## XIII
Class MiniUziAttach

source: C:\XIII\XIII\Classes\MiniUziAttach.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.InventoryAttachment
             |
             +--Engine.WeaponAttachment
                |
                +--XIII.XIIIWeaponAttachment
                   |
                   +--XIII.MiniUziAttach

Direct Known Subclasses:None

class MiniUziAttach
extends XIII.XIIIWeaponAttachment

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class MiniUziAttach extends XIIIWeaponAttachment;
    00005
    00006	//    DrawType=DT_Mesh
    00007	//    Mesh=Mesh'XIIIArmes.UziM'
    00008	//    MuzzleRotationOffset=(Yaw=-16384)
    00009
    00010
    00011	defaultproperties
    00012	{
    00013	     bSpawnShells=True
    00014	     ShellEffectOffset=(X=-5.000000,Y=1.000000,Z=10.000000)
    00015	     ShellFirstPersonOffset=(X=7.000000,Y=3.000000,Z=1.000000)
    00016	     ShellSFXEmitter=Class'XIII.SmallShells'
    00017	     MuzzleClass=Class'XIII.MFLargeStarAttach'
    00018	     MuzzleOffset=(X=26.000000,Y=-5.000000,Z=9.500000)
    00019	     TraceClass=Class'XIII.BulletTrail'
    00020	     TraceFrequency=0.150000
    00021	     WeaponClass=Class'XIII.MiniUzi'
    00022	     FiringMode="FM_1H"
    00023	     hFireSound=Sound'XIIIsound.Guns__UziFire.UziFire__hUziFire'
    00024	     hReloadSound=Sound'XIIIsound.Guns__UziRel.UziRel__hUziRel'
    00025	     StaticMeshName="MeshArmesPickup.Uzi"
    00026	     DrawType=DT_StaticMesh
    00027	}

End Source Code