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Function Summary |
void |
DealWithResetEvent()
// UnrealScript functions.
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void |
DrawActor(Actor A, bool WireFrame, optional bool, optional float) |
void |
DrawCineFrame(bool bOnOff)
//::iKi::
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void |
DrawIcon(Texture Tex, float Scale) |
void |
DrawLine(float X1, float Y1, float X2, float Y2, color LineColor) |
void |
DrawMsgboxBackground(bool bOnlyCenter, float _OrgX, float _OrgY, float _LineWidth, float _LineHeight, float _Width, float _Height)
// NL1306
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void |
DrawPattern(Texture Tex, float XL, float YL, float Scale) |
void |
DrawPortal(int X, int Y, int Width, int Height, Actor CamActor, vector CamLocation, rotator CamRotation, optional int, optional bool) |
void |
DrawRect(Texture Tex, float RectX, float RectY) |
void |
DrawText(string Text, optional bool) |
void |
DrawTextClipped(string Text, optional bool) |
void |
DrawTextJustified(string String, byte Justification, float x1, float y1, float x2, float y2) |
void |
DrawTile(Material Tex, float XL, float YL, float U, float V, float UL, float VL) |
void |
DrawTileClipped(Material Tex, float XL, float YL, float U, float V, float UL, float VL) |
void |
DrawTileJustified(Material Mat, byte Justification, float XL, float YL) |
void |
DrawTileScaled(Material Mat, float XScale, float YScale) |
void |
DrawTileStretched(Material Mat, float XL, float YL)
// These are helper functions. They use the whole texture only. If you need better support, use DrawTile
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int |
GetScreenHeight() |
Color |
MakeColor(byte R, byte G, byte B, optional byte)
{
local Color C;
C.R = R;
C.G = G;
C.B = B;
if ( A == 0 )
A = 255;
C.A = A;
return C;
}*/ |
Color |
MakeColor(byte R, byte G, byte B, optional byte)
{
local Color C;
C.R = R;
C.G = G;
C.B = B;
if ( A == 0 )
A = 255;
C.A = A;
return C;
}*/ |
void |
SetClip(float X, float Y)
{
ClipX = X;
ClipY = Y;
}*/ |
void |
SetClip(float X, float Y)
{
ClipX = X;
ClipY = Y;
}*/ |
void |
SetDrawColor(byte R, byte G, byte B, optional byte)
{
local Color C;
C.R = R;
C.G = G;
C.B = B;
if ( A == 0 )
A = 255;
C.A = A;
DrawColor = C;
}*/ |
void |
SetDrawColor(byte R, byte G, byte B, optional byte)
{
local Color C;
C.R = R;
C.G = G;
C.B = B;
if ( A == 0 )
A = 255;
C.A = A;
DrawColor = C;
}*/ |
void |
SetOrigin(float X, float Y)
{
OrgX = X;
OrgY = Y;
}*/ |
void |
SetOrigin(float X, float Y)
{
OrgX = X;
OrgY = Y;
}*/ |
void |
SetPos(float X, float Y)
{
CurX = X;
CurY = Y;
}*/ |
void |
SetPos(float X, float Y)
{
CurX = X;
CurY = Y;
}*/ |
void |
StrLen(string String, out float, out float)
// native functions.
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void |
TextSize(string String, out float, out float) |