## Engine
Class ClipMarker

source: C:\XIII\Engine\Classes\ClipMarker.uc

    Core.Object
       |
       +--Engine.Actor
          |
          +--Engine.Keypoint
             |
             +--Engine.ClipMarker

Direct Known Subclasses:None

class ClipMarker
extends Engine.Keypoint

    //=============================================================================
    // ClipMarker.
    //
    // These are markers for the brush clip mode.  You place 2 or 3 of these in
    // the level and that defines your clipping plane.
    //
    // These should NOT be manually added to the level.  The editor adds and
    // deletes them on it's own.
    //
    //=============================================================================

Source Code

    00001	//=============================================================================
    00002	// ClipMarker.
    00003	//
    00004	// These are markers for the brush clip mode.  You place 2 or 3 of these in
    00005	// the level and that defines your clipping plane.
    00006	//
    00007	// These should NOT be manually added to the level.  The editor adds and
    00008	// deletes them on it's own.
    00009	//
    00010	//=============================================================================
    00011	class ClipMarker extends Keypoint
    00012		native;
    00013
    00014	#exec Texture Import File=Textures\S_ClipMarker.pcx Name=S_ClipMarker Mips=Off MASKED=1 COMPRESS=DXT1
    00015	#exec Texture Import File=Textures\S_ClipMarker1.pcx Name=S_ClipMarker1 Mips=Off MASKED=1 COMPRESS=DXT1
    00016	#exec Texture Import File=Textures\S_ClipMarker2.pcx Name=S_ClipMarker2 Mips=Off MASKED=1 COMPRESS=DXT1
    00017	#exec Texture Import File=Textures\S_ClipMarker3.pcx Name=S_ClipMarker3 Mips=Off MASKED=1 COMPRESS=DXT1
    00018
    00019	defaultproperties
    00020	{
    00021	     Texture=Texture'Engine.S_ClipMarker'
    00022	     bEdShouldSnap=True
    00023	}

End Source Code