## Engine
Class VoicePack

source: C:\XIII\Engine\Classes\VoicePack.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Info
             |
             +--Engine.VoicePack

Direct Known Subclasses:None

class VoicePack
extends Engine.Info

    //=============================================================================
    // VoicePack.
    //=============================================================================

Function Summary
`void` | `ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)`
    /*
    ClientInitialize() sets up playing the appropriate voice segment, and returns a string
     representation of the message
    */
`void` | `PlayerSpeech(int Type, int Index, int Callsign)`

Source Code

    00001	//=============================================================================
    00002	// VoicePack.
    00003	//=============================================================================
    00004	class VoicePack extends Info
    00005		abstract;
    00006
    00007	/*
    00008	ClientInitialize() sets up playing the appropriate voice segment, and returns a string
    00009	 representation of the message
    00010	*/
    00011	function ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex);
    00012	function PlayerSpeech(int Type, int Index, int Callsign);
    00013
    00014
    00015	defaultproperties
    00016	{
    00017	     RemoteRole=ROLE_None
    00018	     LifeSpan=10.000000
    00019	}

End Source Code