## XIIIArmes
Class fpsOtage

source: C:\XIII\XIIIArmes\Classes\fpsOtage.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpsOtage

Direct Known Subclasses:None

class fpsOtage
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpsOtage.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpsOtage.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006
    00007	class fpsOtage extends XIIIArmes;
    00008
    00009	#EXEC MESH  MODELIMPORT MESH=fpsOtageM MODELFILE=models\fpsOtage.PSK LODSTYLE=10
    00010	#EXEC MESH  ORIGIN MESH=fpsOtageM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00011
    00012	#EXEC MESHMAP SCALE MESHMAP=fpsOtageM X=1.00 Y=1.00 Z=1.00
    00013
    00014	#EXEC ANIM IMPORT ANIM=fpsOtageA ANIMFILE=models\fpsOtage.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00015	#EXEC ANIM DIGEST ANIM=fpsOtageA USERAWINFO VERBOSE
    00016
    00017	#EXEC ANIM IMPORT ANIM=FpsOtageA ANIMFILE=models\FpsOtage.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00018	#EXEC ANIM DIGEST ANIM=FpsOtageA USERAWINFO VERBOSE
    00019
    00020	#EXEC MESH    DEFAULTANIM MESH=fpsOtageM ANIM=fpsOtageA
    00021
    00022	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsOtageM NUM=0 TEXTURE=fps
    00023
    00024
    00025
    00026	defaultproperties
    00027	{
    00028	}

End Source Code