## Engine
Class Keypoint

source: C:\XIII\Engine\Classes\Keypoint.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Keypoint

Direct Known Subclasses:AIScript, AmbientSound, ClipMarker, InterpolationPoint, PolyMarker, WayBeacon, CableEnd, CableStart, Spads01LightPos, GenFRD, SurveillCamTarget, Base01DoorObjective, CWndPosCam, CWndTarget, HookNavPoint, LethalVolPointOfView, XIIICreaturePoint, XIIITyrolNavPoint, BotGrenadTarget, XIIIMPWatchPoint

class Keypoint
extends Engine.Actor

    //=============================================================================
    // Keypoint, the base class of invisible actors which mark things.
    //=============================================================================

Source Code

    00001	//=============================================================================
    00002	// Keypoint, the base class of invisible actors which mark things.
    00003	//=============================================================================
    00004	class Keypoint extends Actor
    00005		abstract
    00006		placeable
    00007		native;
    00008
    00009	// Sprite.
    00010	#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1 COMPRESS=DXT1
    00011
    00012	defaultproperties
    00013	{
    00014	     bStatic=True
    00015	     bHidden=True
    00016	     bInteractive=False
    00017	     Texture=Texture'Engine.S_Keypoint'
    00018	     CollisionRadius=10.000000
    00019	     CollisionHeight=10.000000
    00020	}

End Source Code