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Function Summary |
void |
Activate()
//
// Toggle Activation of selected Item.
//
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void |
FireEffect() |
string |
GetLocalString(optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo) |
bool |
HandlePickupQuery(Pickup Item)
//
// Advanced function which lets existing items in a pawn's inventory
// prevent the pawn from picking something up. Return true to abort pickup
// or if item handles the pickup
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void |
PickupFunction(Pawn Other) |
Powerups |
SelectNext()
//
// Select first activatable item.
//
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float |
UseCharge(float Amount) |
void |
UsedUp()
//
// This is called when a usable inventory item has used up it's charge.
//
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