## Engine
Class BitmapMaterial

source: C:\XIII\Engine\Classes\BitmapMaterial.uc

    Core.Object
       |
       +--Engine.Material
          |
          +--Engine.RenderedMaterial
             |
             +--Engine.BitmapMaterial

Direct Known Subclasses:RenderTargetMaterial, ShadowBitmapMaterial, Texture

class BitmapMaterial
extends Engine.RenderedMaterial

Variables
`UBits,` | `VBits`
`USize,` | `VSize`

Source Code

    00001	class BitmapMaterial extends RenderedMaterial
    00002		abstract
    00003		native
    00004		noexport;
    00005
    00006	var(TextureFormat) const editconst enum ETextureFormat
    00007	{
    00008		TEXF_P8,
    00009		TEXF_RGBA7,
    00010		TEXF_NoUsed1,
    00011		TEXF_DXT1,
    00012		TEXF_RGB8,
    00013		TEXF_RGBA8,
    00014		TEXF_NODATA,
    00015		TEXF_DXT3,
    00016		TEXF_DXT5,
    00017		TEXF_G8,
    00018		TEXF_G16,
    00019		TEXF_RRRGGGBBB,
    00020		TEXF_RGB565,
    00021		TEXF_P4
    00022	} Format;
    00023
    00024	var(Texture) enum ETexClampMode
    00025	{
    00026		TC_Wrap,
    00027		TC_Clamp,
    00028	} UClampMode, VClampMode;
    00029
    00030	var const byte  UBits, VBits;
    00031	var const int   USize, VSize;
    00032	var(Texture) const int UClamp, VClamp;
    00033
    00034	defaultproperties
    00035	{
    00036	}

End Source Code