Core.Object | +--Engine.Material | +--Engine.RenderedMaterial | +--Engine.ParticleMaterial
BitmapMaterial
int
BlendBetweenSubdivisions
bool
IgnoreFog
ParticleBlending
RenderTwoSided
UseTFactor
00001 class ParticleMaterial extends RenderedMaterial 00002 native 00003 noteditinlinenew; 00004 00005 00006 var const int ParticleBlending; 00007 var const int BlendBetweenSubdivisions; 00008 var const int RenderTwoSided; 00009 var const int UseTFactor; 00010 var const bitmapmaterial BitmapMaterial; 00011 var const bool IgnoreFog; 00012 00013 defaultproperties 00014 { 00015 }