Engine
Class PlayerStart

source: C:\XIII\Engine\Classes\PlayerStart.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.NavigationPoint
         |
         +--Engine.PlayerStart
Direct Known Subclasses:None

class PlayerStart
extends Engine.NavigationPoint

//============================================================================= // Player start location. //=============================================================================
Variables
 byte TeamNumber
           what team can spawn at this start
 bool bCoopStart
           start can be used in coop games
 bool bEnabled
           start can be used in coop games
 bool bSinglePlayerStart
           use first start encountered with this true for single player


Source Code


00001	//=============================================================================
00002	// Player start location.
00003	//=============================================================================
00004	class PlayerStart extends NavigationPoint 
00005		placeable
00006		native;
00007	
00008	#exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1 COMPRESS=DXT1
00009	
00010	// Players on different teams are not spawned in areas with the
00011	// same TeamNumber unless there are more teams in the level than
00012	// team numbers.
00013	var() byte TeamNumber;			// what team can spawn at this start
00014	var() bool bSinglePlayerStart;	// use first start encountered with this true for single player
00015	var() bool bCoopStart;			// start can be used in coop games	
00016	var() bool bEnabled;
00017	
00018	defaultproperties
00019	{
00020	     bSinglePlayerStart=True
00021	     bCoopStart=True
00022	     bEnabled=True
00023	     Texture=Texture'Engine.S_Player'
00024	     CollisionRadius=40.000000
00025	     CollisionHeight=80.000000
00026	     bDirectional=True
00027	}

End Source Code