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Function Summary |
bool |
ConsoleCommand(string S)
// setup the state system and stack frame
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void |
Initialize()
//-----------------------------------------------------------------------------
// natives.
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vector |
ScreenToWorld(vector Location, optional vector, optional rotator)
// ====================================================================
// ScreenToWorld - Converts an X/Y screen coordinate in to a world vector
// ====================================================================
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void |
SetFocus()
// ====================================================================
// SetFocus - This function cases the Interaction to gain "focus" in the interaction
// system. Global interactions's focus superceed locals.
// ====================================================================
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vector |
WorldToScreen(vector Location, optional vector, optional rotator)
// ====================================================================
// WorldToScreen - Returns the X/Y screen coordinates in to a viewport of a given vector
// in the world.
// ====================================================================
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