## XIIIPersosG
Class Mig

source: C:\XIII\XIIIPersosG\Classes\Mig.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersosG.Mig

Direct Known Subclasses:None

class Mig
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  Mig.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  Mig.
    00003	//===============================================================================
    00004
    00005	class Mig extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=MigM MODELFILE=models\Mig.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=MigM X=0 Y=0 Z=79.917 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=MigM X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=MigA ANIMFILE=models\Mig.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=MigA USERAWINFO VERBOSE
    00014
    00015	#EXEC ANIM IMPORT ANIM=MIGA ANIMFILE=models\MIG.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=MIGA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=MigM ANIM=MigA
    00019
    00020	#EXEC TEXTURE IMPORT NAME=MIGTex  FILE=Textures\MIG.tga  GROUP=Skins
    00021	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00022	#EXEC TEXTURE SETHITSOUND TEXTURE=MIGTex SOUND=ImpCdvr__hPlayImpCdvr
    00023
    00024	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Affole TIME=0.263 FUNCTION=PlayFootStep
    00025	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Affole TIME=0.789 FUNCTION=PlayFootStep
    00026	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrAccroupi TIME=0.172 FUNCTION=PlayFootStep
    00027	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrAccroupi TIME=0.690 FUNCTION=PlayFootStep
    00028	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeD TIME=0.640 FUNCTION=PlayFootStep
    00029	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeD TIME=0.720 FUNCTION=PlayFootStep
    00030	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeG TIME=0.640 FUNCTION=PlayFootStep
    00031	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeG TIME=0.720 FUNCTION=PlayFootStep
    00032	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeD TIME=0.010 FUNCTION=PlayFootStep
    00033	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeD TIME=0.722 FUNCTION=PlayFootStep
    00034	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDAccroupi TIME=0.010 FUNCTION=PlayFootStep
    00035	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDAccroupi TIME=0.722 FUNCTION=PlayFootStep
    00036	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDSpeed TIME=0.010 FUNCTION=PlayFootStep
    00037	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDSpeed TIME=0.889 FUNCTION=PlayFootStep
    00038	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeG TIME=0.010 FUNCTION=PlayFootStep
    00039	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeG TIME=0.722 FUNCTION=PlayFootStep
    00040	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGAccroupi TIME=0.010 FUNCTION=PlayFootStep
    00041	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGAccroupi TIME=0.722 FUNCTION=PlayFootStep
    00042	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGSpeed TIME=0.010 FUNCTION=PlayFootStep
    00043	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGSpeed TIME=0.889 FUNCTION=PlayFootStep
    00044	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrStandar TIME=0.172 FUNCTION=PlayFootStep
    00045	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrStandar TIME=0.690 FUNCTION=PlayFootStep
    00046	#EXEC ANIM NOTIFY ANIM=MigA SEQ=BackPaddle TIME=0.895 FUNCTION=PlayFootStep
    00047	#EXEC ANIM NOTIFY ANIM=MigA SEQ=BackPaddle TIME=1.000 FUNCTION=PlayFootStep
    00048	#EXEC ANIM NOTIFY ANIM=MigA SEQ=PistoletRetourAccroupi TIME=0.161 FUNCTION=PlayFootStep
    00049	#EXEC ANIM NOTIFY ANIM=MigA SEQ=PistoletRetourAccroupi TIME=0.484 FUNCTION=PlayFootStep
    00050	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Run TIME=0.263 FUNCTION=PlayFootStep
    00051	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Run TIME=0.737 FUNCTION=PlayFootStep
    00052
    00053	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbDown TIME=0.010 FUNCTION=PlayFootladder
    00054	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbDown TIME=0.500 FUNCTION=PlayFootladder
    00055	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbUp TIME=0.010 FUNCTION=PlayFootladder
    00056	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbUp TIME=0.500 FUNCTION=PlayFootladder
    00057
    00058	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste0 TIME=0.145 FUNCTION=SNDNot08
    00059	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste0 TIME=0.580 FUNCTION=SNDNot06
    00060	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.130 FUNCTION=SNDNot04
    00061	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.230 FUNCTION=SNDNot08
    00062	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.780 FUNCTION=SNDNot02
    00063	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste3 TIME=0.270 FUNCTION=SNDNot07
    00064	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste3 TIME=0.560 FUNCTION=SNDNot05
    00065	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGenoux TIME=0.493 FUNCTION=SNDNot00
    00066	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGenoux TIME=0.768 FUNCTION=SNDNot01
    00067	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.180 FUNCTION=SNDNot00
    00068	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.250 FUNCTION=SNDNot08
    00069	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.450 FUNCTION=SNDNot07
    00070	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathDos TIME=0.220 FUNCTION=SNDNot05
    00071	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathDos TIME=0.828 FUNCTION=SNDNot02
    00072	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.150 FUNCTION=SNDNot08
    00073	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.470 FUNCTION=SNDNot07
    00074	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.530 FUNCTION=SNDNot00
    00075	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAssomme TIME=0.530 FUNCTION=SNDNot02
    00076	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAssomme TIME=0.640 FUNCTION=SNDNot00
    00077	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche TIME=0.300 FUNCTION=SNDNot05
    00078	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche2 TIME=0.270 FUNCTION=SNDNot07
    00079	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche2 TIME=0.580 FUNCTION=SNDNot00
    00080	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleDroite TIME=0.148 FUNCTION=SNDNot05
    00081	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleDroite TIME=0.870 FUNCTION=SNDNot02
    00082	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathCote TIME=0.430 FUNCTION=SNDNot01
    00083	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathCoteL TIME=0.470 FUNCTION=SNDNot01
    00084	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathEpauleGauche TIME=0.100 FUNCTION=SNDNot08
    00085	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathEpauleGauche TIME=0.570 FUNCTION=SNDNot04
    00086	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete TIME=0.080 FUNCTION=SNDNot08
    00087	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete TIME=0.310 FUNCTION=SNDNot06
    00088	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete2 TIME=0.480 FUNCTION=SNDNot07
    00089	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete2 TIME=0.580 FUNCTION=SNDNot06
    00090	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAccroupi TIME=0.338 FUNCTION=SNDNot03
    00091	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAccroupi TIME=0.520 FUNCTION=SNDNot00
    00092
    00093	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Swim TIME=0.108 FUNCTION=PlaySwimSound
    00094	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.000 FUNCTION=toto
    00095	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ThrowRetour TIME=0.221 FUNCTION=FPSFireNote1
    00096	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ThrowRetour TIME=0.905 FUNCTION=FPSFireNote2
    00097
    00098
    00099	#EXEC MESHMAP SETTEXTURE MESHMAP=MigM NUM=0 TEXTURE=MIGTex
    00100
    00101	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.050 FUNCTION=PlayFootStep
    00102	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.300 FUNCTION=PlayFootStep
    00103	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.550 FUNCTION=PlayFootStep
    00104	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.800 FUNCTION=PlayFootStep
    00105	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Pistol TIME=0.199 FUNCTION=PlayFootStep
    00106	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Pistol TIME=0.668 FUNCTION=PlayFootStep
    00107	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Pistol TIME=0.199 FUNCTION=PlayFootStep
    00108	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Pistol TIME=0.668 FUNCTION=PlayFootStep
    00109	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Gun TIME=0.168 FUNCTION=PlayFootStep
    00110	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Gun TIME=0.668 FUNCTION=PlayFootStep
    00111	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Gun TIME=0.168 FUNCTION=PlayFootStep
    00112	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Gun TIME=0.668 FUNCTION=PlayFootStep
    00113	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnPatrouille1Pistol TIME=0.181 FUNCTION=PlayFootStep
    00114	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnPatrouille1Pistol TIME=0.607 FUNCTION=PlayFootStep
    00115	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnRPatrouille1Pistol TIME=0.181 FUNCTION=PlayFootStep
    00116	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnRPatrouille1Pistol TIME=0.607 FUNCTION=PlayFootStep
    00117	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille2Gun TIME=0.201 FUNCTION=PlayFootStep
    00118	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille2Gun TIME=0.802 FUNCTION=PlayFootStep
    00119	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Gun TIME=0.239 FUNCTION=PlayFootStep
    00120	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Gun TIME=0.802 FUNCTION=PlayFootStep
    00121	#EXEC ANIM NOTIFY ANIM=MigA SEQ=WaitPatrouille2Gun TIME=0.101 FUNCTION=PlayFootStep
    00122	#EXEC ANIM NOTIFY ANIM=MigA SEQ=WaitPatrouille2Gun TIME=0.401 FUNCTION=PlayFootStep
    00123	#EXEC ANIM NOTIFY ANIM=MigA SEQ=WalkAccroupi TIME=0.172 FUNCTION=PlayFootstep
    00124	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille2Gun TIME=0.168 FUNCTION=PlayFootStep
    00125	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille2Gun TIME=0.668 FUNCTION=PlayFootStep
    00126	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Gun TIME=0.201 FUNCTION=PlayFootStep
    00127	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Gun TIME=0.802 FUNCTION=PlayFootStep
    00128	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Gun TIME=0.153 FUNCTION=PlayFootStep
    00129	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Gun TIME=0.607 FUNCTION=PlayFootStep
    00130	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=WaitPatrouille2Gun TIME=0.101 FUNCTION=PlayFootStep
    00131	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=WaitPatrouille2Gun TIME=0.401 FUNCTION=PlayFootStep
    00132	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille1Gun TIME=0.168 FUNCTION=PlayFootStep
    00133	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille1Gun TIME=0.668 FUNCTION=PlayFootStep
    00134	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille1Gun TIME=0.201 FUNCTION=PlayFootStep
    00135	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille1Gun TIME=0.802 FUNCTION=PlayFootStep
    00136	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille1Gun TIME=0.153 FUNCTION=PlayFootStep
    00137	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille1Gun TIME=0.607 FUNCTION=PlayFootStep
    00138	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=RunGun TIME=0.010 FUNCTION=PlayFootstep
    00139	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Pistol TIME=0.239 FUNCTION=PlayFootStep
    00140	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Pistol TIME=0.802 FUNCTION=PlayFootStep
    00141	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Pistol TIME=0.181 FUNCTION=PlayFootStep
    00142	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Pistol TIME=0.607 FUNCTION=PlayFootStep
    00143
    00144	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationG TIME=0.010 FUNCTION=PlayFootStep
    00145	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationG TIME=0.567 FUNCTION=PlayFootStep
    00146	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationD TIME=0.010 FUNCTION=PlayFootStep
    00147	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationD TIME=0.500 FUNCTION=PlayFootStep
    00148	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistolet TIME=0.050 FUNCTION=PlayFootStep
    00149	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistolet TIME=0.600 FUNCTION=PlayFootStep
    00150	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunBazook TIME=0.263 FUNCTION=PlayFootStep
    00151	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunBazook TIME=0.737 FUNCTION=PlayFootStep
    00152	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGun TIME=0.263 FUNCTION=PlayFootStep
    00153	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGun TIME=0.737 FUNCTION=PlayFootStep
    00154	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Pistol TIME=2.331 FUNCTION=PlayFootStep
    00155	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Pistol TIME=2.917 FUNCTION=PlayFootStep
    00156	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.233 FUNCTION=PlayFootStep
    00157	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.600 FUNCTION=PlayFootStep
    00158	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.833 FUNCTION=PlayFootStep
    00159	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistoletAlerte TIME=0.133 FUNCTION=PlayFootStep
    00160	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistoletAlerte TIME=0.600 FUNCTION=PlayFootStep
    00161	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunTest TIME=0.263 FUNCTION=PlayFootStep
    00162	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunTest TIME=0.737 FUNCTION=PlayFootStep
    00163	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunAccroupi TIME=0.263 FUNCTION=PlayFootStep
    00164	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunAccroupi TIME=0.737 FUNCTION=PlayFootStep
    00165	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGatling TIME=0.263 FUNCTION=PlayFootStep
    00166	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGatling TIME=0.737 FUNCTION=PlayFootStep
    00167	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.168 FUNCTION=PlayFootStep
    00168	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.668 FUNCTION=PlayFootStep
    00169
    00170
    00171	defaultproperties
    00172	{
    00173	}

End Source Code