class InteractionMaster
extends Engine.Interactions// ====================================================================
// Class: Engine.InteractionMaster
//
// The InteractionMaster controls the entire interaction system. It's
// job is to take input and Pre/PostRender call and route them to individual
// Interactions and/or viewports.
//
// The stubs here in script are for just the GlobalInteracations as those
// are the only Interactions the IM routes directly too. A new stub is
// created in order to limit the number of C++ -> Uscript switches.
//
// (c) 2001, Epic Games, Inc. All Rights Reserved
// ====================================================================