Engine
Class Keypoint

source: C:\XIII\Engine\Classes\Keypoint.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Keypoint
Direct Known Subclasses:AIScript, AmbientSound, ClipMarker, InterpolationPoint, PolyMarker, WayBeacon, CableEnd, CableStart, Spads01LightPos, GenFRD, SurveillCamTarget, Base01DoorObjective, CWndPosCam, CWndTarget, HookNavPoint, LethalVolPointOfView, XIIICreaturePoint, XIIITyrolNavPoint, BotGrenadTarget, XIIIMPWatchPoint

class Keypoint
extends Engine.Actor

//============================================================================= // Keypoint, the base class of invisible actors which mark things. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Keypoint, the base class of invisible actors which mark things.
00003	//=============================================================================
00004	class Keypoint extends Actor
00005		abstract
00006		placeable
00007		native;
00008	
00009	// Sprite.
00010	#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1 COMPRESS=DXT1
00011	
00012	defaultproperties
00013	{
00014	     bStatic=True
00015	     bHidden=True
00016	     bInteractive=False
00017	     Texture=Texture'Engine.S_Keypoint'
00018	     CollisionRadius=10.000000
00019	     CollisionHeight=10.000000
00020	}

End Source Code