## XIII
Class CWndFullScreen

source: C:\XIII\XIII\Classes\CWndFullScreen.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Effects
             |
             +--XIII.CWndBase
                |
                +--XIII.CWndFullScreen

Direct Known Subclasses:None

class CWndFullScreen
extends XIII.CWndBase

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Variables
`color` | `FilterColor`
`bool` | `WndIsUpdate`

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class CWndFullScreen extends CWndBase;
    00005
    00006	var color FilterColor;
    00007	var bool WndIsUpdate;
    00008
    00009	event PostBeginPlay()
    00010	{
    00011	    Super.PostBeginPlay();
    00012	    SetTimer(0.01, false);
    00013	}
    00014
    00015	//_____________________________________________________________________________
    00016	event Timer()
    00017	{
    00018	    local vector CameraLocation;
    00019	    local rotator CameraRotation;
    00020	    local actor ViewActor;
    00021
    00022	    MyHudForFX.XIIIPlayerOwner.PlayerCalcView(ViewActor,CameraLocation,CameraRotation);
    00023	    MyHudForFX.CWndMat.Update( 0, 0, 255, 255, CameraLocation, CameraRotation, MyHudForFX.XIIIPlayerOwner.defaultFOV, FilterColor,0,none  );
    00024		WndIsUpdate = true;
    00025	//    Log("ScreenShot ----> FOV="@MyHudForFX.XIIIPlayerOwner.defaultFOV);
    00026	}
    00027
    00028
    00029	defaultproperties
    00030	{
    00031	     FilterColor=(B=255,G=200,R=200,A=100)
    00032	}

End Source Code