## Engine
Class Effects

source: C:\XIII\Engine\Classes\Effects.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Effects

Direct Known Subclasses:Fragment, CineHookLink, CineRopeLink, CableLink, USA02HelicoMuzzleFlash, USA02HelicoRotorAbove, USA02HelicoRotorBack, exclamation, Interro, BeretFlying, CWndBase, FreeHookLink, HookLink, OnoFalling, ProjectileInHead, ProjectileInWall

class Effects
extends Engine.Actor

    //=============================================================================
    // Effects, the base class of all gratuitous special effects.
    //
    //=============================================================================

Variables
`sound` | `EffectSound1`

Source Code

    00001	//=============================================================================
    00002	// Effects, the base class of all gratuitous special effects.
    00003	//
    00004	//=============================================================================
    00005	class Effects extends Actor;
    00006
    00007	var() sound 	EffectSound1;
    00008
    00009	defaultproperties
    00010	{
    00011	     bNetTemporary=True
    00012	     bUnlit=True
    00013	     bGameRelevant=True
    00014	     RemoteRole=ROLE_None
    00015	     CollisionRadius=0.000000
    00016	     CollisionHeight=0.000000
    00017	}

End Source Code