## Engine
Class ImpactEmitter

source: C:\XIII\Engine\Classes\ImpactEmitter.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Emitter
             |
             +--Engine.ImpactEmitter

Direct Known Subclasses:BloodShotEmitterSE, BloodShotEmitter, BulletDustEmitter, BulletMetalEmitter, EarthDustEmitter, GlassImpactEmitter, GrassDustEmitter, GravelDustEmitter, H2HDustEmitter, MoqDustEmitter, SnowDustEmitter, WoodDustEmitter

class ImpactEmitter
extends Engine.Emitter

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Variables
`sound` | `ClientImpactSound` sound to play o impact for clients (on-line)

Function Summary
`void` | `NoiseMake(Pawn P, float Amount)`
    //_____________________________________________________________________________

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class ImpactEmitter extends Emitter;
    00005
    00006	var sound ClientImpactSound;    // sound to play o impact for clients (on-line)
    00007
    00008	//_____________________________________________________________________________
    00009	// Play impact sounds client side
    00010	simulated event PostBeginPlay()
    00011	{
    00012	    if ( Level.NetMode == NM_Client )
    00013	    {
    00014	//      Log(self@"PostBeginPlay sound"@ClientImpactSound);
    00015	      PlaySound(ClientImpactSound, 0);
    00016	    }
    00017	}
    00018
    00019	//_____________________________________________________________________________
    00020	function NoiseMake(Pawn P, float Amount)
    00021	{
    00022	    Instigator = P;
    00023	    MakeNoise(Amount);
    00024	}
    00025
    00026	defaultproperties
    00027	{
    00028	     bNetOptional=True
    00029	     bTearOff=True
    00030	     RemoteRole=ROLE_None
    00031	     SaturationDistance=100.000000
    00032	     StabilisationDistance=794.000000
    00033	}

End Source Code