Engine
Class BitmapMaterial

source: C:\XIII\Engine\Classes\BitmapMaterial.uc
Core.Object
   |
   +--Engine.Material
      |
      +--Engine.RenderedMaterial
         |
         +--Engine.BitmapMaterial
Direct Known Subclasses:RenderTargetMaterial, ShadowBitmapMaterial, Texture

class BitmapMaterial
extends Engine.RenderedMaterial


Variables
 UBits, VBits
 USize, VSize


Source Code


00001	class BitmapMaterial extends RenderedMaterial
00002		abstract
00003		native
00004		noexport;
00005	
00006	var(TextureFormat) const editconst enum ETextureFormat
00007	{
00008		TEXF_P8,
00009		TEXF_RGBA7,
00010		TEXF_NoUsed1,
00011		TEXF_DXT1,
00012		TEXF_RGB8,
00013		TEXF_RGBA8,
00014		TEXF_NODATA,
00015		TEXF_DXT3,
00016		TEXF_DXT5,
00017		TEXF_G8,
00018		TEXF_G16,
00019		TEXF_RRRGGGBBB,
00020		TEXF_RGB565,
00021		TEXF_P4
00022	} Format;
00023	
00024	var(Texture) enum ETexClampMode
00025	{
00026		TC_Wrap,
00027		TC_Clamp,
00028	} UClampMode, VClampMode;
00029	
00030	var const byte  UBits, VBits;
00031	var const int   USize, VSize;
00032	var(Texture) const int UClamp, VClamp;
00033	
00034	defaultproperties
00035	{
00036	}

End Source Code