Engine
Class VoicePack

source: C:\XIII\Engine\Classes\VoicePack.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.VoicePack
Direct Known Subclasses:None

class VoicePack
extends Engine.Info

//============================================================================= // VoicePack. //=============================================================================

Function Summary
 void ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)
     
/* 
ClientInitialize() sets up playing the appropriate voice segment, and returns a string
 representation of the message
*/
 void PlayerSpeech(int Type, int Index, int Callsign)



Source Code


00001	//=============================================================================
00002	// VoicePack.
00003	//=============================================================================
00004	class VoicePack extends Info
00005		abstract;
00006		
00007	/* 
00008	ClientInitialize() sets up playing the appropriate voice segment, and returns a string
00009	 representation of the message
00010	*/
00011	function ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex);
00012	function PlayerSpeech(int Type, int Index, int Callsign);
00013		
00014	
00015	defaultproperties
00016	{
00017	     RemoteRole=ROLE_None
00018	     LifeSpan=10.000000
00019	}

End Source Code