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Function Summary |
void |
AnnouncePickup(Pawn Receiver)
//_____________________________________________________________________________
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float |
BotDesireability(Pawn Bot)
/* Pickups have an AI interface to allow AIControllers, such as bots, to assess the
desireability of acquiring that pickup. The BotDesireability() method returns a
float typically between 0 and 1 describing how valuable the pickup is to the
AIController. This method is called when an AIController uses the
FindPathToBestInventory() navigation intrinsic.
*/ |
string |
GetLocalString(optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo)
//_____________________________________________________________________________
// HUD Messages
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void |
InitDroppedPickupFor(Inventory Inv)
//_____________________________________________________________________________
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void |
MatchStarting()
//_____________________________________________________________________________
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simulated |
PostBeginPlay()
//_____________________________________________________________________________
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bool |
ReadyToPickup(float MaxWait)
//_____________________________________________________________________________
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void |
Reset()
//_____________________________________________________________________________
// reset actor to initial state - used when restarting level without reloading.
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void |
SetRespawn()
//_____________________________________________________________________________
// Set up respawn waiting if desired.
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Inventory |
SpawnCopy(Pawn Other)
//_____________________________________________________________________________
// Either give this inventory to player Other, or spawn a copy
// and give it to the player Other, setting up original to be respawned.
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void |
StartSleeping()
//_____________________________________________________________________________
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