Core.Object | +--Engine.Actor | +--Engine.Controller | +--Engine.PlayerController | +--Engine.Camera
00001 //============================================================================= 00002 // A camera, used in UnrealEd. 00003 //============================================================================= 00004 class Camera extends PlayerController 00005 native; 00006 00007 // Sprite. 00008 #exec Texture Import File=Textures\S_Camera.pcx Name=S_Camera Mips=Off MASKED=1 COMPRESS=DXT1 00009 00010 defaultproperties 00011 { 00012 Location=(X=-500.000000,Y=-300.000000,Z=300.000000) 00013 Texture=Texture'Engine.S_Camera' 00014 DrawScale=0.250000 00015 CollisionRadius=16.000000 00016 CollisionHeight=39.000000 00017 LightBrightness=100 00018 LightRadius=16 00019 bDirectional=True 00020 }