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Function Summary |
void |
AllAmmo()
/* ELR Replaced by MaxAmmo
exec |
void |
Amphibious()
/*
exec |
void |
Avatar(string ClassName)
/* Avatar()
Possess a pawn of the requested class
*/ |
void |
CauseEvent(name EventName) |
void |
ChangeSize(float F)
// Scale the player's size to be F * default size
exec |
void |
EndPath()
/* Stop interpolation
*/ |
void |
Fly()
{
Pawn.UnderwaterTime = +999999.0;
}
*/ |
void |
FreeCamera(bool B)
/*
Camera and pawn aren't rotated together in behindview when bFreeCamera is true
*/ |
void |
Ghost() |
void |
God()
{
Pawn.bHidden = B;
if (B)
Pawn.Visibility = 0;
else
Pawn.Visibility = Pawn.Default.Visibility;
}
*/ |
void |
Invisible(bool B)
/*
exec |
void |
KillPawns() |
void |
Loaded()
/*
exec |
void |
PlayersOnly() |
void |
RememberSpot()
// remember spot for path testing (display path using ShowDebug)
|
void |
SetCameraDist(float F)
{
if ( Pawn.SetCollisionSize(Pawn.Default.CollisionRadius * F,Pawn.Default.CollisionHeight * F) )
{
Pawn.SetDrawScale(F);
Pawn.SetLocation(Pawn.Location);
}
}
*/ |
void |
SetFlash(float F) |
void |
SetFogB(float F) |
void |
SetFogG(float F) |
void |
SetFogR(float F) |
void |
SetJumpZ(float F) |
void |
SetSpeed(float F)
/*
exec |
void |
SloMo(float T) |
void |
Summon(string ClassName) |
void |
ViewPlayer(string S) |
void |
ViewSelf(optional bool)
// ***********************************************************
// Changing viewtarget
|
void |
Walk() |
void |
WriteToLog()
/* Used for correlating game situation with log file
*/ |