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Function Summary |
void |
ClearMessage(out HUDLocalizedMessage)
//=============================================================================
// Message manipulation
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void |
CopyMessage(out HUDLocalizedMessage, HUDLocalizedMessage M2) |
void |
DisplayBadConnectionAlert(Canvas C)
/* DisplayBadConnectionAlert()
Warn user that net connection is bad
*/ |
void |
DisplayMessages(Canvas Canvas)
/* DisplayMessages() - display current messages
*/ |
simulated |
DisplayProgressMessage(Canvas Canvas)
/* Display Progress Messages
display progress messages in center of screen
*/ |
void |
Draw3DLine(vector Start, vector End, color LineColor)
/* Draw3DLine()
draw line in world space. Should be used when engine calls RenderWorldOverlays() event.
*/ |
void |
DrawAmmo(Canvas C, String ItemText) |
void |
DrawHUD(Canvas Canvas)
/* DrawHUD() Draw HUD elements on canvas.
*/ |
bool |
DrawLevelAction(Canvas C)
/* Draw the Level Action
*/ |
void |
DrawPlayerInfo(Canvas C) |
simulated |
DrawRoute() |
void |
DrawStdBackground(Canvas C, float Height, float CenterWidth) |
void |
DrawWeaponIconsList(Canvas C)
//____________________________________________________________________
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void |
DrawWeaponsList(Canvas C) |
void |
HideScores() |
simulated |
Message(PlayerReplicationInfo PRI, string Msg, name MsgType)
//=============================================================================
// Messaging.
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simulated |
PlayReceivedMessage(string S, string PName, ZoneInfo PZone) |
void |
PlayStartupMessage(byte Stage)
/* ShowUpgradeMenu()
Event called when the engine version is less than the MinNetVer of the server you are trying
to connect with.
*/ |
simulated |
PostBeginPlay() |
void |
PrintActionMessage(Canvas C, string BigMessage)
/* Print a centered level action message with a drop shadow.
*/ |
bool |
ProcessKeyEvent(int Key, int Action, FLOAT Delta) |
void |
ShowDebug()
/* toggles displaying properties of player's current viewtarget
*/ |
void |
ShowScores()
/* toggles displaying scoreboard
*/ |
void |
UseHugeFont(Canvas Canvas) |
void |
UseLargeFont(Canvas Canvas) |
void |
UseMediumFont(Canvas Canvas) |
void |
UseSmallFont(Canvas Canvas)
//=============================================================================
// Font Selection.
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