Engine
Class DefaultPhysicsVolume

source: C:\XIII\Engine\Classes\DefaultPhysicsVolume.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Brush
         |
         +--Engine.Volume
            |
            +--Engine.PhysicsVolume
               |
               +--Engine.DefaultPhysicsVolume
Direct Known Subclasses:None

class DefaultPhysicsVolume
extends Engine.PhysicsVolume

//============================================================================= // DefaultPhysicsVolume: the default physics volume for areas of the level with // no physics volume specified //=============================================================================

Function Summary
 void Destroyed()



Source Code


00001	//=============================================================================
00002	// DefaultPhysicsVolume:  the default physics volume for areas of the level with 
00003	// no physics volume specified
00004	//=============================================================================
00005	class DefaultPhysicsVolume extends PhysicsVolume
00006		native;
00007	
00008	function Destroyed()
00009	{
00010		log(self$" destroyed!");
00011		assert(false);
00012	}
00013	
00014	defaultproperties
00015	{
00016	     bStatic=False
00017	     bNoDelete=False
00018	     bAlwaysRelevant=False
00019	     RemoteRole=ROLE_None
00020	}

End Source Code