## XIIIPersos
Class Employee1

source: C:\XIII\XIIIPersos\Classes\Employee1.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Employee1

Direct Known Subclasses:None

class Employee1
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  Employee1.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  Employee1.
    00003	//===============================================================================
    00004
    00005	class Employee1 extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=Employee1M MODELFILE=models\Employee1.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=Employee1M X=0 Y=0 Z=78.871 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=Employee1M X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=Employee1SpeA ANIMFILE=models\Employee1Spe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=Employee1SpeA USERAWINFO VERBOSE
    00014
    00015	#EXEC MESH    DEFAULTANIM MESH=Employee1M ANIM=JonesMajA
    00016
    00017	#EXEC TEXTURE IMPORT NAME=Employee1Tex  FILE=Textures\Employee1.tga  GROUP=Skins
    00018
    00019	#EXEC MESHMAP SETTEXTURE MESHMAP=Employee1M NUM=0 TEXTURE=Employee1Tex
    00020	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00021	#EXEC TEXTURE SETHITSOUND TEXTURE=Employee1Tex SOUND=ImpCdvr__hPlayImpCdvr
    00022
    00023
    00024	#EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Otage TIME=0.133 FUNCTION=PlayFootStep
    00025	#EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Otage TIME=0.633 FUNCTION=PlayFootStep
    00026	#EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Employee1Surprise TIME=0.306 FUNCTION=PlayFootStep
    00027
    00028
    00029	defaultproperties
    00030	{
    00031	}

End Source Code