class GameEngine
extends Engine.Engine//=============================================================================
// GameEngine: The game subsystem.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
Variables
byte
ConnectionFailure
used in net code: when a connection failed with the server, detect and display a message for a while
bool
FramePresentPending
used in net code: when a connection failed with the server, detect and display a message for a while