## XIII
Class CWndExplosion

source: C:\XIII\XIII\Classes\CWndExplosion.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Effects
             |
             +--XIII.CWndBase
                |
                +--XIII.CWndExplosion

Direct Known Subclasses:None

class CWndExplosion
extends XIII.CWndBase

    //-----------------------------------------------------------
    // XBOX FILE
    // Specific FX to be displayed when a Explosion occured
    //-----------------------------------------------------------

Variables
`vector` | `CamPos` should be the explosion
`Actor` | `Explosion` should be the explosion
`float` | `fov` should be the explosion
`int` | `iPhase`
`Texture` | `onotext` should be the explosion

Function Summary
`simulated` | `Tick(float DeltaT)`
    //SOUTHEND Moving frame code
    //_____________________________________________________________________________

Source Code

    00001	//-----------------------------------------------------------
    00002	// XBOX FILE
    00003	// Specific FX to be displayed when a Explosion occured
    00004	//-----------------------------------------------------------
    00005	class CWndExplosion extends CWndBase;
    00006
    00007	var int iPhase;
    00008	//var XIIIPawn Killed;  // should be the dying guy
    00009	var Actor Explosion;  // should be the explosion
    00010	var vector CamPos;
    00011	//var texture CornerTexture;
    00012	var texture onotext;
    00013	var float fov;
    00014
    00015	CONST WNDSIZE=256;
    00016	CONST SFXDURATION=3.0;
    00017	CONST SPACEX=17;
    00018
    00019	//SOUTHEND Moving frame code
    00020	//_____________________________________________________________________________
    00021	simulated function Tick(float DeltaT)
    00022	{
    00023	    if (XIIIPlayerController(MyHudForFX.PlayerOwner.Pawn.Controller).multiViewport != none
    00024	      || XIIIPlayerController(MyHudForFX.PlayerOwner.Pawn.Controller).fCamViewPercent>0.0)
    00025	    {
    00026	      MyHUDForFX.EraseLowPriorityCartoonWindows();
    00027	      Destroy();
    00028	      return;
    00029	    }
    00030	    HideUnwanted();
    00031	    MyHudForFX.PlayerOwner.Pawn.bOwnerNoSee = true; // for these force not seeing the player
    00032	    switch (iPhase)
    00033	    {
    00034	      Case 1:
    00035	        MyHudForFX.CWndMat.Update( 0, 0, WNDSIZE, WNDSIZE, campos, rotator(explosion.location + vect(0,0,10) - campos), fov, FilterColor,HighLight,FilterTexture );
    00036	      break;
    00037	    }
    00038	    RestoreUnwanted();
    00039	}
    00040
    00041
    00042	//_____________________________________________________________________________
    00043	event Timer()
    00044	{
    00045	    local float temp;
    00046	    if (iPhase==0 && MyHudForFX.HudWnd!=none)
    00047	    {
    00048	      Destroy();
    00049	      return;
    00050	    }
    00051	    iPhase ++;
    00052	    HideUnwanted();
    00053	    switch (iPhase)
    00054	    {
    00055	      Case 1:
    00056	        temp = VSize(explosion.location-campos)*2.54/200;
    00057	        if (temp > 10.0)
    00058	          temp = 10.0;
    00059	        if (temp < 1.0)
    00060	          temp = 1.0;
    00061	        fov = 120 - 7*temp;
    00062
    00063	        MyHudForFX.CWndMat.Update( 0, 0, WNDSIZE, WNDSIZE, campos, rotator(explosion.location + vect(0,0,10) - campos), fov, FilterColor,HighLight,FilterTexture );
    00064	        AddWnd(0, 0, WNDSIZE-10, (WNDSIZE-10)*3/4, MyHudForFX.CWndMat, 0, WNDSIZE*1/8, WNDSIZE, WNDSIZE*3/4, SFXDURATION, true);
    00065	        SetTimer(3.5, true);
    00066
    00067	        CWndBorderColor = class'canvas'.static.MakeColor(0,0,0,0);
    00068	        AddWnd(100, 100, 200, 200, onotext, 0, 0, onotext.USize, onotext.VSize, SFXDURATION, true);
    00069	        CWndBorderColor = default.CWndBorderColor;
    00070
    00071	        break;
    00072	      Case 2:
    00073	        Destroy();
    00074	        break;
    00075	    }
    00076	    RestoreUnwanted();
    00077	}
    00078
    00079
    00080	defaultproperties
    00081	{
    00082	     onotext=Texture'XIIICine.effets.Baommm'
    00083	     CWndAppearFX=1
    00084	     CWndSoundType=0
    00085	}

End Source Code