## XIIIPersos
Class Kim

source: C:\XIII\XIIIPersos\Classes\Kim.uc

    Core.Object
       |
       +--XIIIPersosG.TousLesPersos
          |
          +--XIIIPersos.Kim

Direct Known Subclasses:None

class Kim
extends XIIIPersosG.TousLesPersos

    //===============================================================================
    //  Kim.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  Kim.
    00003	//===============================================================================
    00004
    00005	class Kim extends TousLesPersos;
    00006
    00007	#EXEC MESH  MODELIMPORT MESH=KimM MODELFILE=models\Kim.PSK LODSTYLE=10
    00008	#EXEC MESH  ORIGIN MESH=KimM X=0 Y=0 Z=79.486 YAW=192 PITCH=0 ROLL=0
    00009
    00010	#EXEC MESHMAP SCALE MESHMAP=KimM X=1.00 Y=1.00 Z=1.00
    00011
    00012	#EXEC ANIM IMPORT ANIM=kimspeA ANIMFILE=models\kimspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00013	#EXEC ANIM DIGEST ANIM=kimspeA USERAWINFO VERBOSE
    00014
    00015	#EXEC ANIM IMPORT ANIM=KimSpeA ANIMFILE=models\KimSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=KimSpeA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=KimM ANIM=JonesMajA
    00019
    00020	#EXEC TEXTURE IMPORT NAME=KimTex  FILE=Textures\Kim.tga  GROUP=Skins
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=KimM NUM=0 TEXTURE=KimTex
    00022	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
    00023	#EXEC TEXTURE SETHITSOUND TEXTURE=KimTex SOUND=ImpCdvr__hPlayImpCdvr
    00024
    00025
    00026	#EXEC ANIM NOTIFY ANIM=KimSpeA SEQ=Course1 TIME=0.010 FUNCTION=PlayFootStep
    00027	#EXEC ANIM NOTIFY ANIM=KimSpeA SEQ=Course1 TIME=0.526 FUNCTION=PlayFootStep
    00028
    00029
    00030	defaultproperties
    00031	{
    00032	}

End Source Code