## XIIIPersos
Class Jones

source: C:\XIII\XIIIPersos\Classes\Jones.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Jones

Direct Known Subclasses:None

class Jones
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  jones.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  jones.
    00003	//===============================================================================
    00004
    00005	class Jones extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=JonesM MODELFILE=models\Jones.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=JonesM X=0 Y=0 Z=79.104 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=JonesM X=1.00 Y=1.00 Z=1.00
    00011	#EXEC ANIM IMPORT ANIM=JonesSpeA ANIMFILE=models\JonesSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00012	#EXEC ANIM DIGEST ANIM=JonesSpeA USERAWINFO VERBOSE
    00013
    00014	#EXEC ANIM IMPORT ANIM=jonesSpeA ANIMFILE=models\jonesSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00015	#EXEC ANIM DIGEST ANIM=jonesSpeA USERAWINFO VERBOSE
    00016
    00017	#EXEC MESH    DEFAULTANIM MESH=JonesM ANIM=JonesMajA
    00018
    00019	#EXEC TEXTURE IMPORT NAME=JonesTex  FILE=Textures\Jones.tga  GROUP=Skins
    00020
    00021
    00022	#EXEC MESHMAP SETTEXTURE MESHMAP=JonesM NUM=0 TEXTURE=JonesTex
    00023	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00024	#EXEC TEXTURE SETHITSOUND TEXTURE=JonesTex SOUND=ImpCdvr__hPlayImpCdvr
    00025
    00026	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=WalkMalette TIME=0.133 FUNCTION=PlayFootStep
    00027	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=WalkMalette TIME=0.633 FUNCTION=PlayFootStep
    00028	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesCrochetteDebut TIME=0.500 FUNCTION=PlayFootStep
    00029	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesCrochetteFin TIME=1.000 FUNCTION=PlayFootStep
    00030	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=SouleveMalette TIME=0.244 FUNCTION=PlayFootStep
    00031	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JumpLand TIME=0.033 FUNCTION=PlayFootStep
    00032	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JumpLand TIME=0.067 FUNCTION=PlayFootStep
    00033
    00034	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesPoseMalette1 TIME=0.550 FUNCTION=PlayFootStep
    00035	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesPoseMalette2 TIME=2.000 FUNCTION=PlayFootStep
    00036	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=FermeMalette TIME=0.300 FUNCTION=PlayFootStep
    00037	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=FermeMalette TIME=1.000 FUNCTION=PlayFootStep
    00038	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesFermeMalette TIME=1.154 FUNCTION=PlayFootStep
    00039	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesFermeMalette TIME=1.538 FUNCTION=PlayFootStep
    00040
    00041
    00042	defaultproperties
    00043	{
    00044	}

End Source Code