Core.Object | +--Engine.ParticleEmitter | +--Engine.SpriteEmitter
vector
ProjectionNormal
RealProjectionNormal
EParticleDirectionUsage
UseDirectionAs
00001 //============================================================================= 00002 // Emitter: An Unreal Sprite Particle Emitter. 00003 //============================================================================= 00004 class SpriteEmitter extends ParticleEmitter 00005 native; 00006 00007 00008 enum EParticleDirectionUsage 00009 { 00010 PTDU_View, 00011 PTDU_MoveAndViewUp, 00012 PTDU_MoveAndViewRight, 00013 PTDU_MoveAndViewForward, 00014 PTDU_Normal, 00015 PTDU_ViewAndNormalUp, 00016 PTDU_ViewAndNormalRight, 00017 PTDU_MoveAndNormalUp, 00018 PTDU_MoveAndNormalRight 00019 }; 00020 00021 00022 var (Sprite) EParticleDirectionUsage UseDirectionAs; 00023 var (Sprite) vector ProjectionNormal; 00024 00025 var transient vector RealProjectionNormal; 00026 00027 defaultproperties 00028 { 00029 ProjectionNormal=(Z=1.000000) 00030 }