## XIDCine
Class Bidon

source: C:\XIII\XIDCine\Classes\Bidon.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Mover
             |
             +--XIII.XIIIMover
                |
                +--XIDCine.BreakableMover
                   |
                   +--XIDCine.Explosif
                      |
                      +--XIDCine.Bidon

Direct Known Subclasses:None

class Bidon
extends XIDCine.Explosif

    //-----------------------------------------------------------
    // Bidon (can)
    // Created by iKi
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	// Bidon (can)
    00003	// Created by iKi
    00004	//-----------------------------------------------------------
    00005	class Bidon extends Explosif;
    00006
    00007	//	Fire=(Type=FT_Explosion,ScaleMin=150.000000,ScaleMax=150.000000,offset=(Z=150.000000),DrawStyle=PTDS_Translucent,Lifetime=4.000000,OneTextureAnimOnly=True)
    00008	//    Smoke=(Type=ST_RubanFumeeNoire,offset=(Z=10.000000),DrawStyle=PTDS_Modulated,Lifetime=10.000000,FadeOut=True,FadeOutBegin=5.000000)
    00009	//Class'XIDCine.XIIIFragment3DEmitter'
    00010
    00011
    00012	defaultproperties
    00013	{
    00014	     ExplosiveType=1
    00015	     FragmentTexture=None
    00016	     BreakedStaticMesh=StaticMesh'StaticExplosifs.bidonsol'
    00017	     ExplosiveEmitter=Class'XIDCine.CanExplosionEmitter'
    00018	     bDynamicLight=True
    00019	     StaticMesh=StaticMesh'StaticExplosifs.bidonexplosif'
    00020	     SaturationDistance=600.000000
    00021	     StabilisationDistance=3500.000000
    00022	     StabilisationVolume=-25.000000
    00023	}

End Source Code