## IpDrv
Class XBOXServerBeacon

source: C:\XIII\IpDrv\Classes\XBOXSERVERBEACON.UC

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Info
             |
             +--Engine.InternetInfo
                |
                +--IpDrv.InternetLink
                   |
                   +--IpDrv.UdpLink
                      |
                      +--IpDrv.UdpBeacon
                         |
                         +--IpDrv.XBOXServerBeacon

Direct Known Subclasses:None

class XBOXServerBeacon
extends IpDrv.UdpBeacon

    //=============================================================================
    // XBOXServerBeacon: The classe that listens for server request on the lan
    //=============================================================================

Function Summary
`void` | `BeginPlay()`
    //
`void` | `Destroyed()`
`bool` | `Initialize()`
    //  lbouchard
`bool` | `Uninitialize()`

Source Code

    00001	//=============================================================================
    00002	// XBOXServerBeacon: The classe that listens for server request on the lan
    00003	//=============================================================================
    00004	class XBOXServerBeacon extends UdpBeacon
    00005		native
    00006		config
    00007		transient;
    00008
    00009	// <RSCODEXBOX> lbouchard
    00010	native function bool DecodeBuffer(IpAddr Addr, int Count, byte B[255]);
    00011	native function bool Initialize();
    00012	native function bool Uninitialize();
    00013
    00014	event StartServer()
    00015	{
    00016		BeginPlay();
    00017	}
    00018	// </RSCODEXBOX>
    00019
    00020	function BeginPlay()
    00021	{
    00022	    local string URLOptions;
    00023	    //local bool bIsOnLAN;
    00024	    local int iIsOnLANStr;
    00025
    00026	    URLOptions = Level.getLocalURL();
    00027	    URLOptions = Mid(URLOptions, InStr( URLOptions, "?" ));
    00028		//if (Level.Game.ParseOption ( URLOptions, "LAN" ) != "")
    00029
    00030	    iIsOnLANStr = InStr(URLOptions, "?LAN?");
    00031	    if (iIsOnLANStr<0)
    00032	    {
    00033	        Destroy();
    00034	    }
    00035	    else
    00036	    {
    00037	 		//Super.BeginPlay();
    00038			log("XBOXServerBeacon started !!!");
    00039			boundport = BindPort(1002, True);
    00040			if ( boundport == 0 )
    00041			{
    00042				log( "XBOXServerBeacon failed to bind a port." );
    00043				return;
    00044			}
    00045			Initialize();
    00046			LinkMode = MODE_Binary;
    00047		}
    00048	}
    00049
    00050
    00051	// ReceivedBinary: Called when data is received and connection mode is MODE_Binary.
    00052	event ReceivedBinary( IpAddr Addr, int Count, byte B[255] )
    00053	{
    00054		DecodeBuffer(Addr,Count,B);
    00055	}
    00056
    00057	function Destroyed()
    00058	{
    00059		Super.Destroyed();
    00060
    00061		log( "XBOXServerBeacon finished." );
    00062		Uninitialize();
    00063	}
    00064
    00065
    00066
    00067	defaultproperties
    00068	{
    00069	     ServerBeaconPort=1002
    00070	}

End Source Code