Core.Object | +--Editor.MaterialFactory | +--Editor.RawMaterialFactory
Class
MaterialClass
Material
CreateMaterial(Object InOuter, string InPackage, string InGroup, string InName)
00001 class RawMaterialFactory extends MaterialFactory; 00002 00003 var() Class<Material> MaterialClass; 00004 00005 function Material CreateMaterial( Object InOuter, string InPackage, string InGroup, string InName ) 00006 { 00007 if( MaterialClass == None ) 00008 return None; 00009 00010 return New(InOuter, InName, RF_Public+RF_Standalone) MaterialClass; 00011 } 00012 00013 defaultproperties 00014 { 00015 MaterialClass=Class'Engine.Shader' 00016 Description="Raw Material" 00017 }