Engine
Class Admin

source: C:\XIII\Engine\Classes\Admin.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Controller
         |
         +--Engine.PlayerController
            |
            +--Engine.Admin
Direct Known Subclasses:None

class Admin
extends Engine.PlayerController



Function Summary
 void Admin(string CommandLine)
     
// Execute an administrative console command on the server.
 void Kick(string S)
 void KickBan(string S)
 void PlayerList()
 void RestartMap()
 void Say(string Msg)
     
// center print admin messages which start with #
 void Switch(string URL)



Source Code


00001	class Admin extends PlayerController;
00002	
00003	replication
00004	{
00005		reliable if( Role<ROLE_Authority )
00006			RestartMap, Switch, Kick, KickBan, Admin;
00007	}
00008	
00009	// Execute an administrative console command on the server.
00010	exec function Admin( string CommandLine )
00011	{
00012		local string Result;
00013	
00014		Result = ConsoleCommand( CommandLine );
00015		if( Result!="" )
00016			ClientMessage( Result );
00017	}
00018	
00019	exec function KickBan( string S )
00020	{
00021		Level.Game.KickBan(S);
00022	}
00023	
00024	// center print admin messages which start with #
00025	exec function Say( string Msg )
00026	{
00027		local controller C;
00028	
00029		if ( left(Msg,1) == "#" )
00030		{
00031			Msg = right(Msg,len(Msg)-1);
00032			for( C=Level.ControllerList; C!=None; C=C.nextController )
00033				if( C.IsA('PlayerController') )
00034				{
00035					PlayerController(C).ClearProgressMessages();
00036					PlayerController(C).SetProgressTime(6);
00037					PlayerController(C).SetProgressMessage(0, Msg, class'Canvas'.Static.MakeColor(255,255,255));
00038				}
00039			return;
00040		}
00041		Super.Say(Msg);
00042	}
00043	
00044	exec function Kick( string S )
00045	{
00046		Level.Game.Kick(S);
00047	}
00048	
00049	exec function PlayerList()
00050	{
00051		local PlayerReplicationInfo PRI;
00052	
00053		log("Player List:");
00054		ForEach DynamicActors(class'PlayerReplicationInfo', PRI)
00055			log(PRI.PlayerName@"( ping"@PRI.Ping$")");
00056	}
00057	
00058	exec function RestartMap()
00059	{
00060		ClientTravel( "?restart", TRAVEL_Relative, false );
00061	}
00062	
00063	exec function Switch( string URL )
00064	{
00065		Level.ServerTravel( URL, false );
00066	}
00067	
00068	defaultproperties
00069	{
00070	     bOnlySpectator=True
00071	}

End Source Code