Core.Object | +--Engine.Actor | +--Engine.DamageType | +--Engine.Fell
00001 class Fell extends DamageType 00002 abstract; 00003 00004 defaultproperties 00005 { 00006 DeathString="%o left a small crater" 00007 FemaleSuicide="%o left a small crater" 00008 MaleSuicide="%o left a small crater" 00009 SoundType=12 00010 }