## XIIIArmes
Class fpssniper

source: C:\XIII\XIIIArmes\Classes\fpssniper.uc

    Core.Object
       |
       +--XIIIArmes.XIIIArmes
          |
          +--XIIIArmes.fpssniper

Direct Known Subclasses:None

class fpssniper
extends XIIIArmes.XIIIArmes

    //===============================================================================
    //  fpssniper.
    //===============================================================================

Source Code

    00001	//===============================================================================
    00002	//  fpssniper.
    00003	//===============================================================================
    00004
    00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
    00006
    00007
    00008	class fpssniper extends XIIIArmes;
    00009
    00010	#EXEC MESH  MODELIMPORT MESH=fpssniperM MODELFILE=models\fpssniper.PSK LODSTYLE=10
    00011	#EXEC MESH  ORIGIN MESH=fpssniperM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
    00012
    00013	#EXEC ANIM IMPORT ANIM=fpssniperA ANIMFILE=models\fpssniper.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
    00014
    00015	#EXEC MESHMAP SCALE MESHMAP=fpssniperM X=1.00 Y=1.00 Z=1.00
    00016	#EXEC MESH    DEFAULTANIM MESH=fpssniperM ANIM=fpssniperA
    00017
    00018	#EXEC ANIM DIGEST ANIM=fpssniperA USERAWINFO VERBOSE
    00019
    00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpssniperM NUM=1 TEXTURE=sniper
    00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpssniperM NUM=0 TEXTURE=fps
    00022
    00023	#EXEC ANIM NOTIFY ANIM=fpssniperA SEQ=reload TIME=0.320 FUNCTION=FPSRelNote1
    00024	#EXEC ANIM NOTIFY ANIM=fpssniperA SEQ=reload TIME=0.670 FUNCTION=FPSRelNote2
    00025
    00026
    00027
    00028	defaultproperties
    00029	{
    00030	}

End Source Code