Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--Engine.PlayerStart
byte
TeamNumber
bool
bCoopStart
bEnabled
bSinglePlayerStart
00001 //============================================================================= 00002 // Player start location. 00003 //============================================================================= 00004 class PlayerStart extends NavigationPoint 00005 placeable 00006 native; 00007 00008 #exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1 COMPRESS=DXT1 00009 00010 // Players on different teams are not spawned in areas with the 00011 // same TeamNumber unless there are more teams in the level than 00012 // team numbers. 00013 var() byte TeamNumber; // what team can spawn at this start 00014 var() bool bSinglePlayerStart; // use first start encountered with this true for single player 00015 var() bool bCoopStart; // start can be used in coop games 00016 var() bool bEnabled; 00017 00018 defaultproperties 00019 { 00020 bSinglePlayerStart=True 00021 bCoopStart=True 00022 bEnabled=True 00023 Texture=Texture'Engine.S_Player' 00024 CollisionRadius=40.000000 00025 CollisionHeight=80.000000 00026 bDirectional=True 00027 }