## XIIIPersosG
Class JonesMaj

source: C:\XIII\XIIIPersosG\Classes\JonesMaj.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersosG.JonesMaj

Direct Known Subclasses:None

class JonesMaj
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  JonesMaj.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  JonesMaj.
    00003	//===============================================================================
    00004
    00005	class JonesMaj extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=JonesMajM MODELFILE=models\JonesMaj.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=JonesMajM X=0 Y=0 Z=78.993 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=JonesMajM X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=JonesMajA ANIMFILE=models\JonesMaj.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=JonesMajA USERAWINFO VERBOSE
    00014
    00015	#EXEC MESH    DEFAULTANIM MESH=JonesMajM ANIM=JonesMajA
    00016
    00017	#EXEC TEXTURE IMPORT NAME=JonesMajTex  FILE=Textures\JonesMaj.tga  GROUP=Skins
    00018
    00019	#EXEC MESHMAP SETTEXTURE MESHMAP=JonesMajM NUM=0 TEXTURE=JonesMajTex
    00020	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00021	#EXEC TEXTURE SETHITSOUND TEXTURE=JonesMajTex SOUND=ImpCdvr__hPlayImpCdvr
    00022
    00023
    00024	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbDown TIME=0.010 FUNCTION=PlayFootStep
    00025	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbDown TIME=0.474 FUNCTION=PlayFootStep
    00026	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbUp TIME=0.010 FUNCTION=PlayFootStep
    00027	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbUp TIME=0.474 FUNCTION=PlayFootStep
    00028	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=BackPaddle TIME=0.010 FUNCTION=PlayFootStep
    00029	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=BackPaddle TIME=0.850 FUNCTION=PlayFootStep
    00030	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Affole TIME=0.263 FUNCTION=PlayFootStep
    00031	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Affole TIME=0.789 FUNCTION=PlayFootStep
    00032	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeG TIME=0.667 FUNCTION=PlayFootStep
    00033	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeG TIME=0.750 FUNCTION=PlayFootStep
    00034	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeD TIME=0.010 FUNCTION=PlayFootStep
    00035	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeD TIME=0.789 FUNCTION=PlayFootStep
    00036	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDAccroupi TIME=0.010 FUNCTION=PlayFootStep
    00037	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDAccroupi TIME=0.789 FUNCTION=PlayFootStep
    00038	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDSpeed TIME=0.200 FUNCTION=PlayFootStep
    00039	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDSpeed TIME=0.733 FUNCTION=PlayFootStep
    00040	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeG TIME=0.010 FUNCTION=PlayFootStep
    00041	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeG TIME=0.737 FUNCTION=PlayFootStep
    00042	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGAccroupi TIME=0.010 FUNCTION=PlayFootStep
    00043	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGAccroupi TIME=0.737 FUNCTION=PlayFootStep
    00044	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeD TIME=0.080 FUNCTION=PlayFootStep
    00045	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeD TIME=0.560 FUNCTION=PlayFootStep
    00046	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrAccroupi TIME=0.010 FUNCTION=PlayFootStep
    00047	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrAccroupi TIME=0.517 FUNCTION=PlayFootStep
    00048	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrStandar TIME=0.172 FUNCTION=PlayFootStep
    00049	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrStandar TIME=0.690 FUNCTION=PlayFootStep
    00050
    00051	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Run TIME=0.086 FUNCTION=PlayFootStep
    00052	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Run TIME=0.604 FUNCTION=PlayFootStep
    00053	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ThrowRetour TIME=0.221 FUNCTION=FPSFireNote1
    00054	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ThrowRetour TIME=0.905 FUNCTION=FPSFireNote2
    00055
    00056	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathAccroupi TIME=0.318 FUNCTION=SNDNot06
    00057	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathAssomme TIME=0.410 FUNCTION=SNDNot05
    00058	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste3 TIME=0.270 FUNCTION=SNDNot07
    00059	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste3 TIME=0.560 FUNCTION=SNDNot05
    00060	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathDos TIME=0.220 FUNCTION=SNDNot05
    00061	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathDos TIME=0.828 FUNCTION=SNDNot02
    00062	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.180 FUNCTION=SNDNot00
    00063	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.250 FUNCTION=SNDNot08
    00064	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.450 FUNCTION=SNDNot07
    00065	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete TIME=0.147 FUNCTION=SNDNot02
    00066	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete TIME=0.180 FUNCTION=SNDNot03
    00067	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGenoux TIME=0.493 FUNCTION=SNDNot00
    00068	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGenoux TIME=0.768 FUNCTION=SNDNot01
    00069	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche TIME=0.300 FUNCTION=SNDNot05
    00070	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche2 TIME=0.270 FUNCTION=SNDNot07
    00071	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche2 TIME=0.580 FUNCTION=SNDNot00
    00072	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleDroite TIME=0.148 FUNCTION=SNDNot05
    00073	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleDroite TIME=0.870 FUNCTION=SNDNot02
    00074	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste0 TIME=0.145 FUNCTION=SNDNot08
    00075	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste0 TIME=0.580 FUNCTION=SNDNot06
    00076	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete2 TIME=0.480 FUNCTION=SNDNot07
    00077	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete2 TIME=0.580 FUNCTION=SNDNot06
    00078	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.150 FUNCTION=SNDNot08
    00079	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.470 FUNCTION=SNDNot07
    00080	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.530 FUNCTION=SNDNot00
    00081	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathEpauleGauche TIME=0.430 FUNCTION=SNDNot05
    00082	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathCote TIME=0.430 FUNCTION=SNDNot01
    00083	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathCoteL TIME=0.470 FUNCTION=SNDNot01
    00084	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.130 FUNCTION=SNDNot04
    00085	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.230 FUNCTION=SNDNot08
    00086	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.780 FUNCTION=SNDNot02#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationG TIME=0.158 FUNCTION=PlayFootStep
    00087	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationG TIME=0.579 FUNCTION=PlayFootStep
    00088	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationD TIME=0.250 FUNCTION=PlayFootStep
    00089	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationD TIME=0.600 FUNCTION=PlayFootStep
    00090	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Walk TIME=0.133 FUNCTION=PlayFootStep
    00091	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Walk TIME=0.633 FUNCTION=PlayFootStep
    00092	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAlerte TIME=0.167 FUNCTION=PlayFootStep
    00093	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAlerte TIME=0.667 FUNCTION=PlayFootStep
    00094	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGun TIME=0.138 FUNCTION=PlayFootStep
    00095	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGun TIME=0.655 FUNCTION=PlayFootStep
    00096	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGatling TIME=0.138 FUNCTION=PlayFootStep
    00097	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGatling TIME=0.655 FUNCTION=PlayFootStep
    00098	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkPistoletAccroupi TIME=0.138 FUNCTION=PlayFootStep
    00099	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkPistoletAccroupi TIME=0.655 FUNCTION=PlayFootStep
    00100	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAccroupi TIME=0.138 FUNCTION=PlayFootStep
    00101	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAccroupi TIME=0.655 FUNCTION=PlayFootStep
    00102	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGSpeed TIME=0.200 FUNCTION=PlayFootStep
    00103	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGSpeed TIME=0.733 FUNCTION=PlayFootStep
    00104	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistolet TIME=0.133 FUNCTION=PlayFootStep
    00105	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistolet TIME=0.633 FUNCTION=PlayFootStep
    00106	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistoletAlerte TIME=0.133 FUNCTION=PlayFootStep
    00107	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistoletAlerte TIME=0.633 FUNCTION=PlayFootStep
    00108	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGun TIME=0.010 FUNCTION=PlayFootStep
    00109	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGun TIME=0.542 FUNCTION=PlayFootStep
    00110	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGatling TIME=0.263 FUNCTION=PlayFootStep
    00111	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGatling TIME=0.737 FUNCTION=PlayFootStep
    00112	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunBazook TIME=0.042 FUNCTION=PlayFootStep
    00113	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunBazook TIME=0.542 FUNCTION=PlayFootStep
    00114	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGunAccroupi TIME=0.263 FUNCTION=PlayFootStep
    00115	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGunAccroupi TIME=0.737 FUNCTION=PlayFootStep
    00116
    00117
    00118	defaultproperties
    00119	{
    00120	}

End Source Code