Engine
Class RenderTargetMaterial

source: C:\XIII\Engine\Classes\RenderTargetMaterial.uc
Core.Object
   |
   +--Engine.Material
      |
      +--Engine.RenderedMaterial
         |
         +--Engine.BitmapMaterial
            |
            +--Engine.RenderTargetMaterial
Direct Known Subclasses:None

class RenderTargetMaterial
extends Engine.BitmapMaterial


Variables
 int RenderTarget
 int TexRes[32]


Function Summary
 void AllocRect(int Width, int Height, out int, out int)
 void FreeRect(int X, int Y, int Width, int Height)
 void Update(int X, int Y, int Width, int Height, vector CamLocation, rotator CamRotation, float ViewFOV, optional color, optional float, optional Material)



Source Code


00001	class RenderTargetMaterial extends BitmapMaterial
00002		native
00003		noexport;
00004	
00005	var int		RenderTarget;
00006	var int     TexRes[32];
00007	
00008	native function Update( int X, int Y, int Width, int Height, vector CamLocation, rotator CamRotation, float ViewFOV,
00009	                        optional color FilterColor, optional float HighLight, optional Material FilterTexture );
00010	
00011	native function AllocRect( int Width, int Height, out int X, out int Y );
00012	native function FreeRect( int X, int Y, int Width, int Height );
00013	
00014	//
00015	//	Default properties
00016	//
00017	
00018	defaultproperties
00019	{
00020	     Format=TEXF_RGBA8
00021	     UClampMode=TC_Clamp
00022	     VClampMode=TC_Clamp
00023	     UBits=7
00024	     VBits=7
00025	     USize=256
00026	     VSize=256
00027	     UClamp=256
00028	     VClamp=256
00029	}

End Source Code