## Engine
Class StaticMeshActor

source: C:\XIII\Engine\Classes\StaticMeshActor.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.StaticMeshActor

Direct Known Subclasses:None

class StaticMeshActor
extends Engine.Actor

    //=============================================================================
    // StaticMeshActor.
    // An actor that is drawn using a static mesh(a mesh that never changes, and
    // can be cached in video memory, resulting in a speed boost).
    //=============================================================================

Source Code

    00001	//=============================================================================
    00002	// StaticMeshActor.
    00003	// An actor that is drawn using a static mesh(a mesh that never changes, and
    00004	// can be cached in video memory, resulting in a speed boost).
    00005	//=============================================================================
    00006
    00007	class StaticMeshActor extends Actor
    00008		native
    00009		placeable;
    00010
    00011	defaultproperties
    00012	{
    00013	     bStatic=True
    00014	     bWorldGeometry=True
    00015	     bAcceptsProjectors=True
    00016	     bInteractive=False
    00017	     bShadowCast=True
    00018	     bCollideActors=True
    00019	     bBlockActors=True
    00020	     bBlockPlayers=True
    00021	     DrawType=DT_StaticMesh
    00022	     CollisionRadius=1.000000
    00023	     CollisionHeight=1.000000
    00024	     bEdShouldSnap=True
    00025	}

End Source Code