|
Function Summary |
simulated |
BeginPlay()
// When mover enters gameplay.
|
void |
Bump(Actor Other)
// When bumped by player.
|
void |
DoClose()
// Close the mover.
|
void |
DoOpen()
// Open the mover.
|
bool |
EncroachingOn(Actor Other)
// Return true to abort, false to continue.
|
void |
FinishNotify()
// Notify AI that mover finished movement
|
void |
FinishedClosing()
// Handle when the mover finishes closing.
|
void |
FinishedOpening()
// Handle when the mover finishes opening.
|
void |
InterpolateTo(byte NewKeyNum, float Seconds)
// Interpolate to keyframe KeyNum in Seconds time.
|
void |
MakeGroupReturn() |
void |
MakeGroupStop() |
void |
PostBeginPlay()
// Immediately after mover enters gameplay.
|
void |
SetKeyframe(byte NewKeyNum, vector NewLocation, rotator NewRotation)
// Set the specified keyframe.
|
simulated |
StartInterpolation()
/* StartInterpolation()
when this function is called, the actor will start moving along an interpolation path
beginning at Dest
*/ |
simulated |
Timer() |