## Engine
Class BlockingVolume

source: C:\XIII\Engine\Classes\BlockingVolume.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Brush
             |
             +--Engine.Volume
                |
                +--Engine.BlockingVolume

Direct Known Subclasses:None

class BlockingVolume
extends Engine.Volume

    //=============================================================================

Source Code

    00001	//=============================================================================
    00002	// BlockingVolume:  a bounding volume
    00003	// used to block certain classes of actors
    00004	// primary use is to provide collision for non-zero extent traces around static meshes
    00005
    00006	//=============================================================================
    00007
    00008	class BlockingVolume extends Volume;
    00009
    00010	defaultproperties
    00011	{
    00012	     bWorldGeometry=True
    00013	     bBlockActors=True
    00014	     bBlockPlayers=True
    00015	     bBlockZeroExtentTraces=False
    00016	}

End Source Code