## Engine
Class DefaultPhysicsVolume

source: C:\XIII\Engine\Classes\DefaultPhysicsVolume.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Brush
             |
             +--Engine.Volume
                |
                +--Engine.PhysicsVolume
                   |
                   +--Engine.DefaultPhysicsVolume

Direct Known Subclasses:None

class DefaultPhysicsVolume
extends Engine.PhysicsVolume

    //=============================================================================
    // DefaultPhysicsVolume:  the default physics volume for areas of the level with
    // no physics volume specified
    //=============================================================================

Function Summary
`void` | `Destroyed()`

Source Code

    00001	//=============================================================================
    00002	// DefaultPhysicsVolume:  the default physics volume for areas of the level with
    00003	// no physics volume specified
    00004	//=============================================================================
    00005	class DefaultPhysicsVolume extends PhysicsVolume
    00006		native;
    00007
    00008	function Destroyed()
    00009	{
    00010		log(self$" destroyed!");
    00011		assert(false);
    00012	}
    00013
    00014	defaultproperties
    00015	{
    00016	     bStatic=False
    00017	     bNoDelete=False
    00018	     bAlwaysRelevant=False
    00019	     RemoteRole=ROLE_None
    00020	}

End Source Code