## XIIIPersos
Class Dog

source: C:\XIII\XIIIPersos\Classes\Dog.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Dog

Direct Known Subclasses:None

class Dog
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  Dog.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  Dog.
    00003	//===============================================================================
    00004
    00005	class Dog extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=DogM MODELFILE=models\Dog.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=DogM X=0 Y=0 Z=37.767 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=DogM X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=DogA ANIMFILE=models\Dog.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=DogA USERAWINFO VERBOSE
    00014
    00015	#EXEC ANIM IMPORT ANIM=dogA ANIMFILE=models\dog.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=dogA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=DogM ANIM=DogA
    00019
    00020	#EXEC TEXTURE IMPORT NAME=DogTex  FILE=Textures\Dog.tga MIPS=Off GROUP=Skins
    00021
    00022	#EXEC MESHMAP SETTEXTURE MESHMAP=DogM NUM=0 TEXTURE=DogTex
    00023	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00024	#EXEC TEXTURE SETHITSOUND TEXTURE=DogTex SOUND=ImpCdvr__hPlayImpCdvr
    00025
    00026	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.150 FUNCTION=PlayFootStep
    00027	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.300 FUNCTION=PlayFootStep
    00028	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.600 FUNCTION=PlayFootStep
    00029	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.750 FUNCTION=PlayFootStep
    00030	#EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.150 FUNCTION=PlayFootStep
    00031	#EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.500 FUNCTION=PlayFootStep
    00032	#EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.600 FUNCTION=PlayFootStep
    00033	#EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=1.000 FUNCTION=PlayFootStep
    00034	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.083 FUNCTION=PlayFootStep
    00035	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.250 FUNCTION=PlayFootStep
    00036	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.333 FUNCTION=PlayFootStep
    00037	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.417 FUNCTION=PlayFootStep
    00038	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.010 FUNCTION=PlayFootStep
    00039	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.200 FUNCTION=PlayFootStep
    00040	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.250 FUNCTION=PlayFootStep
    00041	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=1.000 FUNCTION=PlayFootStep
    00042	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.050 FUNCTION=PlayFootStep
    00043	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.150 FUNCTION=PlayFootStep
    00044	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.650 FUNCTION=PlayFootStep
    00045	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.700 FUNCTION=PlayFootStep
    00046	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.158 FUNCTION=PlayFootStep
    00047	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.289 FUNCTION=PlayFootStep
    00048	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.658 FUNCTION=PlayFootStep
    00049	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.868 FUNCTION=PlayFootStep
    00050	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=1.026 FUNCTION=PlayFootStep
    00051
    00052
    00053	defaultproperties
    00054	{
    00055	}

End Source Code