## XIIIMP
Class XIIIMPDuckEmiter

source: C:\XIII\XIIIMP\Classes\XIIIMPDuckEmiter.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Emitter
             |
             +--XIIIMP.XIIIMPDuckEmiter

Direct Known Subclasses:None

class XIIIMPDuckEmiter
extends Engine.Emitter

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class XIIIMPDuckEmiter extends Emitter;
    00005
    00006	//        StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-30.000000,Max=30.000000))
    00007	//        StartLocationOffset=(Z=60.000000)
    00008
    00009
    00010
    00011	defaultproperties
    00012	{
    00013	     Begin Object Class=SpriteEmitter Name=DeadDuckEmitterA
    00014	         Acceleration=(X=10.000000,Y=10.000000,Z=-30.000000)
    00015	         FadeOut=True
    00016	         RespawnDeadParticles=False
    00017	         SpinParticles=True
    00018	         UseRegularSizeScale=False
    00019	         AutomaticInitialSpawning=False
    00020	         UseRandomSubdivision=True
    00021	         Initialized=True
    00022	         FadeOutStartTime=0.600000
    00023	         MaxParticles=50
    00024	         StartLocationRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-6.000000,Max=-3.000000))
    00025	         SpinsPerSecondRange=(X=(Min=-0.500000,Max=1.000000),Y=(Min=-0.800000,Max=1.000000))
    00026	         StartSizeRange=(X=(Min=5.000000,Max=15.000000),Y=(Min=5.000000,Max=15.000000))
    00027	         InitialParticlesPerSecond=50.000000
    00028	         DrawStyle=PTDS_AlphaBlend
    00029	         Texture=Texture'XIIICine.effets.plumesM'
    00030	         TextureUSubdivisions=2
    00031	         TextureVSubdivisions=2
    00032	         SecondsBeforeInactive=10000.000000
    00033	         LifetimeRange=(Min=1.000000,Max=2.000000)
    00034	         StartVelocityRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-30.000000,Max=10.000000),Z=(Min=-10.000000,Max=200.000000))
    00035	         VelocityLossRange=(Z=(Min=2.000000,Max=2.000000))
    00036	         Name="DeadDuckEmitterA"
    00037	     End Object
    00038	     Emitters(0)=SpriteEmitter'XIIIMP.XIIIMPDuckEmiter.DeadDuckEmitterA'
    00039	     Begin Object Class=SpriteEmitter Name=DeadDuckEmitterB
    00040	         Acceleration=(Z=-10.000000)
    00041	         FadeOut=True
    00042	         RespawnDeadParticles=False
    00043	         UseSizeScale=True
    00044	         AutomaticInitialSpawning=False
    00045	         Initialized=True
    00046	         FadeOutStartTime=1.000000
    00047	         MaxParticles=1
    00048	         StartLocationOffset=(Z=60.000000)
    00049	         SizeScale(1)=(relativetime=0.200000,RelativeSize=2.000000)
    00050	         SizeScale(2)=(relativetime=1.000000,RelativeSize=0.200000)
    00051	         StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000))
    00052	         InitialParticlesPerSecond=1000.000000
    00053	         DrawStyle=PTDS_Brighten
    00054	         Texture=Texture'XIIICine.effets.iiik'
    00055	         SecondsBeforeInactive=10000.000000
    00056	         LifetimeRange=(Min=1.000000,Max=1.000000)
    00057	         Name="DeadDuckEmitterB"
    00058	     End Object
    00059	     Emitters(1)=SpriteEmitter'XIIIMP.XIIIMPDuckEmiter.DeadDuckEmitterB'
    00060	     AutoDestroy=False
    00061	     AutoReset=True
    00062	     bDynamicLight=True
    00063	}

End Source Code