Engine
Class SavedMove

source: C:\XIII\Engine\Classes\SavedMove.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.SavedMove
Direct Known Subclasses:None

class SavedMove
extends Engine.Info

//============================================================================= // SavedMove is used during network play to buffer recent client moves, // for use when the server modifies the clients actual position, etc. // This is a built-in Unreal class and it shouldn't be modified. // CHANGENOTE: All Changes in this class are related to the Weapon code update. //=============================================================================
Variables
 float Delta
           Distance moved.
 EDoubleClickDir DoubleClickMove
           Double click info.
 SavedMove NextMove
           Next move in linked list.
 float TimeStamp
           Time of this move.
 bool bDuck
           Distance moved.
 bool bPressedJump
           Distance moved.
 bool bRun
           Distance moved.


Function Summary
 void Clear()
 void SetMoveFor(PlayerController P, float DeltaTime, vector NewAccel, EDoubleClickDir InDoubleClick)



Source Code


00001	//=============================================================================
00002	// SavedMove is used during network play to buffer recent client moves,
00003	// for use when the server modifies the clients actual position, etc.
00004	// This is a built-in Unreal class and it shouldn't be modified.
00005	// CHANGENOTE: All Changes in this class are related to the Weapon code update.
00006	//=============================================================================
00007	class SavedMove extends Info;
00008	
00009	// also stores info in Acceleration attribute
00010	var SavedMove NextMove;		// Next move in linked list.
00011	var float TimeStamp;		// Time of this move.
00012	var float Delta;			// Distance moved.
00013	var bool	bRun;
00014	var bool	bDuck;
00015	var bool	bPressedJump;
00016	var EDoubleClickDir DoubleClickMove;	// Double click info.
00017	
00018	final function Clear()
00019	{
00020		TimeStamp = 0;
00021		Delta = 0;
00022		DoubleClickMove = DCLICK_None;
00023		Acceleration = vect(0,0,0);
00024		bRun = false;
00025		bDuck = false;
00026		bPressedJump = false;
00027	}
00028	
00029	final function SetMoveFor(PlayerController P, float DeltaTime, vector NewAccel, EDoubleClickDir InDoubleClick)
00030	{
00031		if ( VSize(NewAccel) > 3072 )
00032			NewAccel = 3072 * Normal(NewAccel);
00033		if ( Delta > 0 )
00034			Acceleration = (DeltaTime * NewAccel + Delta * Acceleration)/(Delta + DeltaTime);
00035		else
00036			Acceleration = NewAccel;
00037		Delta += DeltaTime;
00038		
00039		if ( DoubleClickMove == eDoubleClickDir.DCLICK_None )
00040			DoubleClickMove = InDoubleClick;
00041		bRun = (P.bRun > 0);
00042		bDuck = (P.bDuck > 0);
00043		bPressedJump = P.bPressedJump || bPressedJump;
00044		TimeStamp = Level.TimeSeconds;
00045	}
00046	
00047	defaultproperties
00048	{
00049	}

End Source Code