## XIII
Class FirstPersonMuzzleFlash

source: C:\XIII\XIII\Classes\FirstPersonMuzzleFlash.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.InventoryAttachment
             |
             +--XIII.FirstPersonMuzzleFlash

Direct Known Subclasses:KalachFPMF, M16FPMF, ShotgunFPMF, StarFPMF

class FirstPersonMuzzleFlash
extends Engine.InventoryAttachment

    //-----------------------------------------------------------
    //
    //-----------------------------------------------------------

Source Code

    00001	//-----------------------------------------------------------
    00002	//
    00003	//-----------------------------------------------------------
    00004	class FirstPersonMuzzleFlash extends InventoryAttachment;
    00005
    00006	//_____________________________________________________________________________
    00007	simulated event PostBeginPlay()
    00008	{
    00009	    Super(Actor).PostBeginPlay();
    00010	}
    00011
    00012
    00013
    00014	defaultproperties
    00015	{
    00016	     bAcceptsProjectors=False
    00017	     bTearOff=True
    00018	     bUnlit=True
    00019	     DrawType=DT_StaticMesh
    00020	     StaticMesh=StaticMesh'StaticExplosifs.MuzzleFlash_NMI'
    00021	     Style=STY_Translucent
    00022	}

End Source Code