Core.Object | +--Engine.Material | +--Engine.RenderedMaterial | +--Engine.BitmapMaterial | +--Engine.RenderTargetMaterial
int
RenderTarget
TexRes[32]
void
AllocRect(int Width, int Height, out int, out int)
FreeRect(int X, int Y, int Width, int Height)
Update(int X, int Y, int Width, int Height, vector CamLocation, rotator CamRotation, float ViewFOV, optional color, optional float, optional Material)
00001 class RenderTargetMaterial extends BitmapMaterial 00002 native 00003 noexport; 00004 00005 var int RenderTarget; 00006 var int TexRes[32]; 00007 00008 native function Update( int X, int Y, int Width, int Height, vector CamLocation, rotator CamRotation, float ViewFOV, 00009 optional color FilterColor, optional float HighLight, optional Material FilterTexture ); 00010 00011 native function AllocRect( int Width, int Height, out int X, out int Y ); 00012 native function FreeRect( int X, int Y, int Width, int Height ); 00013 00014 // 00015 // Default properties 00016 // 00017 00018 defaultproperties 00019 { 00020 Format=TEXF_RGBA8 00021 UClampMode=TC_Clamp 00022 VClampMode=TC_Clamp 00023 UBits=7 00024 VBits=7 00025 USize=256 00026 VSize=256 00027 UClamp=256 00028 VClamp=256 00029 }