## Engine
Class Note

source: C:\XIII\Engine\Classes\Note.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Note

Direct Known Subclasses:None

class Note
extends Engine.Actor

    //=============================================================================
    // A sticky note.  Level designers can place these in the level and then
    // view them as a batch in the error/warnings window.
    //=============================================================================

Variables
`string` | `Text`

Source Code

    00001	//=============================================================================
    00002	// A sticky note.  Level designers can place these in the level and then
    00003	// view them as a batch in the error/warnings window.
    00004	//=============================================================================
    00005	class Note extends Actor
    00006		placeable
    00007		native;
    00008
    00009	#exec Texture Import File=Textures\Note.pcx  Name=S_Note Mips=Off MASKED=1 COMPRESS=DXT1
    00010
    00011	var() string Text;
    00012
    00013	defaultproperties
    00014	{
    00015	     bStatic=True
    00016	     bHidden=True
    00017	     bNoDelete=True
    00018	     bMovable=False
    00019	     Texture=Texture'Engine.S_Note'
    00020	}

End Source Code