|
Variables |
audiosubsystem |
Audio |
int |
AudioSaver |
client |
Client |
GameCycles, |
ClientCycles
Show animation statistics. |
string |
ConnectionError
To know the status of a connection between a client and a server |
int |
ConnectionStatus
To know the status of a connection between a client and a server |
int |
CurrentFrameCount
Show animation statistics. |
primitive |
Cylinder |
primitive |
CylinderNS |
bool |
DisplaySelSize
Show animation statistics. |
ForceFeedbackController |
ForceFeedbackController |
float |
FrameLenght
Show animation statistics. |
renderdevice |
GRenDev |
int |
GamepadErrorCount
m_fTotalTime |
int |
GamepadErrorPlayer[4]
m_fTotalTime |
int |
GamepadErrorPort[4]
m_fTotalTime |
matchmakingsubsystem |
MatchMakingSubsystem |
Texture |
ProjClipTexture
Show animation statistics. |
Texture |
ProjGradientTexture
Show animation statistics. |
savegamedevice |
SaveGameDevice |
Actor |
SelActor
Show animation statistics. |
vector |
SelSize
Show animation statistics. |
int |
Stats |
videoplayerdevice |
VideoPlayerDevice |
Material |
WhiteTextureMaterial
m_fTotalTime |
Material |
WhiteTextureMaterialA128
m_fTotalTime |
Material |
WhiteTextureMaterialA255
m_fTotalTime |
XIIIStatX, |
XIIIStatY
Show animation statistics. |
xboxlive |
XboxLive |
int |
bAccumulateStats
Show animation statistics. |
int |
bShowAnimStats
Show animation statistics. |
int |
bShowFrameRate |
int |
bShowNetStats
Show animation statistics. |
int |
bShowOctreeBox
Show animation statistics. |
int |
bShowVolumes
Show animation statistics. |
int |
bShowXboxMemStats
Show animation statistics. |
int |
bSkipAntiPortal
Show animation statistics. |
int |
dummy
m_hDlxMem; |
float |
dummy1
m_fDeltaTime; |
float |
dummy2
m_fTotalTime |
Source Code
00001 //=============================================================================
00002 // Engine: The base class of the global application object classes.
00003 // This is a built-in Unreal class and it shouldn't be modified.
00004 //=============================================================================
00005 class Engine extends Subsystem
00006 native
00007 noexport
00008 transient;
00009
00010 // Drivers.
00011 var(Drivers) config class<AudioSubsystem> AudioDevice;
00012 var(Drivers) config class<Interaction> Console; // The default system console
00013 var(Drivers) config class<Interaction> DefaultMenu; // The default system menu
00014 var(Drivers) config class<Interaction> DefaultPlayerMenu; // The default player menu
00015 var(Drivers) config class<NetDriver> NetworkDevice;
00016 var(Drivers) config class<Language> Language;
00017
00018 // Variables.
00019 var primitive Cylinder;
00020 var primitive CylinderNS;
00021 var const client Client;
00022 var const audiosubsystem Audio;
00023 var const int AudioSaver;
00024 var const renderdevice GRenDev;
00025 var const matchmakingsubsystem MatchMakingSubsystem;
00026 var const videoplayerdevice VideoPlayerDevice;
00027 var const savegamedevice SaveGameDevice;
00028 var const forcefeedbackcontroller ForceFeedbackController;
00029 var const xboxlive XboxLive;
00030
00031
00032 // Stats.
00033 var const int Stats;
00034 var int bShowFrameRate;
00035 var int bShowAnimStats; // Show animation statistics.
00036 var int bShowNetStats;
00037 var int bShowOctreeBox;
00038 var int bAccumulateStats;
00039 var int bShowXboxMemStats;
00040 var int bSkipAntiPortal;
00041 var int bShowVolumes;
00042 var config int XIIIStatX, XIIIStatY;
00043
00044 var Texture ProjGradientTexture;
00045 var Texture ProjClipTexture;
00046
00047 var int TickCycles, GameCycles, ClientCycles;
00048 var(Settings) config int CacheSizeMegs;
00049 var(Settings) config bool UseSound;
00050 var(Settings) float CurrentTickRate;
00051
00052 var bool DisplaySelSize;
00053 var vector SelSize;
00054 var Actor SelActor;
00055 var float FrameLenght;
00056 var int CurrentFrameCount;
00057
00058 var const int ConnectionStatus; // To know the status of a connection between a client and a server
00059 var const string ConnectionError;
00060
00061 var const int dummy; //m_hDlxMem;
00062 var const float dummy1; //m_fDeltaTime;
00063 var const float dummy2; //m_fTotalTime
00064
00065
00066 var int GamepadErrorCount;
00067 var int GamepadErrorPlayer[4];
00068 var int GamepadErrorPort[4];
00069
00070 // Color preferences.
00071 var(Colors) config color
00072 C_WorldBox,
00073 C_GroundPlane,
00074 C_GroundHighlight,
00075 C_BrushWire,
00076 C_Pivot,
00077 C_Select,
00078 C_Current,
00079 C_AddWire,
00080 C_SubtractWire,
00081 C_GreyWire,
00082 C_BrushVertex,
00083 C_BrushSnap,
00084 C_Invalid,
00085 C_ActorWire,
00086 C_ActorHiWire,
00087 C_Black,
00088 C_White,
00089 C_Mask,
00090 C_SemiSolidWire,
00091 C_NonSolidWire,
00092 C_WireBackground,
00093 C_WireGridAxis,
00094 C_ActorArrow,
00095 C_ScaleBox,
00096 C_ScaleBoxHi,
00097 C_ZoneWire,
00098 C_Mover,
00099 C_OrthoBackground,
00100 C_StaticMesh,
00101 C_VolumeBrush,
00102 C_ConstraintLine,
00103 C_AnimMesh,
00104 C_LockedActor,
00105 C_XIIIStat,
00106 C_AntiPortal;
00107
00108 var Material WhiteTextureMaterial;
00109 var Material WhiteTextureMaterialA255;
00110 var Material WhiteTextureMaterialA128;
00111
00112 defaultproperties
00113 {
00114 ProjGradientTexture=Texture'Engine.ProjGradient'
00115 ProjClipTexture=Texture'Engine.ProjClip'
00116 CacheSizeMegs=2
00117 UseSound=True
00118 C_WorldBox=(B=107,A=255)
00119 C_GroundPlane=(B=63,A=255)
00120 C_GroundHighlight=(B=127,A=255)
00121 C_BrushWire=(B=63,G=63,R=255,A=255)
00122 C_Pivot=(G=255,A=255)
00123 C_Select=(B=127,A=255)
00124 C_Current=(A=255)
00125 C_AddWire=(B=255,G=127,R=127,A=255)
00126 C_SubtractWire=(B=63,G=192,R=255,A=255)
00127 C_GreyWire=(B=163,G=163,R=163,A=255)
00128 C_BrushVertex=(A=255)
00129 C_BrushSnap=(A=255)
00130 C_Invalid=(B=163,G=163,R=163,A=255)
00131 C_ActorWire=(G=63,R=127,A=255)
00132 C_ActorHiWire=(G=127,R=255,A=255)
00133 C_Black=(A=255)
00134 C_White=(B=255,G=255,R=255,A=255)
00135 C_Mask=(A=255)
00136 C_SemiSolidWire=(G=255,R=127,A=255)
00137 C_NonSolidWire=(B=32,G=192,R=63,A=255)
00138 C_WireBackground=(A=255)
00139 C_WireGridAxis=(B=119,G=119,R=119,A=255)
00140 C_ActorArrow=(R=163,A=255)
00141 C_ScaleBox=(B=11,G=67,R=151,A=255)
00142 C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
00143 C_ZoneWire=(A=255)
00144 C_Mover=(B=255,R=255,A=255)
00145 C_OrthoBackground=(B=163,G=163,R=163,A=255)
00146 C_StaticMesh=(B=255,G=255,A=255)
00147 C_VolumeBrush=(B=225,G=196,R=255,A=255)
00148 C_ConstraintLine=(G=255,A=255)
00149 C_AnimMesh=(B=28,G=221,R=221,A=255)
00150 C_LockedActor=(B=102,G=102,R=102,A=255)
00151 C_XIIIStat=(B=255,G=255,R=255,A=255)
00152 C_AntiPortal=(B=100,R=200,A=255)
00153 }
|
End Source Code