Core.Object | +--Engine.Actor | +--Engine.Pawn | +--Engine.Scout
float
MaxLandingVelocity
void
PreBeginPlay()
00001 //============================================================================= 00002 // Scout used for path generation. 00003 //============================================================================= 00004 class Scout extends Pawn 00005 native; 00006 00007 var const float MaxLandingVelocity; 00008 00009 function PreBeginPlay() 00010 { 00011 Destroy(); //scouts shouldn't exist during play 00012 } 00013 00014 defaultproperties 00015 { 00016 AccelRate=1.000000 00017 bCollideActors=False 00018 bCollideWorld=False 00019 bBlockActors=False 00020 bBlockPlayers=False 00021 bProjTarget=False 00022 CollisionRadius=52.000000 00023 bPathColliding=True 00024 }