## Engine
Class PlayerStart

source: C:\XIII\Engine\Classes\PlayerStart.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.NavigationPoint
             |
             +--Engine.PlayerStart

Direct Known Subclasses:None

class PlayerStart
extends Engine.NavigationPoint

    //=============================================================================
    // Player start location.
    //=============================================================================

Variables
`byte` | `TeamNumber` what team can spawn at this start
`bool` | `bCoopStart` start can be used in coop games
`bool` | `bEnabled` start can be used in coop games
`bool` | `bSinglePlayerStart` use first start encountered with this true for single player

Source Code

    00001	//=============================================================================
    00002	// Player start location.
    00003	//=============================================================================
    00004	class PlayerStart extends NavigationPoint
    00005		placeable
    00006		native;
    00007
    00008	#exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1 COMPRESS=DXT1
    00009
    00010	// Players on different teams are not spawned in areas with the
    00011	// same TeamNumber unless there are more teams in the level than
    00012	// team numbers.
    00013	var() byte TeamNumber;			// what team can spawn at this start
    00014	var() bool bSinglePlayerStart;	// use first start encountered with this true for single player
    00015	var() bool bCoopStart;			// start can be used in coop games
    00016	var() bool bEnabled;
    00017
    00018	defaultproperties
    00019	{
    00020	     bSinglePlayerStart=True
    00021	     bCoopStart=True
    00022	     bEnabled=True
    00023	     Texture=Texture'Engine.S_Player'
    00024	     CollisionRadius=40.000000
    00025	     CollisionHeight=80.000000
    00026	     bDirectional=True
    00027	}

End Source Code