## Engine
Class BeamEmitter

source: C:\XIII\Engine\Classes\BeamEmitter.uc

    Core.Object
       |
       +--Engine.ParticleEmitter
          |
          +--Engine.BeamEmitter

Direct Known Subclasses:None

class BeamEmitter
extends Engine.ParticleEmitter

    //=============================================================================
    // BeamEmitter: An Unreal Beam Particle Emitter.
    //=============================================================================

Variables
`range` | `BeamDistanceRange`
`array` | `BeamEndPoints`
`float` | `BeamTextureUScale`
`float` | `BeamTextureVScale`
`float` | `BeamValueSum`
`int` | `BranchEmitter`
`range` | `BranchProbability`
`range` | `BranchSpawnAmountRange`
`EBeamEndPointType` | `DetermineEndPointBy`
`array` | `HFPoints`
`array` | `HFScaleFactors`
`float` | `HFScaleRepeats`
`rangevector` | `HighFrequencyNoiseRange`
`int` | `HighFrequencyPoints`
`array` | `HitActors`
`int` | `IndicesPerParticle`
`array` | `LFPoints`
`array` | `LFScaleFactors`
`float` | `LFScaleRepeats`
`bool` | `LinkupLifetime`
`rangevector` | `LowFrequencyNoiseRange`
`int` | `LowFrequencyPoints`
`bool` | `NoiseDeterminesEndPoint`
`int` | `PrimitivesPerParticle`
`int` | `RotatingSheets`
`bool` | `UseBranching`
`bool` | `UseHighFrequencyScale`
`bool` | `UseLowFrequencyScale`
`int` | `VerticesPerParticle`

Source Code

    00001	//=============================================================================
    00002	// BeamEmitter: An Unreal Beam Particle Emitter.
    00003	//=============================================================================
    00004	class BeamEmitter extends ParticleEmitter
    00005		native;
    00006
    00007
    00008	enum EBeamEndPointType
    00009	{
    00010		PTEP_Velocity,
    00011		PTEP_Distance,
    00012		PTEP_Offset,
    00013		PTEP_Actor,
    00014		PTEP_TraceOffset
    00015	};
    00016
    00017	struct ParticleBeamData
    00018	{
    00019		var vector	Location;
    00020		var float	t;
    00021	};
    00022
    00023	struct ParticleBeamEndPoint
    00024	{
    00025		var () name			ActorTag;
    00026		var () rangevector	Offset;
    00027		var () float		Weight;
    00028	};
    00029
    00030	struct ParticleBeamScale
    00031	{
    00032		var () vector		FrequencyScale;
    00033		var () float		RelativeLength;
    00034	};
    00035
    00036	var (Beam)			range						BeamDistanceRange;
    00037	var (Beam)			array<ParticleBeamEndPoint>	BeamEndPoints;
    00038	var (Beam)			EBeamEndPointType			DetermineEndPointBy;
    00039	var (Beam)			float						BeamTextureUScale;
    00040	var (Beam)			float						BeamTextureVScale;
    00041	var (Beam)			int							RotatingSheets;
    00042
    00043	var (BeamNoise)		rangevector					LowFrequencyNoiseRange;
    00044	var (BeamNoise)		int							LowFrequencyPoints;
    00045	var (BeamNoise)		rangevector					HighFrequencyNoiseRange;
    00046	var (BeamNoise)		int							HighFrequencyPoints;
    00047	var (BeamNoise)		array<ParticleBeamScale>	LFScaleFactors;
    00048	var (BeamNoise)		array<ParticleBeamScale>	HFScaleFactors;
    00049	var (BeamNoise)		float						LFScaleRepeats;
    00050	var (BeamNoise)		float						HFScaleRepeats;
    00051	var (BeamNoise)		bool						UseHighFrequencyScale;
    00052	var (BeamNoise)		bool						UseLowFrequencyScale;
    00053	var (BeamNoise)		bool						NoiseDeterminesEndPoint;
    00054
    00055	var (BeamBranching) bool						UseBranching;
    00056	var (BeamBranching)	range						BranchProbability;
    00057	var (BeamBranching)	int							BranchEmitter;
    00058	var (BeamBranching) range						BranchSpawnAmountRange;
    00059	var (BeamBranching) bool						LinkupLifetime;
    00060
    00061	var	transient		int							SheetsUsed;
    00062	var transient		int							VerticesPerParticle;
    00063	var transient		int							IndicesPerParticle;
    00064	var transient		int							PrimitivesPerParticle;
    00065	var transient		float						BeamValueSum;
    00066	var transient		array<ParticleBeamData>		HFPoints;
    00067	var transient		array<vector>				LFPoints;
    00068	var transient		array<actor>				HitActors;
    00069
    00070	defaultproperties
    00071	{
    00072	     BeamTextureUScale=1.000000
    00073	     BeamTextureVScale=1.000000
    00074	     LowFrequencyPoints=3
    00075	     HighFrequencyPoints=10
    00076	     BranchEmitter=-1
    00077	}

End Source Code