## XIIIArmes
Class fpsbalaiProck

source: C:\XIII\XIIIArmes\Classes\fpsbalaiProck.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpsbalaiProck

Direct Known Subclasses:None

class fpsbalaiProck
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpsbalaiProck.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpsbalaiProck.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006	#exec OBJ LOAD FILE=XIIIPrison.utx PACKAGE=XIIIPrison
    00007
    00008	class fpsbalaiProck extends XIIIArmes;
    00009
    00010	#EXEC MESH  MODELIMPORT MESH=fpsbalaiProckM MODELFILE=models\fpsbalaiProck.PSK LODSTYLE=10
    00011	#EXEC MESH  ORIGIN MESH=fpsbalaiProckM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00012
    00013	#EXEC MESHMAP SCALE MESHMAP=fpsbalaiProckM X=1.00 Y=1.00 Z=1.00
    00014
    00015	#EXEC ANIM IMPORT ANIM=fpsbalaiProckA ANIMFILE=models\fpsbalaiProck.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=fpsbalaiProckA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=fpsbalaiProckM ANIM=fpsbalaiProckA
    00019
    00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=0 TEXTURE=fps
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=1 TEXTURE=prbois
    00022	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=2 TEXTURE=prbrosse
    00023
    00024	#EXEC ANIM NOTIFY ANIM=fpsbalaiProckA SEQ=Down TIME=0.492 FUNCTION=FPSDownNote1
    00025	#EXEC ANIM NOTIFY ANIM=fpsbalaiProckA SEQ=Fire TIME=0.284 FUNCTION=FPSFireNote1
    00026
    00027
    00028
    00029
    00030	defaultproperties
    00031	{
    00032	}

End Source Code