## Gameplay
Class WaterImpactEmitter

source: C:\XIII\Gameplay\Classes\WaterImpactEmitter.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Emitter
             |
             +--Gameplay.WaterImpactEmitter

Direct Known Subclasses:None

class WaterImpactEmitter
extends Engine.Emitter

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class WaterImpactEmitter extends Emitter;
    00005
    00006
    00007	defaultproperties
    00008	{
    00009	     Begin Object Class=SpriteEmitter Name=WaterImpactEmitterA
    00010	         Acceleration=(Z=-300.000000)
    00011	         UseColorScale=True
    00012	         FadeOut=True
    00013	         FadeIn=True
    00014	         RespawnDeadParticles=False
    00015	         UseSizeScale=True
    00016	         UseRegularSizeScale=False
    00017	         UniformSize=False
    00018	         AutomaticInitialSpawning=False
    00019	         SymmetryU=True
    00020	         RandomSymmetryU=True
    00021	         Initialized=True
    00022	         ColorScale(0)=(Color=(B=163,G=163,R=163))
    00023	         ColorScale(1)=(relativetime=1.000000,Color=(B=128,G=128,R=128))
    00024	         FadeOutStartTime=0.200000
    00025	         FadeInEndTime=0.200000
    00026	         MaxParticles=3
    00027	         StartLocationOffset=(Z=-32.000000)
    00028	         StartLocationRange=(X=(Min=-64.000000,Max=64.000000),Y=(Min=-64.000000,Max=64.000000),Z=(Min=-20.000000))
    00029	         SizeScale(1)=(relativetime=0.100000,RelativeSize=2.000000)
    00030	         SizeScale(2)=(relativetime=1.000000,RelativeSize=0.100000)
    00031	         StartSizeRange=(X=(Min=50.000000),Y=(Min=50.000000),Z=(Min=50.000000))
    00032	         CenterV=-0.500000
    00033	         InitialParticlesPerSecond=20.000000
    00034	         DrawStyle=PTDS_Brighten
    00035	         Texture=Texture'XIIICine.effets.couronne'
    00036	         SecondsBeforeInactive=1000.000000
    00037	         LifetimeRange=(Min=2.000000,Max=3.000000)
    00038	         InitialDelayRange=(Min=0.300000,Max=0.300000)
    00039	         StartVelocityRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=200.000000,Max=200.000000))
    00040	         Name="WaterImpactEmitterA"
    00041	     End Object
    00042	     Emitters(0)=SpriteEmitter'Gameplay.WaterImpactEmitter.WaterImpactEmitterA'
    00043	     Begin Object Class=SpriteEmitter Name=WaterImpactEmitterB
    00044	         Acceleration=(X=1.000000,Y=1.000000,Z=-500.000000)
    00045	         FadeOut=True
    00046	         RespawnDeadParticles=False
    00047	         AutomaticInitialSpawning=False
    00048	         Initialized=True
    00049	         FadeOutStartTime=0.500000
    00050	         MaxParticles=40
    00051	         StartLocationRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000))
    00052	         StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000),Z=(Min=5.000000,Max=10.000000))
    00053	         InitialParticlesPerSecond=1000.000000
    00054	         DrawStyle=PTDS_Brighten
    00055	         Texture=Texture'XIIICine.effets.etincelle'
    00056	         SecondsBeforeInactive=1000.000000
    00057	         LifetimeRange=(Min=2.000000,Max=3.000000)
    00058	         InitialDelayRange=(Min=0.300000,Max=0.300000)
    00059	         StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=750.000000,Max=100.000000))
    00060	         MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=750.000000)
    00061	         Name="WaterImpactEmitterB"
    00062	     End Object
    00063	     Emitters(1)=SpriteEmitter'Gameplay.WaterImpactEmitter.WaterImpactEmitterB'
    00064	     Begin Object Class=SpriteEmitter Name=WaterImpactEmitterC
    00065	         UseDirectionAs=PTDU_Normal
    00066	         FadeOut=True
    00067	         FadeIn=True
    00068	         RespawnDeadParticles=False
    00069	         SpinParticles=True
    00070	         UseSizeScale=True
    00071	         UseRegularSizeScale=False
    00072	         AutomaticInitialSpawning=False
    00073	         SymmetryU=True
    00074	         SymmetryV=True
    00075	         RandomSymmetryU=True
    00076	         RandomSymmetryV=True
    00077	         Initialized=True
    00078	         FadeOutStartTime=1.000000
    00079	         FadeInEndTime=0.500000
    00080	         MaxParticles=2
    00081	         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000),Y=(Min=-0.100000,Max=0.100000))
    00082	         SizeScale(0)=(RelativeSize=0.100000)
    00083	         SizeScale(1)=(relativetime=0.050000,RelativeSize=2.000000)
    00084	         SizeScale(2)=(relativetime=0.500000,RelativeSize=3.000000)
    00085	         SizeScale(3)=(relativetime=1.000000,RelativeSize=4.000000)
    00086	         StartSizeRange=(X=(Min=150.000000,Max=200.000000),Y=(Min=150.000000,Max=200.000000))
    00087	         InitialParticlesPerSecond=50.000000
    00088	         DrawStyle=PTDS_Brighten
    00089	         Texture=Texture'XIIICine.effets.grossebulle'
    00090	         SecondsBeforeInactive=1000.000000
    00091	         LifetimeRange=(Min=5.000000,Max=6.000000)
    00092	         InitialDelayRange=(Min=0.300000,Max=0.300000)
    00093	         Name="WaterImpactEmitterC"
    00094	     End Object
    00095	     Emitters(2)=SpriteEmitter'Gameplay.WaterImpactEmitter.WaterImpactEmitterC'
    00096	     Begin Object Class=SpriteEmitter Name=WaterImpactEmitterD
    00097	         UseDirectionAs=PTDU_Normal
    00098	         UseColorScale=True
    00099	         FadeOut=True
    00100	         FadeIn=True
    00101	         RespawnDeadParticles=False
    00102	         SpinParticles=True
    00103	         UseSizeScale=True
    00104	         UseRegularSizeScale=False
    00105	         AutomaticInitialSpawning=False
    00106	         Initialized=True
    00107	         ColorScale(0)=(Color=(B=159,G=159,R=159))
    00108	         ColorScale(1)=(relativetime=1.000000,Color=(B=128,G=128,R=128))
    00109	         FadeOutStartTime=3.000000
    00110	         FadeInEndTime=1.000000
    00111	         MaxParticles=3
    00112	         SpinsPerSecondRange=(X=(Min=-0.050000,Max=0.050000),Y=(Min=-0.050000,Max=0.050000))
    00113	         SizeScale(0)=(RelativeSize=2.000000)
    00114	         SizeScale(1)=(relativetime=0.200000,RelativeSize=5.000000)
    00115	         SizeScale(2)=(relativetime=0.400000,RelativeSize=10.000000)
    00116	         SizeScale(3)=(relativetime=1.000000,RelativeSize=20.000000)
    00117	         InitialParticlesPerSecond=1.000000
    00118	         DrawStyle=PTDS_Brighten
    00119	         Texture=Texture'XIIICine.effets.rondenlo'
    00120	         SecondsBeforeInactive=1000.000000
    00121	         LifetimeRange=(Max=6.000000)
    00122	         InitialDelayRange=(Min=-1.000000,Max=-1.000000)
    00123	         Name="WaterImpactEmitterD"
    00124	     End Object
    00125	     Emitters(3)=SpriteEmitter'Gameplay.WaterImpactEmitter.WaterImpactEmitterD'
    00126	     TimeTillResetRange=(Min=1.000000,Max=1.000000)
    00127	     bDynamicLight=True
    00128	     bLightChanged=True
    00129	     CollisionRadius=400.000000
    00130	     CollisionHeight=200.000000
    00131	}

End Source Code