Core.Object | +--Engine.Actor | +--Engine.Brush | +--Engine.Volume | +--Engine.BlockingVolume
00001 //============================================================================= 00002 // BlockingVolume: a bounding volume 00003 // used to block certain classes of actors 00004 // primary use is to provide collision for non-zero extent traces around static meshes 00005 00006 //============================================================================= 00007 00008 class BlockingVolume extends Volume; 00009 00010 defaultproperties 00011 { 00012 bWorldGeometry=True 00013 bBlockActors=True 00014 bBlockPlayers=True 00015 bBlockZeroExtentTraces=False 00016 }