## XIIIPersos
Class Bank2

source: C:\XIII\XIIIPersos\Classes\Bank2.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Bank2

Direct Known Subclasses:None

class Bank2
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  Bank2.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  Bank2.
    00003	//===============================================================================
    00004
    00005	class Bank2 extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=Bank2M MODELFILE=models\Bank2.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=Bank2M X=0 Y=0 Z=79.814 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=Bank2M X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=Bank2SpeA ANIMFILE=models\Bank2Spe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=Bank2SpeA USERAWINFO VERBOSE
    00014
    00015	#EXEC MESH    DEFAULTANIM MESH=Bank2M ANIM=MigA
    00016
    00017	#EXEC TEXTURE IMPORT NAME=Bank2Tex  FILE=Textures\Bank2.tga  GROUP=Skins
    00018	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00019	#EXEC TEXTURE SETHITSOUND TEXTURE=Bank2Tex SOUND=ImpCdvr__hPlayImpCdvr
    00020
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=Bank2M NUM=0 TEXTURE=Bank2Tex
    00022
    00023
    00024	#EXEC ANIM NOTIFY ANIM=Bank2SpeA SEQ=Bank2Escalier TIME=0.267 FUNCTION=PlayFootStep
    00025	#EXEC ANIM NOTIFY ANIM=Bank2SpeA SEQ=Bank2Escalier TIME=0.767 FUNCTION=PlayFootStep
    00026
    00027
    00028	defaultproperties
    00029	{
    00030	}

End Source Code