## XIIIPersos
Class Wig

source: C:\XIII\XIIIPersos\Classes\Wig.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Wig

Direct Known Subclasses:None

class Wig
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  Wig.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  Wig.
    00003	//===============================================================================
    00004
    00005	class Wig extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=WigM MODELFILE=models\Wig.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=WigM X=0 Y=0 Z=79.031 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=WigM X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=WIGspeA ANIMFILE=models\WIGspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=WIGspeA USERAWINFO VERBOSE
    00014
    00015	#EXEC ANIM IMPORT ANIM=WigSpeA ANIMFILE=models\WigSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=WigSpeA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=WigM ANIM=JonesMajA
    00019
    00020	#EXEC TEXTURE IMPORT NAME=WIGTex  FILE=Textures\WIG.tga  GROUP=Skins
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=WigM NUM=0 TEXTURE=WIGTex
    00022	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00023	#EXEC TEXTURE SETHITSOUND TEXTURE=WIGTex SOUND=ImpCdvr__hPlayImpCdvr
    00024
    00025
    00026	#EXEC ANIM NOTIFY ANIM=WigSpeA SEQ=Oreillettedial2 TIME=0.138 FUNCTION=PlayFootStep
    00027	#EXEC ANIM NOTIFY ANIM=WigSpeA SEQ=Oreillettedial2 TIME=0.655 FUNCTION=PlayFootStep
    00028
    00029
    00030	defaultproperties
    00031	{
    00032	}

End Source Code