## XIIIPersos
Class Carrington

source: C:\XIII\XIIIPersos\Classes\carrington.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Carrington

Direct Known Subclasses:None

class Carrington
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  carrington.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  carrington.
    00003	//===============================================================================
    00004
    00005	class Carrington extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=CarringtonM MODELFILE=models\Carrington.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=CarringtonM X=0 Y=0 Z=80.199 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC ANIM IMPORT ANIM=CARRINGTONSpeA ANIMFILE=models\CARRINGTONSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00011	#EXEC ANIM DIGEST ANIM=CARRINGTONSpeA USERAWINFO VERBOSE
    00012
    00013	#EXEC ANIM IMPORT ANIM=CarringtonSpeA ANIMFILE=models\CarringtonSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00014	#EXEC ANIM DIGEST ANIM=CarringtonSpeA USERAWINFO VERBOSE
    00015
    00016	#EXEC MESH    DEFAULTANIM MESH=CarringtonM ANIM=MigA
    00017
    00018	#EXEC TEXTURE IMPORT NAME=CarringtonTex  FILE=Textures\Carrington.tga  GROUP=Skins
    00019	#EXEC MESHMAP SETTEXTURE MESHMAP=CarringtonM NUM=0 TEXTURE=CarringtonTex
    00020	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00021	#EXEC TEXTURE SETHITSOUND TEXTURE=CarringtonTex SOUND=ImpCdvr__hPlayImpCdvr
    00022
    00023
    00024	#EXEC MESHMAP SCALE MESHMAP=CarringtonM X=1.00 Y=1.00 Z=1.00
    00025
    00026	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk TIME=0.500 FUNCTION=PlayFootStep
    00027	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk TIME=1.000 FUNCTION=PlayFootStep
    00028	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee3 TIME=0.010 FUNCTION=PlayFootStep
    00029	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee3 TIME=0.517 FUNCTION=PlayFootStep
    00030	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk2 TIME=0.500 FUNCTION=PlayFootStep
    00031	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk2 TIME=1.000 FUNCTION=PlayFootStep
    00032	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=AccueilXIII TIME=0.138 FUNCTION=PlayFootStep
    00033	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=AccueilXIII TIME=0.655 FUNCTION=PlayFootStep
    00034	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.170 FUNCTION=PlayFootStep
    00035	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.333 FUNCTION=PlayFootStep
    00036	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.504 FUNCTION=PlayFootStep
    00037	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.667 FUNCTION=PlayFootStep
    00038	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.837 FUNCTION=PlayFootStep
    00039	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=1.000 FUNCTION=PlayFootStep
    00040	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Jog TIME=0.010 FUNCTION=PlayFootStep
    00041	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Jog TIME=0.579 FUNCTION=PlayFootStep
    00042	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeRetourne TIME=0.378 FUNCTION=PlayFootStep
    00043	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeRetourne TIME=0.757 FUNCTION=PlayFootStep
    00044	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeLeve TIME=0.560 FUNCTION=PlayFootStep
    00045	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeLeve TIME=0.664 FUNCTION=PlayFootStep
    00046
    00047
    00048	defaultproperties
    00049	{
    00050	}

End Source Code