## XIIIArmes
Class fpscoutolanc

source: C:\XIII\XIIIArmes\Classes\fpscoutolanc.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpscoutolanc

Direct Known Subclasses:None

class fpscoutolanc
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpscoutolanc.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpscoutolanc.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006
    00007
    00008	class fpscoutolanc extends XIIIArmes;
    00009
    00010	#EXEC MESH  MODELIMPORT MESH=fpscoutolancM MODELFILE=models\fpscoutolanc.PSK LODSTYLE=10
    00011	#EXEC MESH  ORIGIN MESH=fpscoutolancM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00012	#EXEC ANIM IMPORT ANIM=fpscoutolancA ANIMFILE=models\fpscoutolanc.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC MESHMAP SCALE MESHMAP=fpscoutolancM X=1.00 Y=1.00 Z=1.00
    00014	#EXEC MESH    DEFAULTANIM MESH=fpscoutolancM ANIM=fpscoutolancA
    00015	#EXEC ANIM DIGEST ANIM=fpscoutolancA USERAWINFO VERBOSE
    00016	#EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=Fire TIME=0.050 FUNCTION=FPSFireNote1
    00017	#EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=FireAlt TIME=0.300 FUNCTION=FPSFireAltNote1
    00018	#EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=FireAlt TIME=0.800 FUNCTION=FPSFireAltNote2
    00019	#EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=WaitAct TIME=0.200 FUNCTION=FPSFireWaitActNote1
    00020
    00021
    00022	#EXEC MESHMAP SETTEXTURE MESHMAP=fpscoutolancM NUM=1 TEXTURE=coutolanc
    00023	#EXEC MESHMAP SETTEXTURE MESHMAP=fpscoutolancM NUM=0 TEXTURE=fps
    00024
    00025
    00026	defaultproperties
    00027	{
    00028	}

End Source Code