## Engine
Class Light

source: C:\XIII\Engine\Classes\Light.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Light

Direct Known Subclasses:Spotlight, Sunlight, TriggerLight, MovableLight, ScriptedLight, MuzzleLight

class Light
extends Engine.Actor

    //=============================================================================
    // The light class.
    //=============================================================================

Source Code

    00001	//=============================================================================
    00002	// The light class.
    00003	//=============================================================================
    00004	class Light extends Actor
    00005		placeable
    00006		native;
    00007
    00008	#exec Texture Import File=Textures\S_Light.pcx  Name=S_Light Mips=Off MASKED=1 COMPRESS=DXT1
    00009
    00010	defaultproperties
    00011	{
    00012	     bStatic=True
    00013	     bHidden=True
    00014	     bNoDelete=True
    00015	     bInteractive=False
    00016	     bMovable=False
    00017	     Texture=Texture'Engine.S_Light'
    00018	     CollisionRadius=24.000000
    00019	     CollisionHeight=24.000000
    00020	     LightType=LT_Steady
    00021	     LightBrightness=150
    00022	     LightSaturation=255
    00023	     LightRadius=64
    00024	     LightPeriod=32
    00025	     LightCone=128
    00026	}

End Source Code