Engine
Class BlockingVolume

source: C:\XIII\Engine\Classes\BlockingVolume.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Brush
         |
         +--Engine.Volume
            |
            +--Engine.BlockingVolume
Direct Known Subclasses:None

class BlockingVolume
extends Engine.Volume

//=============================================================================

Source Code


00001	//=============================================================================
00002	// BlockingVolume:  a bounding volume
00003	// used to block certain classes of actors
00004	// primary use is to provide collision for non-zero extent traces around static meshes 
00005	
00006	//=============================================================================
00007	
00008	class BlockingVolume extends Volume;
00009	
00010	defaultproperties
00011	{
00012	     bWorldGeometry=True
00013	     bBlockActors=True
00014	     bBlockPlayers=True
00015	     bBlockZeroExtentTraces=False
00016	}

End Source Code