## XIIIArmes
Class fpsgrenade_explo

source: C:\XIII\XIIIArmes\Classes\fpsgrenade_explo.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpsgrenade_explo

Direct Known Subclasses:None

class fpsgrenade_explo
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpsgrenade_explo.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpsgrenade_explo.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006
    00007	class fpsgrenade_explo extends XIIIArmes;
    00008
    00009	#EXEC MESH  MODELIMPORT MESH=fpsgrenade_exploM MODELFILE=models\fpsgrenade_explo.PSK LODSTYLE=10
    00010	#EXEC MESH  ORIGIN MESH=fpsgrenade_exploM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00011
    00012	#EXEC MESHMAP SCALE MESHMAP=fpsgrenade_exploM X=1.00 Y=1.00 Z=1.00
    00013
    00014	#EXEC ANIM IMPORT ANIM=fpsgrenade_exploA ANIMFILE=models\fpsgrenade_explo.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00015	#EXEC ANIM DIGEST ANIM=fpsgrenade_exploA USERAWINFO VERBOSE
    00016
    00017	#EXEC MESH    DEFAULTANIM MESH=fpsgrenade_exploM ANIM=fpsgrenade_exploA
    00018
    00019	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsgrenade_exploM NUM=0 TEXTURE=fps
    00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsgrenade_exploM NUM=1 TEXTURE=grenade_explo
    00021	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFire TIME=0.459 FUNCTION=FPSFireNote1
    00022	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFire TIME=0.792 FUNCTION=FPSFireNote2
    00023	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=Fire TIME=0.016 FUNCTION=FPSFireNote0
    00024	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=Firevide TIME=0.040 FUNCTION=FPSFireNote0
    00025	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFireAlt TIME=0.459 FUNCTION=FPSFireNote1
    00026	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFireAlt TIME=0.792 FUNCTION=FPSFireNote2
    00027	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=WaitAct TIME=0.646 FUNCTION=FPSFireWaitActNote1
    00028
    00029
    00030
    00031	defaultproperties
    00032	{
    00033	}

End Source Code