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Function Summary |
void |
AddMutator(Mutator M)
//_____________________________________________________________________________
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bool |
AlwaysKeep(Actor Other)
//_____________________________________________________________________________
// Force game to always keep this actor, even if other mutators want to get rid of it
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bool |
CheckRelevance(Actor Other)
//_____________________________________________________________________________
// the function called in each Actor PreBeginPlay
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bool |
CheckReplacement(Actor Other, out byte)
//_____________________________________________________________________________
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bool |
IsRelevant(Actor Other, out byte)
//_____________________________________________________________________________
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void |
ModifyLogin(out string, out string)
//_____________________________________________________________________________
// Modify the login (add option if not present...) before it is treated
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void |
ModifyPlayer(Pawn Other)
//_____________________________________________________________________________
// called by GameInfo.RestartPlayer()
// change the players jumpz, etc. here
// call isAddDefaultInventory -> SetPlayerDefaults -> ModifyPlayer
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bool |
ReplaceWith(Actor Other, string aClassName)
//_____________________________________________________________________________
// ReplaceWith()
// Call this function to replace an actor Other with an actor of aClass.
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