Engine
Class Light

source: C:\XIII\Engine\Classes\Light.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Light
Direct Known Subclasses:Spotlight, Sunlight, TriggerLight, MovableLight, ScriptedLight, MuzzleLight

class Light
extends Engine.Actor

//============================================================================= // The light class. //=============================================================================

Source Code


00001	//=============================================================================
00002	// The light class.
00003	//=============================================================================
00004	class Light extends Actor
00005		placeable
00006		native;
00007	
00008	#exec Texture Import File=Textures\S_Light.pcx  Name=S_Light Mips=Off MASKED=1 COMPRESS=DXT1
00009	
00010	defaultproperties
00011	{
00012	     bStatic=True
00013	     bHidden=True
00014	     bNoDelete=True
00015	     bInteractive=False
00016	     bMovable=False
00017	     Texture=Texture'Engine.S_Light'
00018	     CollisionRadius=24.000000
00019	     CollisionHeight=24.000000
00020	     LightType=LT_Steady
00021	     LightBrightness=150
00022	     LightSaturation=255
00023	     LightRadius=64
00024	     LightPeriod=32
00025	     LightCone=128
00026	}

End Source Code