Core.Object | +--Engine.Actor | +--Engine.DamageType | +--Engine.Gibbed
00001 class Gibbed extends DamageType 00002 abstract; 00003 00004 defaultproperties 00005 { 00006 DeathString="%o exploded in a shower of body parts" 00007 FemaleSuicide="%o exploded in a shower of body parts" 00008 MaleSuicide="%o exploded in a shower of body parts" 00009 GibModifier=100.000000 00010 }