## Engine
Class MeshEmitter

source: C:\XIII\Engine\Classes\MeshEmitter.uc

    Core.Object
       |
       +--Engine.ParticleEmitter
          |
          +--Engine.MeshEmitter

Direct Known Subclasses:None

class MeshEmitter
extends Engine.ParticleEmitter

    //=============================================================================
    // Emitter: An Unreal Mesh Particle Emitter.
    //=============================================================================

Variables
`bool` | `RenderTwoSided`
`EScaleAxis` | `ScaleAxis`
`staticmesh` | `StaticMesh`
`bool` | `UseMeshBlendMode`

Source Code

    00001	//=============================================================================
    00002	// Emitter: An Unreal Mesh Particle Emitter.
    00003	//=============================================================================
    00004	class MeshEmitter extends ParticleEmitter
    00005		native;
    00006
    00007
    00008	var (Mesh)		staticmesh		StaticMesh;
    00009	var (Mesh)		bool			UseMeshBlendMode;
    00010	var (Mesh)		bool			RenderTwoSided;
    00011
    00012	enum EScaleAxis
    00013	{
    00014		ScaleAxisNone,
    00015		ScaleAxisX,
    00016		ScaleAxisY,
    00017		ScaleAxisXY,
    00018		ScaleAxisZ,
    00019		ScaleAxisXZ,
    00020		ScaleAxisYZ,
    00021		ScaleAxisXYZ
    00022	};
    00023	var (Mesh)		EScaleAxis		ScaleAxis;
    00024
    00025	var	transient	vector			MeshExtent;
    00026
    00027	defaultproperties
    00028	{
    00029	     UseMeshBlendMode=True
    00030	     ScaleAxis=ScaleAxisXYZ
    00031	}

End Source Code