Core.Object | +--Engine.Material | +--Engine.RenderedMaterial | +--Engine.BitmapMaterial | +--Engine.ShadowBitmapMaterial
vector
LightDirection
Actor
ShadowActor
int
ShadowIntensity
ShadowTarget
00001 class ShadowBitmapMaterial extends BitmapMaterial 00002 native 00003 noexport; 00004 00005 var int ShadowTarget; 00006 var Actor ShadowActor; 00007 var vector LightDirection; 00008 var int ShadowIntensity; // 0=invisible 255=black 00009 00010 // 00011 // Default properties 00012 // 00013 00014 defaultproperties 00015 { 00016 Format=TEXF_RGBA8 00017 UClampMode=TC_Clamp 00018 VClampMode=TC_Clamp 00019 UBits=7 00020 VBits=7 00021 USize=128 00022 VSize=128 00023 UClamp=128 00024 VClamp=128 00025 }