## XIIIArmes
Class fpsmagnum

source: C:\XIII\XIIIArmes\Classes\fpsmagnum.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpsmagnum

Direct Known Subclasses:None

class fpsmagnum
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpsmagnum.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpsmagnum.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006
    00007
    00008	class fpsmagnum extends XIIIArmes;
    00009
    00010	#EXEC MESH  MODELIMPORT MESH=fpsmagnumM MODELFILE=models\fpsmagnum.PSK LODSTYLE=10
    00011	#EXEC MESH  ORIGIN MESH=fpsmagnumM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00012
    00013	#EXEC MESHMAP SCALE MESHMAP=fpsmagnumM X=1.00 Y=1.00 Z=1.00
    00014
    00015	#EXEC ANIM IMPORT ANIM=fpsmagnumA ANIMFILE=models\fpsmagnum.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00016	#EXEC ANIM DIGEST ANIM=fpsmagnumA USERAWINFO VERBOSE
    00017
    00018	#EXEC MESH    DEFAULTANIM MESH=fpsmagnumM ANIM=fpsmagnumA
    00019
    00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsmagnumM NUM=1 TEXTURE=magnum
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsmagnumM NUM=0 TEXTURE=fps
    00022	#EXEC ANIM NOTIFY ANIM=fpsmagnumA SEQ=reload TIME=0.173 FUNCTION=FPSRelNote2
    00023	#EXEC ANIM NOTIFY ANIM=fpsmagnumA SEQ=reload TIME=0.862 FUNCTION=FPSRelNote3
    00024	#EXEC ANIM NOTIFY ANIM=fpsmagnumA SEQ=WaitAct TIME=0.141 FUNCTION=FPSFireWaitActNote1
    00025
    00026
    00027
    00028	defaultproperties
    00029	{
    00030	}

End Source Code