Engine
Class Effects

source: C:\XIII\Engine\Classes\Effects.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
Direct Known Subclasses:Fragment, CineHookLink, CineRopeLink, CableLink, USA02HelicoMuzzleFlash, USA02HelicoRotorAbove, USA02HelicoRotorBack, exclamation, Interro, BeretFlying, CWndBase, FreeHookLink, HookLink, OnoFalling, ProjectileInHead, ProjectileInWall

class Effects
extends Engine.Actor

//============================================================================= // Effects, the base class of all gratuitous special effects. // //=============================================================================
Variables
 sound EffectSound1


Source Code


00001	//=============================================================================
00002	// Effects, the base class of all gratuitous special effects.
00003	// 
00004	//=============================================================================
00005	class Effects extends Actor;
00006	
00007	var() sound 	EffectSound1;
00008	
00009	defaultproperties
00010	{
00011	     bNetTemporary=True
00012	     bUnlit=True
00013	     bGameRelevant=True
00014	     RemoteRole=ROLE_None
00015	     CollisionRadius=0.000000
00016	     CollisionHeight=0.000000
00017	}

End Source Code