Core.Object | +--Engine.ParticleEmitter | +--Engine.BeamEmitter
range
BeamDistanceRange
array
BeamEndPoints
float
BeamTextureUScale
BeamTextureVScale
BeamValueSum
int
BranchEmitter
BranchProbability
BranchSpawnAmountRange
EBeamEndPointType
DetermineEndPointBy
HFPoints
HFScaleFactors
HFScaleRepeats
rangevector
HighFrequencyNoiseRange
HighFrequencyPoints
HitActors
IndicesPerParticle
LFPoints
LFScaleFactors
LFScaleRepeats
bool
LinkupLifetime
LowFrequencyNoiseRange
LowFrequencyPoints
NoiseDeterminesEndPoint
PrimitivesPerParticle
RotatingSheets
UseBranching
UseHighFrequencyScale
UseLowFrequencyScale
VerticesPerParticle
00001 //============================================================================= 00002 // BeamEmitter: An Unreal Beam Particle Emitter. 00003 //============================================================================= 00004 class BeamEmitter extends ParticleEmitter 00005 native; 00006 00007 00008 enum EBeamEndPointType 00009 { 00010 PTEP_Velocity, 00011 PTEP_Distance, 00012 PTEP_Offset, 00013 PTEP_Actor, 00014 PTEP_TraceOffset 00015 }; 00016 00017 struct ParticleBeamData 00018 { 00019 var vector Location; 00020 var float t; 00021 }; 00022 00023 struct ParticleBeamEndPoint 00024 { 00025 var () name ActorTag; 00026 var () rangevector Offset; 00027 var () float Weight; 00028 }; 00029 00030 struct ParticleBeamScale 00031 { 00032 var () vector FrequencyScale; 00033 var () float RelativeLength; 00034 }; 00035 00036 var (Beam) range BeamDistanceRange; 00037 var (Beam) array<ParticleBeamEndPoint> BeamEndPoints; 00038 var (Beam) EBeamEndPointType DetermineEndPointBy; 00039 var (Beam) float BeamTextureUScale; 00040 var (Beam) float BeamTextureVScale; 00041 var (Beam) int RotatingSheets; 00042 00043 var (BeamNoise) rangevector LowFrequencyNoiseRange; 00044 var (BeamNoise) int LowFrequencyPoints; 00045 var (BeamNoise) rangevector HighFrequencyNoiseRange; 00046 var (BeamNoise) int HighFrequencyPoints; 00047 var (BeamNoise) array<ParticleBeamScale> LFScaleFactors; 00048 var (BeamNoise) array<ParticleBeamScale> HFScaleFactors; 00049 var (BeamNoise) float LFScaleRepeats; 00050 var (BeamNoise) float HFScaleRepeats; 00051 var (BeamNoise) bool UseHighFrequencyScale; 00052 var (BeamNoise) bool UseLowFrequencyScale; 00053 var (BeamNoise) bool NoiseDeterminesEndPoint; 00054 00055 var (BeamBranching) bool UseBranching; 00056 var (BeamBranching) range BranchProbability; 00057 var (BeamBranching) int BranchEmitter; 00058 var (BeamBranching) range BranchSpawnAmountRange; 00059 var (BeamBranching) bool LinkupLifetime; 00060 00061 var transient int SheetsUsed; 00062 var transient int VerticesPerParticle; 00063 var transient int IndicesPerParticle; 00064 var transient int PrimitivesPerParticle; 00065 var transient float BeamValueSum; 00066 var transient array<ParticleBeamData> HFPoints; 00067 var transient array<vector> LFPoints; 00068 var transient array<actor> HitActors; 00069 00070 defaultproperties 00071 { 00072 BeamTextureUScale=1.000000 00073 BeamTextureVScale=1.000000 00074 LowFrequencyPoints=3 00075 HighFrequencyPoints=10 00076 BranchEmitter=-1 00077 }