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Function Summary |
void |
BatchLocal() |
void |
BeginPlay()
// Object
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void |
BrowseRelativeLocalURL(string URL) |
void |
Destroyed() |
void |
ExecuteLocalLogBatcher()
// Batching
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void |
ExecuteSilentLogBatcher() |
void |
ExecuteWorldLogBatcher() |
void |
FlushLog() |
void |
GenerateLogs(bool bLogLocal, bool bLogWorld) |
string |
GetAbsoluteTime()
// Return absolute time.
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string |
GetGMTRef()
// Time
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string |
GetMapFileName() |
void |
GetPlayerChecksum(PlayerController P, out string) |
string |
GetShortAbsoluteTime()
// A less verbose version...
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string |
GetTimeStamp()
// Return a timestamp relative to last absolute time.
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void |
InitialCheck(GameInfo Game)
// Special
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void |
LogEventString(string EventString) |
void |
LogGameEnd(string Reason) |
void |
LogGameStart() |
void |
LogItemActivate(Inventory Item, Pawn Other) |
void |
LogItemDeactivate(Inventory Item, Pawn Other) |
void |
LogMapParameters() |
void |
LogMutator(Mutator M) |
void |
LogNameChange(Controller Other) |
void |
LogPickup(Pickup Item, Pawn Other) |
void |
LogPings() |
void |
LogPlayerConnect(Controller Player, optional string) |
void |
LogPlayerDisconnect(Controller Player) |
void |
LogPlayerInfo(Controller Player) |
void |
LogServerInfo() |
void |
LogSpecialEvent(string EventType, optional coerce, optional coerce, optional coerce, optional coerce) |
void |
LogStandardInfo()
// Standard Log Entries
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void |
LogTeamChange(Controller Other) |
void |
LogTypingEvent(bool bTyping, Controller Other) |
void |
LogWorldEventString(string EventString) |
void |
StartLog()
// Logging
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void |
StopLog() |
void |
Tick(float Delta)
// Track relative timestamps.
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void |
Timer() |