## Engine
Class AnimEditProps

source: C:\XIII\Engine\Classes\AnimEditProps.uc

    Core.Object
       |
       +--Engine.AnimEditProps

Direct Known Subclasses:None

class AnimEditProps
extends Core.Object

    //=============================================================================
    // Object to facilitate properties editing
    //=============================================================================
    //  Animation / Mesh editor object to expose/shuttle only selected editable
    //  parameters from UMeshAnim/ UMesh objects back and forth in the editor.
    //

Source Code

    00001	//=============================================================================
    00002	// Object to facilitate properties editing
    00003	//=============================================================================
    00004	//  Animation / Mesh editor object to expose/shuttle only selected editable
    00005	//  parameters from UMeshAnim/ UMesh objects back and forth in the editor.
    00006	//
    00007
    00008	class AnimEditProps extends Object
    00009		noexport
    00010		hidecategories(Object)
    00011		native;
    00012
    00013	var(Compression) float   GlobalCompression;
    00014
    00015	defaultproperties
    00016	{
    00017	     GlobalCompression=1.000000
    00018	}

End Source Code