Engine
Class Scout

source: C:\XIII\Engine\Classes\Scout.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Engine.Scout
Direct Known Subclasses:None

class Scout
extends Engine.Pawn

//============================================================================= // Scout used for path generation. //=============================================================================
Variables
 float MaxLandingVelocity


Function Summary
 void PreBeginPlay()



Source Code


00001	//=============================================================================
00002	// Scout used for path generation.
00003	//=============================================================================
00004	class Scout extends Pawn
00005		native;
00006	
00007	var const float MaxLandingVelocity;
00008	
00009	function PreBeginPlay()
00010	{
00011		Destroy(); //scouts shouldn't exist during play
00012	}
00013	
00014	defaultproperties
00015	{
00016	     AccelRate=1.000000
00017	     bCollideActors=False
00018	     bCollideWorld=False
00019	     bBlockActors=False
00020	     bBlockPlayers=False
00021	     bProjTarget=False
00022	     CollisionRadius=52.000000
00023	     bPathColliding=True
00024	}

End Source Code