Core.Object | +--Engine.Actor | +--Engine.Light
00001 //============================================================================= 00002 // The light class. 00003 //============================================================================= 00004 class Light extends Actor 00005 placeable 00006 native; 00007 00008 #exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off MASKED=1 COMPRESS=DXT1 00009 00010 defaultproperties 00011 { 00012 bStatic=True 00013 bHidden=True 00014 bNoDelete=True 00015 bInteractive=False 00016 bMovable=False 00017 Texture=Texture'Engine.S_Light' 00018 CollisionRadius=24.000000 00019 CollisionHeight=24.000000 00020 LightType=LT_Steady 00021 LightBrightness=150 00022 LightSaturation=255 00023 LightRadius=64 00024 LightPeriod=32 00025 LightCone=128 00026 }