XIIIPersos.RequinM'
    00033	     CollisionHeight=10.000000
    00034	     Buoyancy=100.000000
    00035	}

End Source Code