## XIII
Class M16Attach

source: C:\XIII\XIII\Classes\M16Attach.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.InventoryAttachment
             |
             +--Engine.WeaponAttachment
                |
                +--XIII.XIIIWeaponAttachment
                   |
                   +--XIII.M16Attach

Direct Known Subclasses:None

class M16Attach
extends XIII.XIIIWeaponAttachment

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class M16Attach extends XIIIWeaponAttachment;
    00005
    00006
    00007
    00008	defaultproperties
    00009	{
    00010	     bSpawnShells=True
    00011	     bMuzzleRandRotation=False
    00012	     ShellEffectOffset=(X=-10.000000,Y=1.000000,Z=5.000000)
    00013	     ShellFirstPersonOffset=(X=7.000000,Y=3.000000,Z=1.000000)
    00014	     MuzzleClass=Class'XIII.MFM16Attach'
    00015	     MuzzleOffset=(X=71.500000,Y=-4.000000,Z=4.350000)
    00016	     MuzzleRotationOffset=(Pitch=7000)
    00017	     TraceClass=Class'XIII.BulletTrail'
    00018	     TraceFrequency=0.200000
    00019	     WeaponClass=Class'XIII.m16'
    00020	     WeaponThirdPersonRelativeRotation=(Pitch=7000)
    00021	     FiringMode="FM_M16"
    00022	     AltFiringMode="FM_ARAlt"
    00023	     hFireSound=Sound'XIIIsound.Guns__M16Fire.M16Fire__hM16Fire'
    00024	     hAltFireSound=Sound'XIIIsound.Guns__M16Fire.M16Fire__hM16GrenadeFire'
    00025	     hReloadSound=Sound'XIIIsound.Guns__M16Rel.M16Rel__hM16Rel'
    00026	     StaticMeshName="MeshArmesPickup.M16"
    00027	     DrawType=DT_StaticMesh
    00028	}

End Source Code