## XIDCine
Class WallExtinguisher

source: C:\XIII\XIDCine\Classes\WallExtinguisher.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Mover
             |
             +--XIII.XIIIMover
                |
                +--XIDCine.BreakableMover
                   |
                   +--XIDCine.Explosif
                      |
                      +--XIDCine.WallExtinguisher

Direct Known Subclasses:None

class WallExtinguisher
extends XIDCine.Explosif

    //-----------------------------------------------------------
    // WallExtinguisher
    // Created by iKi
    // Last Modification by iKi
    //-----------------------------------------------------------

Function Summary
`void` | `InitializeEmitters()`

Source Code

    00001	//-----------------------------------------------------------
    00002	// WallExtinguisher
    00003	// Created by iKi
    00004	// Last Modification by iKi
    00005	//-----------------------------------------------------------
    00006	class WallExtinguisher extends Explosif;
    00007
    00008	FUNCTION InitializeEmitters()
    00009	{
    00010		ExplosiveEmitterOffset=vect(0,-48,0)>>Rotation;
    00011		Super.InitializeEmitters();
    00012	}
    00013
    00014
    00015
    00016	defaultproperties
    00017	{
    00018	     DamageRadius=200.000000
    00019	     DamageAmount=50.000000
    00020	     ExplosiveType=4
    00021	     FragmentTexture=None
    00022	     BreakedStaticMesh=StaticMesh'StaticExplosifs.extinc01_KC'
    00023	     Fragments_Type=None
    00024	     Fragments3D=(Type=Class'XIDCine.XIIIFragment3DEmitter',Eparpillement=(X=256.000000,Y=256.000000,Z=256.000000),ScaleMax=2.000000,StaticMesh=StaticMesh'StaticExplosifs.extinctfragment',Blow=(Z=500.000000))
    00025	     ExplosiveEmitter=Class'XIDCine.ExtinguisherEmitter'
    00026	     StaticMesh=StaticMesh'StaticExplosifs.extinc01'
    00027	     bSLightGroup=LG_Decor2
    00028	     bDirectional=True
    00029	}

End Source Code