## XIII
Class FusilPompeAttach

source: C:\XIII\XIII\Classes\FusilPompeAttach.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.InventoryAttachment
             |
             +--Engine.WeaponAttachment
                |
                +--XIII.XIIIWeaponAttachment
                   |
                   +--XIII.FusilPompeAttach

Direct Known Subclasses:None

class FusilPompeAttach
extends XIII.XIIIWeaponAttachment

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class FusilPompeAttach extends XIIIWeaponAttachment;
    00005
    00006
    00007	defaultproperties
    00008	{
    00009	     bMuzzleRandRotation=False
    00010	     ShellEffectOffset=(Y=5.000000,Z=10.000000)
    00011	     ShellFirstPersonOffset=(X=7.000000,Y=3.000000,Z=1.000000)
    00012	     fShellDelay=1.000000
    00013	     MuzzleClass=Class'XIII.MFShotGun'
    00014	     MuzzleOffset=(X=77.000000,Y=-4.000000,Z=2.500000)
    00015	     MuzzleRotationOffset=(Pitch=7000)
    00016	     TraceClass=Class'XIII.ShotGunBTrail'
    00017	     TraceFrequency=1.000000
    00018	     WeaponClass=Class'XIII.FusilPompe'
    00019	     WeaponThirdPersonRelativeRotation=(Pitch=7000)
    00020	     ClientImpactNb=5
    00021	     AltFiringMode="FM_ShotGunAlt"
    00022	     hFireSound=Sound'XIIIsound.Guns__ShotFire.ShotFire__hShotFire'
    00023	     hAltFireSound=Sound'XIIIsound.Guns__ShotFireAlt.ShotFireAlt__hShotFireAlt'
    00024	     hReloadSound=Sound'XIIIsound.Guns__ShotRel.ShotRel__hShotRel'
    00025	     StaticMeshName="MeshArmesPickup.Pompe"
    00026	     DrawType=DT_StaticMesh
    00027	}

End Source Code