## Engine
Class ShadowBitmapMaterial

source: C:\XIII\Engine\Classes\ShadowBitmapMaterial.uc

    Core.Object
       |
       +--Engine.Material
          |
          +--Engine.RenderedMaterial
             |
             +--Engine.BitmapMaterial
                |
                +--Engine.ShadowBitmapMaterial

Direct Known Subclasses:None

class ShadowBitmapMaterial
extends Engine.BitmapMaterial

Variables
`vector` | `LightDirection`
`Actor` | `ShadowActor`
`int` | `ShadowIntensity` 0=invisible 255=black
`int` | `ShadowTarget`

Source Code

    00001	class ShadowBitmapMaterial extends BitmapMaterial
    00002		native
    00003		noexport;
    00004
    00005	var int		ShadowTarget;
    00006	var Actor	ShadowActor;
    00007	var vector	LightDirection;
    00008	var int		ShadowIntensity;   // 0=invisible   255=black
    00009
    00010	//
    00011	//	Default properties
    00012	//
    00013
    00014	defaultproperties
    00015	{
    00016	     Format=TEXF_RGBA8
    00017	     UClampMode=TC_Clamp
    00018	     VClampMode=TC_Clamp
    00019	     UBits=7
    00020	     VBits=7
    00021	     USize=128
    00022	     VSize=128
    00023	     UClamp=128
    00024	     VClamp=128
    00025	}

End Source Code