## XIIIArmes
Class fpspompe

source: C:\XIII\XIIIArmes\Classes\fpspompe.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpspompe

Direct Known Subclasses:None

class fpspompe
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpspompe.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpspompe.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006
    00007
    00008	class fpspompe extends XIIIArmes;
    00009
    00010	#EXEC MESH  MODELIMPORT MESH=fpspompeM MODELFILE=models\fpspompe.PSK LODSTYLE=10
    00011	#EXEC MESH  ORIGIN MESH=fpspompeM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00012
    00013	#EXEC MESHMAP SCALE MESHMAP=fpspompeM X=1.00 Y=1.00 Z=1.00
    00014
    00015	#EXEC ANIM IMPORT ANIM=fpspompeA ANIMFILE=models\fpspompe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=fpspompeA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=fpspompeM ANIM=fpspompeA
    00019
    00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpspompeM NUM=1 TEXTURE=pompe
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpspompeM NUM=0 TEXTURE=fps
    00022	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=Fire TIME=0.548 FUNCTION=FPSFireNote1
    00023	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=reload TIME=0.630 FUNCTION=FPSRelNote1
    00024	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=reload TIME=0.678 FUNCTION=FPSRelNote2
    00025	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=Select TIME=0.188 FUNCTION=FPSSelWPNote1
    00026	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=FireAlt TIME=0.200 FUNCTION=FPSFireAltNote1
    00027	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=FireAlt TIME=0.530 FUNCTION=FPSFireAltNote2
    00028
    00029
    00030
    00031
    00032
    00033	defaultproperties
    00034	{
    00035	}

End Source Code