## XIII
Class DecoBroom

source: C:\XIII\XIII\Classes\DecoBroom.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Inventory
             |
             +--Engine.Weapon
                |
                +--XIII.XIIIWeapon
                   |
                   +--XIII.DecoWeapon
                      |
                      +--XIII.DecoBroom

Direct Known Subclasses:DecoBroomPRock

class DecoBroom
extends XIII.DecoWeapon

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class DecoBroom extends DecoWeapon;
    00005
    00006
    00007	defaultproperties
    00008	{
    00009	     SFXWhenBroken=Class'XIII.DecoBroomImpactEmitter'
    00010	     SFXWhenBrokenNotPawn=Class'XIII.DecoBroomNoImpactEmitter'
    00011	     SFXWhenBrokenNoTgt=Class'XIII.DecoBroomNoImpactEmitter'
    00012	     fDelaySFXBroken=0.500000
    00013	     hDownSound=Sound'XIIIsound.Items__BrushPalaceFire.BrushPalaceFire__hBrushPalaceDown'
    00014	     hDownUnusedSound=Sound'XIIIsound.Items__BrushPalaceFire.BrushPalaceFire__hBrushPalaceExplo'
    00015	     AmmoName=Class'XIII.DecoBroomAmmo'
    00016	     MeshName="XIIIArmes.FpsBalaiPalaceM"
    00017	     hFireSound=Sound'XIIIsound.Items__BrushPalaceFire.BrushPalaceFire__hBrushPalaceFire'
    00018	     hSelectWeaponSound=Sound'XIIIsound.Items__BrushPalacePick.BrushPalacePick__hBrushPalacePick'
    00019	     PickupClassName="XIII.BroomDecoPick"
    00020	     ThirdPersonRelativeLocation=(X=8.000000,Y=-2.000000)
    00021	     ThirdPersonRelativeRotation=(Pitch=32768)
    00022	     AttachmentClass=Class'XIII.BroomAttach'
    00023	     ItemName="Broom"
    00024	}

End Source Code