Engine
Class StaticMeshActor

source: C:\XIII\Engine\Classes\StaticMeshActor.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.StaticMeshActor
Direct Known Subclasses:None

class StaticMeshActor
extends Engine.Actor

//============================================================================= // StaticMeshActor. // An actor that is drawn using a static mesh(a mesh that never changes, and // can be cached in video memory, resulting in a speed boost). //=============================================================================

Source Code


00001	//=============================================================================
00002	// StaticMeshActor.
00003	// An actor that is drawn using a static mesh(a mesh that never changes, and
00004	// can be cached in video memory, resulting in a speed boost).
00005	//=============================================================================
00006	
00007	class StaticMeshActor extends Actor
00008		native
00009		placeable;
00010	
00011	defaultproperties
00012	{
00013	     bStatic=True
00014	     bWorldGeometry=True
00015	     bAcceptsProjectors=True
00016	     bInteractive=False
00017	     bShadowCast=True
00018	     bCollideActors=True
00019	     bBlockActors=True
00020	     bBlockPlayers=True
00021	     DrawType=DT_StaticMesh
00022	     CollisionRadius=1.000000
00023	     CollisionHeight=1.000000
00024	     bEdShouldSnap=True
00025	}

End Source Code