Engine
Class MeshEditProps

source: C:\XIII\Engine\Classes\MeshEditProps.uc
Core.Object
   |
   +--Engine.MeshEditProps
Direct Known Subclasses:None

class MeshEditProps
extends Core.Object

//============================================================================= // Object to facilitate properties editing //============================================================================= // Animation / Mesh editor object to expose/shuttle only selected editable // parameters from UMeshAnim/ UMesh objects back and forth in the editor. //

Source Code


00001	//=============================================================================
00002	// Object to facilitate properties editing
00003	//=============================================================================
00004	//  Animation / Mesh editor object to expose/shuttle only selected editable 
00005	//  parameters from UMeshAnim/ UMesh objects back and forth in the editor.
00006	//  
00007	 
00008	class MeshEditProps extends Object
00009		noexport
00010		hidecategories(Object)
00011		native;	
00012	
00013	// abstract, editinlinenew ? 
00014	
00015	var(Mesh) vector			 NewScale;
00016	var(Mesh) vector             NewTranslation;
00017	var(Mesh) rotator            NewRotation;
00018	var(Mesh) vector             NewMinVisBound;
00019	var(Mesh) vector			 NewMaxVisBound;
00020	var(Redigest) int            NewLODStyle; //Make drop-down box w. styles...
00021	var(Animation) MeshAnimation NewDefaultAnimation;
00022	
00023	var(Skin) Material       Material0;
00024	var(Skin) Material       Material1;
00025	var(Skin) Material       Material2;
00026	var(Skin) Material       Material3;
00027	var(Skin) Material       Material4;
00028	var(Skin) Material       Material5;
00029	var(Skin) Material       Material6;
00030	var(Skin) Material       Material7;
00031	var(Skin) Material       Material8;
00032	var(Skin) Material       Material9;
00033	
00034	var(RenderOrder) int    MaterialOrder0;
00035	var(RenderOrder) int    MaterialOrder1;
00036	var(RenderOrder) int    MaterialOrder2;
00037	var(RenderOrder) int    MaterialOrder3;
00038	var(RenderOrder) int    MaterialOrder4;
00039	var(RenderOrder) int    MaterialOrder5;
00040	var(RenderOrder) int    MaterialOrder6;
00041	var(RenderOrder) int    MaterialOrder7;
00042	var(RenderOrder) int    MaterialOrder8;
00043	var(RenderOrder) int    MaterialOrder9;
00044	
00045	var(OriginalMaterial) name       OrigMat0;
00046	var(OriginalMaterial) name       OrigMat1;
00047	var(OriginalMaterial) name       OrigMat2;
00048	var(OriginalMaterial) name       OrigMat3;
00049	var(OriginalMaterial) name       OrigMat4;
00050	var(OriginalMaterial) name       OrigMat5;
00051	var(OriginalMaterial) name       OrigMat6;
00052	var(OriginalMaterial) name       OrigMat7;
00053	var(OriginalMaterial) name       OrigMat8;
00054	var(OriginalMaterial) name       OrigMat9;
00055	
00056	defaultproperties
00057	{
00058	     NewScale=(X=1.000000,Y=1.000000,Z=1.000000)
00059	}

End Source Code