Engine
Class XboxLiveManager

source: C:\XIII\Engine\Classes\XboxLiveManager.uc
Core.Object
   |
   +--Engine.XboxLiveManager
Direct Known Subclasses:None

class XboxLiveManager
extends Core.Object

// This class is the front-end to access the xboxlive capabilities buried inside the engine.
Variables
 string Alias
           the name of the player
 string AltIPAddress
           Its Alternate IP address
 string AltIPAddress
           Its Alternate IP address
 int CurrentNbPlayers
           The current nb of players in the game
 int CurrentNbSpectators
           The current nb of spectators in the game
 int GameServerId
           The Id of the game server
 string IPAddress
           Its IP address
 string IPAddress
           Its IP address
 int IsSpectator
           is he a spectator ?
 int MaxNbPlayers
           The max number of players allowed in
 int MaxNbSpectators
           The max number of spectators allowed in
 string Name
           Its name
 string errorMessages[132]
           XBLE_COUNT messages
 bool isOnline
 BYTE onlineStatus
 int onlineStatusFlags
 BYTE voiceStatus


Function Summary
 bool AcceptFriendRequest(string friendName)
 bool AcceptGameInvite(string friendName)
 bool AddPlayerToMuteList(int index)
 bool AddPlayerToMuteListByName(string name)
 void AllGameServer(out MMGameServer)
     
//========================  ========================
native(460) static final iterator 
 void AllPlayerConnectedToMyGameServer(out MMPlayer)
     
;

native(447) static final iterator 
 bool BlockFriendRequest(string friendName)
 bool BootToDownloadManager()
 bool BootToUpdateXBE()
 bool CachePlayerList()
     
// Ingame player list (currently playing players)
 bool CancelFriendRequest(string friendName)
 string ConvertString(string org)
 void CreatePlayerAccount(string _Alias, string _Password, string _FirstName, string _LastName, string _Email, string _Country)
     
// create a user account on Game Service network (before login)
native(475) static final 
 bool DeclineFriendRequest(string friendName)
 bool DeclineGameInvite(string friendName)
 bool EnumerateFriends(bool start)
 bool ErrorLoggingIn(string user)
     
// Returns true if there was an error logging in (resets it also)
 bool FriendFindIsFinished()
 bool FriendFindSession(string friendName)
 bool FriendIsInSameGame(string friendName)
 bool FriendIsInSameSession(string friendName)
 string FriendJoinGetURL()
 bool FriendJoinIsFinished()
 bool FriendJoinSession()
 string GetAccountName(int index)
     
// Get the name of a specified Xbox Live account
 FRIEND_PACKET GetActiveFriend()
 string GetActiveFriendName()
 string GetActiveFriendTitle()
 string GetActivePlayer()
 string GetCurrentUser()
     
// Get the current user (doesn't have to be logged in however)
 string GetErrorString(int msg)
     
// Get a descriptive error string from specified error
 string GetFirstMap(eGameType gameType)
     
// Maphandling
 FRIEND_PACKET GetFriend(string friendName)
 FRIEND_PACKET GetFriendAtIndex(int index)
     
// FRIENDS SYSTEM
 string GetFriendGameName(string friendName)
 string GetFriendInviterAfterBoot()
 string GetFriendNameAtIndex(int index)
 string GetFriendTitleAtIndex(int index)
 string GetGameTypeString(eGameType gameType)
 string GetGamerTag(string IP)
     
// Get the username from the user with specified IP
 int GetLadderSize()
 int GetLastError()
     
// Get the last error (XBL_MESSAGE)
 LevelInfo GetLevelInfo()
 int GetMyLadderRank()
 bool GetMyLadderStats()
     
//ladder things
 string GetNextMap(eGameType gameType)
 string GetNiceName(string Map)
 int GetNumberOfAccounts()
     
// Get number of Xbox Live accounts on the system
 int GetNumberOfFriends()
 int GetNumberOfPlayers()
 bool GetOnlineStatus()
 string GetPlayerName(int index)
 string GetRandomMap(eGameType gameType)
 int GetRecommendedPlayers(string Map)
 int GetSearchFriendlyFire()
 eGameType GetSearchGameType()
 eLanguage GetSearchLanguage()
 string GetSearchMap()
 int GetSetting(int id)
 eGameType GetStatisticsType()
 string GetUserInvitedAfterBoot()
 eVoiceMask GetVoiceMask()
 bool GetVoiceMaskEnabled()
 float GetVoiceMaskPitchScale()
 float GetVoiceMaskRoboticValue()
 float GetVoiceMaskSpecEnergyWeight()
 float GetVoiceMaskWhisperValue()
 bool GetVoiceStatus()
 bool GetVoiceThroughSpeakers()
 bool HasFriendRequest()
 bool HasInvite()
 bool HasPasscode(string user)
     
// Returns true if the specified user has a passcode
 bool HasPlayerVoice(int index)
 bool HasUserVoice(string user)
     
// Has specified user voice?
 void IFinishMatch()
     
;
native(451) static final 
 void IStartMatch()
     
//========================  ========================
native(452) static final 
 bool InternalKick(string playerName)
 bool IsAccountListUpdated()
     
// Is the account list updated since last check? (sets the update flag to false also)
 bool IsFriend(string playerName)
 bool IsFriendsListChanged()
 bool IsGameServerAdditionalInfoArrived(out int, out string)
     
;
native(456) static final 
 bool IsGameServerListComplete(out int)
     
;
native(463) static final 
 bool IsGameServerRefreshed(out int)
     
;
native(458) static final 
 bool IsGetMyLadderStatsDone()
 bool IsHost()
 bool IsInSameSession(string friendName)
 bool IsIngame()
     
// returns true if we are inside of a game (maybe without network)
 bool IsJoinGameServerAcknowledged(out int, out string, out string, out int)
     
;
native(454) static final 
 bool IsJoiningAfterBoot()
     
// Functions to join a game after rebooting (joining from other xbox game)
 bool IsKicked()
 bool IsLadderGame()
 bool IsLoggedIn(string user)
     
// Returns true if/when the login is successful
 bool IsLoggedInTwice()
     
// Check if someone logged in using this account (should autologout)
 bool IsMatchFinishedAcknowledged(out int)
     
;
native(441) static final 
 bool IsMatchStartedByGameServer()
     
//========================  ========================
native(453) static final 
 bool IsMyGameServerRegistered(out int)
     
;
native(448) static final 
 bool IsMyGameServerUpdated(out int)
     
;
native(445) static final 
 bool IsMyStatsUpdateDone()
 bool IsNetCableIn()
     
// Check if the actual hardware network cable is connected to the xbox
 bool IsPlayerAccountCreated(out int)
     
;
native(474) static final 
 bool IsPlayerAccountModified(out int)
     
;
native(461) static final 
 bool IsPlayerInGame(int index)
 bool IsPlayerListUpdated()
 bool IsPlayerMuted(int index)
 bool IsPlayerNameInGame(string playerName)
 bool IsPlayerOnMuteList(int index)
 bool IsPlayerOnMuteListByName(string name)
 bool IsPlayerTalking(int index)
 bool IsPlaying()
     
// returns true if successfully joined / created a game
 bool IsServerDown()
 bool IsStartMatchAcknowledged(out int)
     
;
native(443) static final 
 bool IsUpdatingFriends()
 bool IsUserMuted(string user)
     
//native static final function bool          AddListener(string user);
//native static final function bool          RemoveListener(string user);
 void JoinGameServer(int _GameServerID, string _Password)
     
//========================  ========================
native(455) static final 
 string JoinGetURL()
 bool JoinIsFinished()
 bool JoinSession()
 bool Kick(string playerName)
 void LeaveGameServer()
     
//========================  ========================
native(450) static final 
 void Login(string _Alias, string _Password)
     
//======================== Login ========================
// Send a request to log a player in the match making system. The name (_Alias) and password (_Password) are required.

native(473) static final 
 void Logout()
     
;
native(472) static final 
 void MatchFinished()
     
;

native(442) static final 
 void ModifyPlayerAccount(string _Password, string _FirstName, string _LastName, string _Email, string _Country)
     
// Modify user account
native(462) static final 
 bool OptimatchCancelQuery()
 bool OptimatchGetCycleLevels(int index)
 int OptimatchGetFragLimit(int index)
 bool OptimatchGetFriendlyFire(int index)
 eGameType OptimatchGetGameType(int index)
 eLanguage OptimatchGetLanguage(int index)
 string OptimatchGetMapName(int index)
 eSkill OptimatchGetMaxSkill(int index)
 eSkill OptimatchGetMinSkill(int index)
 int OptimatchGetOpenPrivateSlots(int index)
 int OptimatchGetOpenPublicSlots(int index)
 string OptimatchGetOwner(int index)
 int OptimatchGetPlayerCount(int index)
 int OptimatchGetQoS(int index)
 int OptimatchGetResultCount()
 int OptimatchGetTimeLimit(int index)
 int OptimatchGetTotalPrivateSlots(int index)
 int OptimatchGetTotalPublicSlots(int index)
 string OptimatchGetURL()
 bool OptimatchIsProbing()
 bool OptimatchJoinIsFinished()
 bool OptimatchJoinSession(int index)
 bool OptimatchProbe()
 XBL_MESSAGES OptimatchProcessQuery()
 bool OptimatchStartQuery(eGameType gametype, string mapname, eLanguage language, int minplayers, int maxplayers, int friendlyFire, int cycleLevels, eSkill minskill, eSkill maxskill)
 bool QuickmatchCancelQuery()
 bool QuickmatchGetCycleLevels(int index)
 int QuickmatchGetFragLimit(int index)
 bool QuickmatchGetFriendlyFire(int index)
 eGameType QuickmatchGetGameType(int index)
 eLanguage QuickmatchGetLanguage(int index)
 string QuickmatchGetMapName(int index)
 eSkill QuickmatchGetMaxSkill(int index)
 eSkill QuickmatchGetMinSkill(int index)
 int QuickmatchGetOpenPrivateSlots(int index)
 int QuickmatchGetOpenPublicSlots(int index)
 string QuickmatchGetOwner(int index)
 int QuickmatchGetPlayerCount(int index)
 int QuickmatchGetQoS(int index)
 int QuickmatchGetResultCount()
 int QuickmatchGetTimeLimit(int index)
 int QuickmatchGetTotalPrivateSlots(int index)
 int QuickmatchGetTotalPublicSlots(int index)
 string QuickmatchGetURL()
 bool QuickmatchIsProbing()
 bool QuickmatchJoinIsFinished()
 bool QuickmatchJoinSession(int index)
 bool QuickmatchProbe()
 XBL_MESSAGES QuickmatchProcessQuery()
 bool QuickmatchStartQuery(eGameType gametype)
     
// Matchmaking
 string RebootToDashboard(int page)
     
// Reboot the xbox into the specified page of the dashboard (account management etc)
 void RefreshGameServer(int _GameServerID)
     
;


native(459) static final 
 void RegisterMyGameServer(string _Name, int _MaxPlayers, int _MaxSpectators, string _Password, string _Info, string _AdditionalInfo, int _Port, bool _IsDedicated)
     
;




native(449) static final 
 bool RemoveFriend(string friendName)
 bool RemovePlayerFromMuteList(int index)
 bool RemovePlayerFromMuteListByName(string name)
 void RequestGameServerAdditionalInfo(int _GameServerID)
     
//========================  ========================
native(457) static final 
 void RequestGameServerList()
     
//========================  ========================
native(471) static final 
 void ResetJoiningAfterBoot()
 bool ResetVoiceNet()
 bool RevokeGameInvite(string friendName)
 bool SendFeedback(string friendName, BYTE feedback)
 bool SendFriendRequest(string friendName)
 bool SendGameInvite(string friendName)
 bool SessionCreate()
 bool SessionDelete()
 bool SessionIsCreateFinished()
 bool SessionIsSubnetStarted()
 void SessionListen(bool listen)
 XBL_MESSAGES SessionProcess()
 void SessionReset()
 void SessionSetCycleLevels(bool cyclelevels)
 void SessionSetFragLimit(int fraglimit)
 void SessionSetFriendlyFire(bool friendlyfire)
 void SessionSetGameType(eGameType gametype)
 void SessionSetLanguage(eLanguage language)
 void SessionSetMapName(string mapname)
 void SessionSetMaxSkill(eSkill skill)
 void SessionSetMinSkill(eSkill skill)
 void SessionSetPrivateSlots(int count)
 void SessionSetPublicSlots(int count)
 void SessionSetReserved(int reserved)
 void SessionSetTimeLimit(int timelimit)
 bool SessionStartSubnet()
 bool SessionUpdate()
 bool SetActiveFriend(string friendName)
 bool SetActivePlayer(string playerName)
 void SetCurrentUser(string user)
     
// Set the current user (doesn't have to be logged in however)
 void SetLadderGame(bool ladder)
 bool SetListeners(string user, string hear1, string hear2, string hear3)
     
//native static final function bool          ClearListeners();
 void SetOnlineStatus(bool enabled)
 bool SetPlayerVoiceStatus(string playerName, bool mute)
 void SetSearchParams(eGameType gt, string map, int ff, eLanguage lang)
 void SetSetting(int id, int val)
 void SetShouldUpdateStats(bool set)
 void SetStatisticsType(eGameType gametype)
     
// Statistics
 bool SetUserState(string user, int flags)
     
// Set user state on xbox live (US_JOINABLE | US_ONLINE | US_PLAYING | US_VOICE)
 void SetVoiceMask(eVoiceMask mask)
 void SetVoiceMaskEnabled(bool enabled)
 void SetVoiceMaskPitchScale(float val)
 void SetVoiceMaskRoboticValue(float val)
 void SetVoiceMaskSpecEnergyWeight(float val)
 void SetVoiceMaskWhisperValue(float val)
 void SetVoiceStatus(bool enabled)
 void SetVoiceThroughSpeakers(bool enabled)
     
// Xbox Live Online Settings Options
 bool ShouldRenderInvite()
 void ShutdownAndCleanup()
     
// Shutdown all live services and clean up
 bool StartLogin(string user)
     
// Start a login request
 void StartMatch()
     
;

native(444) static final 
 void StatsCancelRequestFriends()
 void StatsCancelRequestOverall()
 void StatsCancelRequestUser()
 void StatsCancelReset()
 int StatsGetActiveUserRank()
 int StatsGetFriendsResultCount()
     
//same as above, except it's for friends
 int StatsGetFriendsResultDeaths(int index)
 int StatsGetFriendsResultFlagsCap(int index)
 int StatsGetFriendsResultFlagsRet(int index)
 int StatsGetFriendsResultGames(int index)
 int StatsGetFriendsResultGamesWon(int index)
 int StatsGetFriendsResultKills(int index)
 int StatsGetFriendsResultMinutes(int index)
 string StatsGetFriendsResultName(int index)
 int StatsGetFriendsResultPosition(int index)
 int StatsGetFriendsResultSuicides(int index)
 int StatsGetLeaderboardSize()
 int StatsGetResultCount()
 int StatsGetResultDeaths(int index)
 int StatsGetResultFlagsCap(int index)
 int StatsGetResultFlagsRet(int index)
 int StatsGetResultGames(int index)
 int StatsGetResultGamesWon(int index)
 int StatsGetResultKills(int index)
 int StatsGetResultMinutes(int index)
 string StatsGetResultName(int index)
 int StatsGetResultPosition(int index)
 int StatsGetResultSuicides(int index)
 bool StatsIsRankReady(int rank)
 bool StatsPumpRequestFriends()
 bool StatsPumpRequestOverall()
 bool StatsPumpRequestUser()
 bool StatsPumpReset()
 bool StatsRequestFriends(int page, int playersPerPage)
 bool StatsRequestOverall(int page, int playersPerPage)
 bool StatsRequestUser(int page, int playersPerPage)
 bool StatsReset()
 bool StatsSetRequestedRank(int rank)
 bool StatsStopCachingLeaderboard()
 int StatsUpdateMyStats(int kills, int deaths, int suicides, int minutes, int games, int gameswon, int flagscapt, int flagsret)
 string UnconvertString(string con)
 bool UpdateFriends()
 void UpdateMyGameServer(int _MaxPlayers, int _MaxSpectators, string _Password, string _Info, string _AdditionalInfo, int _Port)
     
;

native(446) static final 
 bool UpdatePlayersTalking()
 void UpdateServerListeners()
 bool VerifyIPLoggedIn(string gamertag, string IP)
     
// Verify that a specified IP number joined the VoiceNet
 bool WasMyStatsUpdateSuccessful()



Source Code


00001	// This class is the front-end to access the xboxlive capabilities buried inside the engine.
00002	
00003	class XboxLiveManager extends Object
00004		native
00005	    transient;
00006	
00007	
00008	struct FRIEND_PACKET
00009	{
00010	  //var string  name;
00011	  var int     onlineStatusFlags;
00012	  var BYTE    onlineStatus;
00013	  var BYTE    voiceStatus;
00014	  var bool    isOnline;
00015	};
00016	
00017	enum eVoiceMask
00018	{
00019	  //VOICE_Normal,
00020	  VOICE_Anonymous,
00021	  VOICE_WalkieTalkie,
00022	  VOICE_RobotAngel,
00023	  VOICE_Boogieman,
00024	  VOICE_RobotLord1,
00025	  VOICE_RobotLord2,
00026	  VOICE_WhisperingDonald,
00027	  VOICE_GenderBender,
00028	  VOICE_RobotChild1,
00029	  VOICE_RobotChild2,
00030	  VOICE_WhisperChild,
00031	  VOICE_NoHomers,
00032	  VOICE_Android,
00033	  VOICE_Robot,
00034	  VOICE_Custom,
00035	};
00036	
00037	enum dashboardPage
00038	{
00039	  DASHBOARD_ACCOUNT_CREATION,
00040	  DASHBOARD_ACCOUNT_MANAGEMENT,
00041	  DASHBOARD_NETWORK_CONFIG,
00042	  DASHBOARD_MESSAGES,
00043	};
00044	
00045	enum eGameType
00046	{
00047	  GT_DM,
00048	  GT_TeamDM,
00049	  GT_CTF,
00050	  GT_Sabotage,
00051	  GT_Duel,
00052	  GT_Ladder,
00053	  GT_Invalid,
00054	};
00055	
00056	enum eLanguage
00057	{
00058	  LANG_All,
00059	  LANG_EnglishOnly,
00060	  LANG_FrenchOnly,
00061	  LANG_GermanOnly,
00062	  LANG_SpanishOnly,
00063	  LANG_SwedishOnly,
00064	  LANG_DutchOnly,
00065	  LANG_ItalianOnly,
00066	  LANG_Invalid,
00067	};
00068	
00069	enum eSkill
00070	{
00071	  SKILL_All,
00072	  SKILL_Beginner,
00073	  SKILL_BelowAverage,
00074	  SKILL_Average,
00075	  SKILL_AboveAverage,
00076	  SKILL_Skilled,
00077	  SKILL_Pro,
00078	  SKILL_Elite,
00079	};
00080	
00081	enum ePasscodeSymbol
00082	{
00083	  PS_DPAD_UP,
00084	  PS_DPAD_DOWN,
00085	  PS_DPAD_LEFT,
00086	  PS_DPAD_RIGHT,
00087	  PS_GAMEPAD_X,
00088	  PS_GAMEPAD_Y,
00089	  PS_GAMEPAD_LEFT_TRIGGER,
00090	  PS_GAMEPAD_RIGHT_TRIGGER,
00091	};
00092	
00093	enum XBL_MESSAGES
00094	{
00095		XBLE_NONE,
00096		XBLE_UNEXPECTED,
00097		//general messages
00098		XBLE_OVERFLOW,
00099		XBLE_NO_SESSION,
00100		XBLE_USER_NOT_LOGGED_ON,
00101		XBLE_NO_GUEST_ACCESS,
00102		XBLE_NOT_INITIALIZED,
00103		XBLE_NO_USER,
00104		XBLE_INTERNAL_ERROR,
00105		XBLE_OUT_OF_MEMORY,
00106		XBLE_TASK_BUSY,
00107		XBLE_SERVER_ERROR,
00108		XBLE_IO_ERROR,
00109		XBLE_BAD_CONTENT_TYPE,
00110		XBLE_USER_NOT_PRESENT,
00111		XBLE_PROTOCOL_MISMATCH,
00112		XBLE_INVALID_SERVICE_ID,
00113		XBLE_INVALID_REQUEST,
00114		//logon messages
00115		XBLE_LOGON_NO_NETWORK_CONNECTION,
00116		XBLE_LOGON_CANNOT_ACCESS_SERVICE,
00117		XBLE_LOGON_UPDATE_REQUIRED,
00118		XBLE_LOGON_SERVERS_TOO_BUSY,
00119		XBLE_LOGON_CONNECTION_LOST,
00120		XBLE_LOGON_KICKED_BY_DUPLICATE_LOGON,
00121		XBLE_LOGON_INVALID_USER,
00122		XBLE_SILENT_LOGON_DISABLED,
00123		XBLE_SILENT_LOGON_NO_ACCOUNTS,
00124		XBLE_SILENT_LOGON_PASSCODE_REQUIRED,
00125		XBLE_LOGON_SERVICE_NOT_REQUESTED,
00126		XBLE_LOGON_SERVICE_NOT_AUTHORIZED,
00127		XBLE_LOGON_SERVICE_TEMPORARILY_UNAVAILABLE,
00128		XBLE_LOGON_USER_HAS_MESSAGE,
00129		XBLE_LOGON_USER_ACCOUNT_REQUIRES_MANAGEMENT,
00130		XBLE_LOGON_MU_NOT_MOUNTED,
00131		XBLE_LOGON_MU_IO_ERROR,
00132	  XBLE_LOGON_CHANGE_USER_FAILED,
00133		XBLE_LOGON_NOT_LOGGED_ON,
00134		//notification messages
00135		XBLE_NOTIFICATION_BAD_CONTENT_TYPE,
00136		XBLE_NOTIFICATION_INVALID_MESSAGE_TYPE,
00137		XBLE_NOTIFICATION_NO_ADDRESS,
00138		XBLE_NOTIFICATION_INVALID_PUID,
00139		XBLE_NOTIFICATION_NO_CONNECTION,
00140		XBLE_NOTIFICATION_SEND_FAILED,
00141		XBLE_NOTIFICATION_RECV_FAILED,
00142		XBLE_NOTIFICATION_MESSAGE_TRUNCATED,
00143		XBLE_NOTIFICATION_SERVER_BUSY,
00144		XBLE_NOTIFICATION_LIST_FULL,
00145		XBLE_NOTIFICATION_BLOCKED,
00146		XBLE_NOTIFICATION_FRIEND_PENDING,
00147		XBLE_NOTIFICATION_FLUSH_TICKETS,
00148		XBLE_NOTIFICATION_TOO_MANY_REQUESTS,
00149		XBLE_NOTIFICATION_USER_ALREADY_EXISTS,
00150		XBLE_NOTIFICATION_USER_NOT_FOUND,
00151		XBLE_NOTIFICATION_OTHER_LIST_FULL,
00152		XBLE_NOTIFICATION_SELF,
00153		XBLE_NOTIFICATION_SAME_TITLE,
00154		XBLE_NOTIFICATION_NO_TASK,
00155		//match messages
00156		XBLE_MATCH_INVALID_SESSION_ID,
00157		XBLE_MATCH_INVALID_TITLE_ID,
00158		XBLE_MATCH_INVALID_DATA_TYPE,
00159		XBLE_MATCH_REQUEST_TOO_SMALL,
00160		XBLE_MATCH_REQUEST_TRUNCATED,
00161		XBLE_MATCH_INVALID_SEARCH_REQ,
00162		XBLE_MATCH_INVALID_OFFSET,
00163		XBLE_MATCH_INVALID_ATTR_TYPE,
00164		XBLE_MATCH_INVALID_VERSION,
00165		XBLE_MATCH_OVERFLOW,
00166		XBLE_MATCH_INVALID_RESULT_COL,
00167		XBLE_MATCH_INVALID_STRING,
00168		XBLE_MATCH_STRING_TOO_LONG,
00169		XBLE_MATCH_BLOB_TOO_LONG,
00170		XBLE_MATCH_INVALID_ATTRIBUTE_ID,
00171		XBLE_MATCH_SESSION_ALREADY_EXISTS,
00172		XBLE_MATCH_CRITICAL_DB_ERR,
00173		XBLE_MATCH_NOT_ENOUGH_COLUMNS,
00174		XBLE_MATCH_PERMISSION_DENIED,
00175		XBLE_MATCH_INVALID_PART_SCHEME,
00176		XBLE_MATCH_INVALID_PARAM,
00177		XBLE_MATCH_DATA_TYPE_MISMATCH,
00178		XBLE_MATCH_SERVER_ERROR,
00179		XBLE_MATCH_NO_USERS,
00180		XBLE_MATCH_INVALID_BLOB,
00181		//offering messages
00182		XBLE_OFFERING_NEW_CONTENT,
00183		XBLE_OFFERING_NO_NEW_CONTENT,
00184		XBLE_OFFERING_BAD_REQUEST,
00185		XBLE_OFFERING_INVALID_USER,
00186		XBLE_OFFERING_INVALID_OFFER_ID,
00187		XBLE_OFFERING_INELIGIBLE_FOR_OFFER,
00188		XBLE_OFFERING_OFFER_EXPIRED,
00189		XBLE_OFFERING_SERVICE_UNREACHABLE,
00190		XBLE_OFFERING_PURCHASE_BLOCKED,
00191		XBLE_OFFERING_PURCHASE_DENIED,
00192		XBLE_OFFERING_BILLING_SERVER_ERROR,
00193		XBLE_OFFERING_OFFER_NOT_CANCELABLE,
00194		XBLE_OFFERING_NOTHING_TO_CANCEL,
00195		XBLE_OFFERING_ALREADY_OWN_MAX,
00196		XBLE_OFFERING_NO_CHARGE,
00197		XBLE_OFFERING_PERMISSION_DENIED,
00198		XBLE_OFFERING_NAME_TAKEN,
00199		//offering/billing messages
00200		XBLE_BILLING_AUTHORIZATION_FAILED,
00201		XBLE_BILLING_CREDIT_CARD_EXPIRED,
00202		XBLE_BILLING_NON_ACTIVE_ACCOUNT,
00203		XBLE_BILLING_INVALID_PAYMENT_INSTRUMENT_STATUS,
00204		//i have no idea messages
00205		XBLE_UODB_KEY_ALREADY_EXISTS,
00206		XBLE_MSGSVR_INVALID_REQUEST,
00207		XBLE_FEEDBACK_NULL_TARGET,
00208		XBLE_FEEDBACK_BAD_TYPE,
00209		XBLE_FEEDBACK_CANNOT_LOG,
00210		//stat messages
00211		XBLE_STAT_BAD_REQUEST,
00212		XBLE_STAT_INVALID_TITLE_OR_LEADERBOARD,
00213		XBLE_STAT_TOO_MANY_SPECS,
00214		XBLE_STAT_TOO_MANY_STATS,
00215		XBLE_STAT_USER_NOT_FOUND,
00216		XBLE_STAT_SET_FAILED_0,
00217		XBLE_STAT_PERMISSION_DENIED,
00218		XBLE_STAT_LEADERBOARD_WAS_RESET,
00219		XBLE_STAT_INVALID_ATTACHMENT,
00220		XBLE_STAT_CAN_UPLOAD_ATTACHMENT,
00221		//damned if I know
00222		XBLE_STORAGE_INVALID_REQUEST,
00223		XBLE_STORAGE_ACCESS_DENIED,
00224		XBLE_STORAGE_FILE_IS_TOO_BIG,
00225		XBLE_STORAGE_FILE_NOT_FOUND,
00226		XBLE_STORAGE_INVALID_ACCESS_TOKEN,
00227		XBLE_STORAGE_CANNOT_FIND_PATH,
00228		XBLE_STORAGE_FILE_IS_ELSEWHERE,
00229		XBLE_STORAGE_INVALID_STORAGE_PATH,
00230		XBLE_STORAGE_INVALID_FACILITY,
00231		XBLE_STORAGE_UNKNOWN_DOMAIN,
00232		XBLE_STORAGE_SYNC_TIME_SKEW,
00233		XBLE_STORAGE_SYNC_TIME_SKEW_LOCALTIME,
00234		XBLE_CUSTOM_YOU_HAVE_NO_FRIENDS,
00235		XBLE_RUNNING,
00236		XBLE_COUNT
00237	};
00238	
00239	
00240	const US_JOINABLE = 1;
00241	const US_ONLINE   = 2;
00242	const US_PLAYING  = 4;
00243	const US_VOICE    = 8;
00244	
00245	
00246	
00247	
00248	const XONLINE_FRIENDSTATE_FLAG_NONE             = 0x00000000;
00249	const XONLINE_FRIENDSTATE_FLAG_ONLINE           = 0x00000001;
00250	const XONLINE_FRIENDSTATE_FLAG_PLAYING          = 0x00000002;
00251	const XONLINE_FRIENDSTATE_FLAG_VOICE            = 0x00000008;
00252	const XONLINE_FRIENDSTATE_FLAG_JOINABLE         = 0x00000010;
00253	const XONLINE_FRIENDSTATE_MASK_GUESTS           = 0x00000060;
00254	const XONLINE_FRIENDSTATE_FLAG_RESERVED0        = 0x00000080;
00255	const XONLINE_FRIENDSTATE_FLAG_SENTINVITE       = 0x04000000;
00256	const XONLINE_FRIENDSTATE_FLAG_RECEIVEDINVITE   = 0x08000000;
00257	const XONLINE_FRIENDSTATE_FLAG_INVITEACCEPTED   = 0x10000000;
00258	const XONLINE_FRIENDSTATE_FLAG_INVITEREJECTED   = 0x20000000;
00259	const XONLINE_FRIENDSTATE_FLAG_SENTREQUEST      = 0x40000000;
00260	const XONLINE_FRIENDSTATE_FLAG_RECEIVEDREQUEST  = 0x80000000;
00261	
00262	
00263	
00264	
00265	
00266	
00267	
00268	var const localized string errorMessages[132]; // XBLE_COUNT messages
00269	
00270	/*
00271	// a game server
00272	struct MMGameServer
00273	{
00274	    var int GameServerId;	    // The Id of the game server
00275	    var string Name;            // Its name
00276	    var string IPAddress;       // Its IP address
00277	    var string AltIPAddress;    // Its Alternate IP address
00278	    var int MaxNbPlayers;       // The max number of players allowed in
00279	    var int MaxNbSpectators;    // The max number of spectators allowed in
00280	    var int CurrentNbPlayers;   // The current nb of players in the game
00281	    var int CurrentNbSpectators;// The current nb of spectators in the game
00282	};
00283	
00284	
00285	struct MMPlayer
00286	{
00287	    var string Alias;           // the name of the player
00288	    var string IPAddress;       // Its IP address
00289	    var string AltIPAddress;    // Its alternate IP address
00290	    var int IsSpectator;        // is he a spectator ?
00291	};
00292	*/
00293	
00294	// Check if the actual hardware network cable is connected to the xbox
00295	native static final function bool IsNetCableIn();
00296	
00297	// Check if someone logged in using this account (should autologout)
00298	native static final function bool IsLoggedInTwice();
00299	
00300	// Get number of Xbox Live accounts on the system
00301	native static final function int GetNumberOfAccounts();
00302	// Get the name of a specified Xbox Live account
00303	native static final function string GetAccountName(int index);
00304	// Is the account list updated since last check? (sets the update flag to false also)
00305	native static final function bool IsAccountListUpdated();
00306	
00307	// Reboot the xbox into the specified page of the dashboard (account management etc)
00308	native static final function string RebootToDashboard(int page);
00309	
00310	// Returns true if the specified user has a passcode
00311	native static final function bool HasPasscode(string user);
00312	// Returns true if the passcode is the correct one for the specified user.
00313	native static final function bool IsPasscodeCorrect(string user, ePasscodeSymbol passcode[4]);
00314	
00315	// Start a login request
00316	native static final function bool StartLogin(string user);
00317	// Returns true if/when the login is successful
00318	native static final function bool IsLoggedIn(string user);
00319	// Returns true if there was an error logging in (resets it also)
00320	native static final function bool ErrorLoggingIn(string user);
00321	
00322	// returns true if successfully joined / created a game
00323	native static final function bool IsPlaying();
00324	
00325	// returns true if we are inside of a game (maybe without network)
00326	native static final function bool IsIngame();
00327	
00328	// Set the current user (doesn't have to be logged in however)
00329	native static final function SetCurrentUser(string user);
00330	// Get the current user (doesn't have to be logged in however)
00331	native static final function string GetCurrentUser();
00332	
00333	// Shutdown all live services and clean up
00334	native static final function ShutdownAndCleanup();
00335	
00336	// Set user state on xbox live (US_JOINABLE | US_ONLINE | US_PLAYING | US_VOICE)
00337	native static final function bool SetUserState(string user, int flags);
00338	
00339	// Get the last error (XBL_MESSAGE)
00340	native static final function int GetLastError();
00341	
00342	// Functions to join a game after rebooting (joining from other xbox game)
00343	native static final function bool IsJoiningAfterBoot();
00344	native static final function ResetJoiningAfterBoot();
00345	native static final function string GetFriendInviterAfterBoot();
00346	native static final function string GetUserInvitedAfterBoot();
00347	
00348	native static final function bool IsLadderGame();
00349	native static final function SetLadderGame(bool ladder);
00350	
00351	native static final function SetSearchParams(eGameType gt, string map, int ff, eLanguage lang);
00352	native static final function eGameType GetSearchGameType();
00353	native static final function string GetSearchMap();
00354	native static final function int GetSearchFriendlyFire();
00355	native static final function eLanguage GetSearchLanguage();
00356	
00357	
00358	
00359	// Get a descriptive error string from specified error
00360	final function string GetErrorString(int msg)
00361	{
00362	  return errorMessages[msg];
00363	}
00364	
00365	// Has specified user voice?
00366	native static final function bool          HasUserVoice(string user);
00367	
00368	// Verify that a specified IP number joined the VoiceNet
00369	native static final function bool          VerifyIPLoggedIn(string gamertag, string IP);
00370	
00371	// Get the username from the user with specified IP
00372	native static final function string        GetGamerTag(string IP);
00373	
00374	// Maphandling
00375	native static final function string        GetFirstMap(eGameType gameType);
00376	native static final function string        GetNextMap(eGameType gameType);
00377	native static final function string        GetRandomMap(eGameType gameType);
00378	native static final function string        GetNiceName(string Map);
00379	native static final function int           GetRecommendedPlayers(string Map);
00380	
00381	// Ingame player list (currently playing players)
00382	native static final function bool          CachePlayerList();
00383	native static final function bool          UpdatePlayersTalking();
00384	native static final function int           GetNumberOfPlayers();
00385	native static final function string        GetPlayerName(int index);
00386	native static final function bool          IsPlayerTalking(int index);
00387	native static final function bool          IsPlayerMuted(int index);
00388	native static final function bool          HasPlayerVoice(int index);
00389	native static final function bool          IsPlayerInGame(int index);
00390	
00391	native static final function bool          AddPlayerToMuteList(int index);
00392	native static final function bool          RemovePlayerFromMuteList(int index);
00393	native static final function bool          IsPlayerOnMuteList(int index);
00394	native static final function bool          AddPlayerToMuteListByName(string name);
00395	native static final function bool          RemovePlayerFromMuteListByName(string name);
00396	native static final function bool          IsPlayerOnMuteListByName(string name);
00397	
00398	
00399	// Xbox Live Online Settings Options
00400	native static final function               SetVoiceThroughSpeakers(bool enabled);
00401	native static final function bool          GetVoiceThroughSpeakers();
00402	native static final function               SetOnlineStatus(bool enabled);
00403	native static final function bool          GetOnlineStatus();
00404	native static final function               SetVoiceStatus(bool enabled);
00405	native static final function bool          GetVoiceStatus();
00406	native static final function               SetVoiceMask(eVoiceMask mask);
00407	native static final function eVoiceMask    GetVoiceMask();
00408	
00409	native static final function               SetVoiceMaskSpecEnergyWeight(float val);
00410	native static final function               SetVoiceMaskPitchScale(float val);
00411	native static final function               SetVoiceMaskWhisperValue(float val);
00412	native static final function               SetVoiceMaskRoboticValue(float val);
00413	native static final function float         GetVoiceMaskSpecEnergyWeight();
00414	native static final function float         GetVoiceMaskPitchScale();
00415	native static final function float         GetVoiceMaskWhisperValue();
00416	native static final function float         GetVoiceMaskRoboticValue();
00417	
00418	native static final function               SetVoiceMaskEnabled(bool enabled);
00419	native static final function bool          GetVoiceMaskEnabled();
00420	
00421	native static final function bool           IsServerDown();
00422	native static final function bool           IsKicked();
00423	
00424	// Statistics
00425	native static final function                SetStatisticsType(eGameType gametype);
00426	native static final function int            StatsGetLeaderboardSize();
00427	native static final function bool           StatsIsRankReady(int rank);
00428	native static final function int            StatsGetActiveUserRank();
00429	native static final function bool           StatsSetRequestedRank(int rank);
00430	native static final function bool           StatsStopCachingLeaderboard();
00431	
00432	native static final function eGameType      GetStatisticsType();
00433	
00434	native static final function bool           StatsReset();
00435	native static final function bool           StatsPumpReset();
00436	native static final function                StatsCancelReset();
00437	
00438	native static final function bool           StatsRequestOverall(int page, int playersPerPage);
00439	native static final function bool           StatsPumpRequestOverall();
00440	native static final function                StatsCancelRequestOverall();
00441	native static final function bool           StatsRequestFriends(int page, int playersPerPage);
00442	native static final function bool           StatsPumpRequestFriends();
00443	native static final function                StatsCancelRequestFriends();
00444	native static final function bool           StatsRequestUser(int page, int playersPerPage);
00445	native static final function bool           StatsPumpRequestUser();
00446	native static final function                StatsCancelRequestUser();
00447	
00448	native static final function int            StatsUpdateMyStats(int kills, int deaths, int suicides, int minutes, int games, int gameswon, int flagscapt, int flagsret);
00449	native static final function bool	    IsMyStatsUpdateDone();
00450	native static final function bool	    WasMyStatsUpdateSuccessful();
00451	
00452	native static final function int            StatsGetResultCount();
00453	native static final function int            StatsGetResultPosition(int index);
00454	native static final function string         StatsGetResultName(int index);
00455	native static final function int            StatsGetResultKills(int index);
00456	native static final function int            StatsGetResultDeaths(int index);
00457	native static final function int            StatsGetResultMinutes(int index);
00458	native static final function int            StatsGetResultGames(int index);
00459	native static final function int            StatsGetResultGamesWon(int index);
00460	native static final function int            StatsGetResultSuicides(int index);
00461	native static final function int            StatsGetResultFlagsRet(int index);
00462	native static final function int            StatsGetResultFlagsCap(int index);
00463	
00464	//same as above, except it's for friends
00465	native static final function int            StatsGetFriendsResultCount();
00466	native static final function int            StatsGetFriendsResultPosition(int index);
00467	native static final function string         StatsGetFriendsResultName(int index);
00468	native static final function int            StatsGetFriendsResultKills(int index);
00469	native static final function int            StatsGetFriendsResultDeaths(int index);
00470	native static final function int            StatsGetFriendsResultMinutes(int index);
00471	native static final function int            StatsGetFriendsResultGames(int index);
00472	native static final function int            StatsGetFriendsResultGamesWon(int index);
00473	native static final function int            StatsGetFriendsResultSuicides(int index);
00474	native static final function int            StatsGetFriendsResultFlagsRet(int index);
00475	native static final function int            StatsGetFriendsResultFlagsCap(int index);
00476	
00477	//ladder things
00478	native static final function bool	    GetMyLadderStats();
00479	native static final function bool	    IsGetMyLadderStatsDone();
00480	native static final function int            GetLadderSize();
00481	native static final function int            GetMyLadderRank();
00482	native static final function                SetShouldUpdateStats(bool set);
00483	
00484	
00485	// Matchmaking
00486	native static final function bool           QuickmatchStartQuery(eGameType gametype);
00487	native static final function XBL_MESSAGES   QuickmatchProcessQuery();
00488	native static final function bool           QuickmatchCancelQuery();
00489	native static final function int            QuickmatchGetResultCount();
00490	native static final function eGameType      QuickmatchGetGameType(int index);
00491	native static final function string         QuickmatchGetMapName(int index);
00492	native static final function string         QuickmatchGetOwner(int index);
00493	native static final function int            QuickmatchGetFragLimit(int index);
00494	native static final function int            QuickmatchGetTimeLimit(int index);
00495	native static final function eLanguage      QuickmatchGetLanguage(int index);
00496	native static final function eSkill         QuickmatchGetMinSkill(int index);
00497	native static final function eSkill         QuickmatchGetMaxSkill(int index);
00498	native static final function int            QuickmatchGetPlayerCount(int index);
00499	native static final function bool           QuickmatchGetFriendlyFire(int index);
00500	native static final function bool           QuickmatchGetCycleLevels(int index);
00501	native static final function int            QuickmatchGetTotalPublicSlots(int index);
00502	native static final function int            QuickmatchGetOpenPublicSlots(int index);
00503	native static final function int            QuickmatchGetTotalPrivateSlots(int index);
00504	native static final function int            QuickmatchGetOpenPrivateSlots(int index);
00505	native static final function bool           QuickmatchJoinSession(int index);
00506	native static final function bool           QuickmatchJoinIsFinished();
00507	native static final function string         QuickmatchGetURL();
00508	native static final function int            QuickmatchGetQoS(int index);
00509	native static final function bool           QuickmatchProbe();
00510	native static final function bool           QuickmatchIsProbing();
00511	
00512	
00513	native static final function bool           OptimatchStartQuery(eGameType gametype, string mapname, eLanguage language, int minplayers, int maxplayers, int friendlyFire, int cycleLevels, eSkill minskill, eSkill maxskill);
00514	native static final function XBL_MESSAGES   OptimatchProcessQuery();
00515	native static final function bool           OptimatchCancelQuery();
00516	native static final function int            OptimatchGetResultCount();
00517	native static final function eGameType      OptimatchGetGameType(int index);
00518	native static final function string         OptimatchGetMapName(int index);
00519	native static final function string         OptimatchGetOwner(int index);
00520	native static final function int            OptimatchGetFragLimit(int index);
00521	native static final function int            OptimatchGetTimeLimit(int index);
00522	native static final function eLanguage      OptimatchGetLanguage(int index);
00523	native static final function eSkill         OptimatchGetMinSkill(int index);
00524	native static final function eSkill         OptimatchGetMaxSkill(int index);
00525	native static final function int            OptimatchGetPlayerCount(int index);
00526	native static final function bool           OptimatchGetFriendlyFire(int index);
00527	native static final function bool           OptimatchGetCycleLevels(int index);
00528	native static final function int            OptimatchGetTotalPublicSlots(int index);
00529	native static final function int            OptimatchGetOpenPublicSlots(int index);
00530	native static final function int            OptimatchGetTotalPrivateSlots(int index);
00531	native static final function int            OptimatchGetOpenPrivateSlots(int index);
00532	native static final function bool           OptimatchJoinSession(int index);
00533	native static final function bool           OptimatchJoinIsFinished();
00534	native static final function string         OptimatchGetURL();
00535	native static final function int            OptimatchGetQoS(int index);
00536	native static final function bool           OptimatchProbe();
00537	native static final function bool           OptimatchIsProbing();
00538	
00539	native static final function string         ConvertString(string org);
00540	native static final function string         UnconvertString(string con);
00541	
00542	native static final function bool           JoinSession();
00543	native static final function bool           JoinIsFinished();
00544	native static final function string         JoinGetURL();
00545	
00546	native static final function bool           FriendIsInSameGame(string friendName);
00547	native static final function bool           FriendIsInSameSession(string friendName);
00548	native static final function bool           FriendFindSession(string friendName);
00549	native static final function bool           FriendFindIsFinished();
00550	native static final function bool           FriendJoinSession();
00551	native static final function bool           FriendJoinIsFinished();
00552	native static final function string         FriendJoinGetURL();
00553	
00554	native static final function bool           SessionCreate();
00555	native static final function bool           SessionIsCreateFinished();
00556	native static final function bool           SessionStartSubnet();
00557	native static final function bool           SessionIsSubnetStarted();
00558	native static final function bool           SessionUpdate();
00559	native static final function XBL_MESSAGES   SessionProcess();
00560	native static final function bool           SessionDelete();
00561	native static final function                SessionReset();
00562	native static final function                SessionListen(bool listen);
00563	native static final function                SessionSetGameType(eGameType gametype);
00564	native static final function                SessionSetMapName(string mapname);
00565	native static final function                SessionSetLanguage(eLanguage language);
00566	native static final function                SessionSetFragLimit(int fraglimit);
00567	native static final function                SessionSetTimeLimit(int timelimit);
00568	native static final function                SessionSetPublicSlots(int count);
00569	native static final function                SessionSetPrivateSlots(int count);
00570	native static final function                SessionSetReserved(int reserved);
00571	native static final function                SessionSetFriendlyFire(bool friendlyfire);
00572	native static final function                SessionSetCycleLevels(bool cyclelevels);
00573	native static final function                SessionSetMinSkill(eSkill skill);
00574	native static final function                SessionSetMaxSkill(eSkill skill);
00575	
00576	
00577	static final function string GetGameTypeString(eGameType gameType)
00578	{
00579	  switch(gameType)
00580	  {
00581	    case GT_DM:
00582	      return "XIIIMP.XIIIMPGameInfo";
00583	    case GT_TeamDM:
00584	      return "XIIIMP.XIIIMPTeamGameInfo";
00585	    case GT_CTF:
00586	      return "XIIIMP.XIIIMPCTFGameInfo";
00587	    case GT_Sabotage:
00588	      return "XIIIMP.XIIIMPBombGame";
00589	    case GT_Duel:
00590	      return "XIIIMP.XIIIRocketArena";
00591	    case GT_Ladder:
00592	      return "XIIIMP.XIIIMPGameInfo";
00593	    case GT_Invalid:
00594	      return "";
00595	  }
00596	}
00597	
00598	// FRIENDS SYSTEM
00599	
00600	native static final function FRIEND_PACKET GetFriendAtIndex(int index);
00601	native static final function string        GetFriendNameAtIndex(int index);
00602	native static final function string        GetFriendTitleAtIndex(int index);
00603	native static final function FRIEND_PACKET GetFriend(string friendName);
00604	native static final function int           GetNumberOfFriends();
00605	
00606	native static final function bool          UpdateFriends();
00607	native static final function bool          IsFriendsListChanged();
00608	
00609	
00610	native static final function bool          SetActiveFriend(string friendName);
00611	native static final function FRIEND_PACKET GetActiveFriend();
00612	native static final function string        GetActiveFriendName();
00613	native static final function string        GetActiveFriendTitle();
00614	
00615	native static final function bool          RemoveFriend(string friendName);
00616	native static final function string        GetFriendGameName(string friendName);
00617	native static final function bool          AcceptFriendRequest(string friendName);
00618	native static final function bool          DeclineFriendRequest(string friendName);
00619	native static final function bool          CancelFriendRequest(string friendName);
00620	native static final function bool          BlockFriendRequest(string friendName);
00621	native static final function bool          SendFriendRequest(string friendName);
00622	native static final function bool          SendGameInvite(string friendName);
00623	native static final function bool          AcceptGameInvite(string friendName);
00624	native static final function bool          DeclineGameInvite(string friendName);
00625	native static final function bool          RevokeGameInvite(string friendName);
00626	native static final function bool          IsUpdatingFriends();
00627	native static final function bool          IsInSameSession(string friendName);
00628	
00629	
00630	native static final function bool          SendFeedback(string friendName, BYTE feedback);
00631	
00632	native static final function bool          SetActivePlayer(string playerName);
00633	native static final function string        GetActivePlayer();
00634	native static final function bool          IsFriend(string playerName);
00635	native static final function bool          IsPlayerListUpdated();
00636	
00637	native static final function bool          IsHost();
00638	native static final function bool          InternalKick(string playerName);
00639	native static final function bool          SetPlayerVoiceStatus(string playerName, bool mute);
00640	
00641	native static final function LevelInfo     GetLevelInfo();
00642	native static final function bool          IsPlayerNameInGame(string playerName);
00643	
00644	
00645	native static final function bool          ShouldRenderInvite();
00646	native static final function bool          HasInvite();
00647	native static final function bool          HasFriendRequest();
00648	
00649	native static final function bool          BootToUpdateXBE();
00650	
00651	native static final function bool          BootToDownloadManager();
00652	
00653	native static final function bool          ResetVoiceNet();
00654	
00655	//native static final function bool          AddListener(string user);
00656	//native static final function bool          RemoveListener(string user);
00657	native static final function bool          IsUserMuted(string user);
00658	//native static final function bool          ClearListeners();
00659	
00660	native static final function bool          SetListeners(string user, string hear1, string hear2, string hear3);
00661	
00662	native static final function bool          EnumerateFriends(bool start);
00663	
00664	native static final function               SetSetting(int id, int val);
00665	native static final function int           GetSetting(int id);
00666	
00667	static final function bool                 Kick(string playerName)
00668	{
00669	  //local LevelInfo info;
00670	  //info = GetLevelInfo();
00671	  //if (info == none)
00672	  //  return false;
00673	  //if (InternalKick(playerName))
00674	  //  info.Game.KickBan(playerName);
00675	  return InternalKick(playerName);
00676	}
00677	
00678	native static final function                      UpdateServerListeners();
00679	
00680	/*
00681	// create a user account on Game Service network (before login)
00682	native(475) static final function CreatePlayerAccount(string _Alias, string _Password, string _FirstName, string _LastName, string _Email, string _Country);
00683	native(474) static final function bool IsPlayerAccountCreated(out int _ResultCode);
00684	
00685	//======================== Login ========================
00686	// Send a request to log a player in the match making system. The name (_Alias) and password (_Password) are required.
00687	
00688	native(473) static final function Login(string _Alias, string _Password);
00689	native(472) static final function Logout();
00690	
00691	
00692	
00693	//========================  ========================
00694	native(471) static final function RequestGameServerList();
00695	native(463) static final function bool IsGameServerListComplete(out int _ResultCode);
00696	
00697	
00698	// Modify user account
00699	native(462) static final function ModifyPlayerAccount(string _Password, string _FirstName, string _LastName, string _Email, string _Country);
00700	native(461) static final function bool IsPlayerAccountModified(out int _ResultCode);
00701	
00702	
00703	
00704	//========================  ========================
00705	native(460) static final iterator function AllGameServer(out MMGameServer _GameServer);
00706	
00707	
00708	native(459) static final function RefreshGameServer(int _GameServerID);
00709	native(458) static final function bool IsGameServerRefreshed(out int _ResultCode);
00710	
00711	
00712	//========================  ========================
00713	native(457) static final function RequestGameServerAdditionalInfo(int _GameServerID);
00714	native(456) static final function bool IsGameServerAdditionalInfoArrived(out int _ResultCode, out string _AdditionalInfo);
00715	
00716	
00717	//========================  ========================
00718	native(455) static final function JoinGameServer(int _GameServerID, string _Password);
00719	native(454) static final function bool IsJoinGameServerAcknowledged(out int _ResultCode, out string _GameServerIP, out string _GameServerAltIp, out int _GameServerPort);
00720	
00721	//========================  ========================
00722	native(453) static final function bool IsMatchStartedByGameServer();
00723	
00724	//========================  ========================
00725	native(452) static final function IStartMatch();
00726	native(451) static final function IFinishMatch();
00727	
00728	
00729	//========================  ========================
00730	native(450) static final function LeaveGameServer();
00731	
00732	
00733	
00734	
00735	native(449) static final function RegisterMyGameServer(string _Name, int _MaxPlayers, int _MaxSpectators, string _Password, string _Info, string _AdditionalInfo, int _Port, bool _IsDedicated);
00736	native(448) static final function bool IsMyGameServerRegistered(out int _ResultCode);
00737	
00738	native(447) static final iterator function AllPlayerConnectedToMyGameServer(out MMPlayer _Player);
00739	
00740	native(446) static final function UpdateMyGameServer(int _MaxPlayers, int _MaxSpectators, string _Password, string _Info, string _AdditionalInfo, int _Port);
00741	native(445) static final function bool IsMyGameServerUpdated(out int _ResultCode);
00742	
00743	native(444) static final function StartMatch();
00744	native(443) static final function bool IsStartMatchAcknowledged(out int _ResultCode);
00745	
00746	native(442) static final function MatchFinished();
00747	native(441) static final function bool IsMatchFinishedAcknowledged(out int _ResultCode);
00748	*/
00749	
00750	defaultproperties
00751	{
00752	     errorMessages(0)="No error"
00753	     errorMessages(1)="Unexpected error"
00754	     errorMessages(2)="Overflow error"
00755	     errorMessages(3)="No session found"
00756	     errorMessages(4)="User is not logged on"
00757	     errorMessages(5)="No guest access"
00758	     errorMessages(6)="Not initialized"
00759	     errorMessages(7)="No user"
00760	     errorMessages(8)="Internal error"
00761	     errorMessages(9)="Out of memory"
00762	     errorMessages(10)="Task busy"
00763	     errorMessages(11)="Server error"
00764	     errorMessages(12)="IO error"
00765	     errorMessages(13)="Bad content"
00766	     errorMessages(14)="User not present"
00767	     errorMessages(15)="Protocol mismatch"
00768	     errorMessages(16)="Invalid service ID"
00769	     errorMessages(17)="Invalid request"
00770	     errorMessages(18)="No network connection"
00771	     errorMessages(19)="Cannot access service"
00772	     errorMessages(20)="Update required"
00773	     errorMessages(21)="Server is too busy"
00774	     errorMessages(22)="Connection lost"
00775	     errorMessages(23)="Already logged in"
00776	     errorMessages(24)="Invalid user"
00777	     errorMessages(25)="Logon disabled"
00778	     errorMessages(26)="No accounts"
00779	     errorMessages(27)="Passcode required"
00780	     errorMessages(28)="Service not requested"
00781	     errorMessages(29)="Service not authorized"
00782	     errorMessages(30)="Service temporarily unavailable"
00783	     errorMessages(31)="User has message"
00784	     errorMessages(32)="Account requires management"
00785	     errorMessages(33)="Memory unit not mounted"
00786	     errorMessages(34)="Failed to read from Memory unit"
00787	     errorMessages(35)="Failed to change user"
00788	     errorMessages(36)="Not logged on"
00789	     errorMessages(37)="Bad content type"
00790	     errorMessages(38)="Invalid message type"
00791	     errorMessages(39)="No address"
00792	     errorMessages(40)="Invalid PUID"
00793	     errorMessages(41)="No connection"
00794	     errorMessages(42)="Send failed"
00795	     errorMessages(43)="Receive failed"
00796	     errorMessages(44)="Message truncated"
00797	     errorMessages(45)="Server is busy"
00798	     errorMessages(46)="List is full"
00799	     errorMessages(47)="Blocked notification"
00800	     errorMessages(48)="Friend pending"
00801	     errorMessages(49)="Flush tickets"
00802	     errorMessages(50)="Too many requests"
00803	     errorMessages(51)="User already exists"
00804	     errorMessages(52)="User not found"
00805	     errorMessages(53)="List is full"
00806	     errorMessages(54)="Self notification"
00807	     errorMessages(55)="Same title"
00808	     errorMessages(56)="No task"
00809	     errorMessages(57)="Invalid session ID"
00810	     errorMessages(58)="Invalid title ID"
00811	     errorMessages(59)="Invalid data type"
00812	     errorMessages(60)="Request is too small"
00813	     errorMessages(61)="Request is truncated"
00814	     errorMessages(62)="Invalid search request"
00815	     errorMessages(63)="Invalid offset"
00816	     errorMessages(64)="Invalid attribute type"
00817	     errorMessages(65)="Invalid version"
00818	     errorMessages(66)="Overflow"
00819	     errorMessages(67)="Invalid result"
00820	     errorMessages(68)="Invalid string"
00821	     errorMessages(69)="String is too long"
00822	     errorMessages(70)="Data is too big"
00823	     errorMessages(71)="Invalid attribute ID"
00824	     errorMessages(72)="Session already exists"
00825	     errorMessages(73)="Critical database error"
00826	     errorMessages(74)="Not enough columns"
00827	     errorMessages(75)="Permission denied"
00828	     errorMessages(76)="Invalid part scheme"
00829	     errorMessages(77)="Invalid parameters"
00830	     errorMessages(78)="Data type mismatch"
00831	     errorMessages(79)="Server error"
00832	     errorMessages(80)="No users"
00833	     errorMessages(81)="Invalid data"
00834	     errorMessages(82)="New content"
00835	     errorMessages(83)="No new content"
00836	     errorMessages(84)="Bad request"
00837	     errorMessages(85)="Invalid user"
00838	     errorMessages(86)="Invalid offer ID"
00839	     errorMessages(87)="Ineligible for offer"
00840	     errorMessages(88)="Offer expired"
00841	     errorMessages(89)="Service unreachable"
00842	     errorMessages(90)="Purchase blocked"
00843	     errorMessages(91)="Purchase denied"
00844	     errorMessages(92)="Billing server error"
00845	     errorMessages(93)="Offer not cancelable"
00846	     errorMessages(94)="Nothing to cancel"
00847	     errorMessages(95)="Already own max"
00848	     errorMessages(96)="No charge"
00849	     errorMessages(97)="Permission denied"
00850	     errorMessages(98)="Name is already taken"
00851	     errorMessages(99)="Authorization failed"
00852	     errorMessages(100)="Credit card expired"
00853	     errorMessages(101)="Non active account"
00854	     errorMessages(102)="Invalid payment instrument status"
00855	     errorMessages(103)="Database key already exists"
00856	     errorMessages(104)="Invalid request"
00857	     errorMessages(105)="NULL Target"
00858	     errorMessages(106)="Bad type"
00859	     errorMessages(107)="Cannot log"
00860	     errorMessages(108)="Bad request"
00861	     errorMessages(109)="Invalid title or leaderboard"
00862	     errorMessages(110)="Too many specs"
00863	     errorMessages(111)="Too many stats"
00864	     errorMessages(112)="User not found"
00865	     errorMessages(113)="Set failed"
00866	     errorMessages(114)="Permission denied"
00867	     errorMessages(115)="Leaderboard was reset"
00868	     errorMessages(116)="Invalid attachment"
00869	     errorMessages(117)="Can upload attachment"
00870	     errorMessages(118)="Invalid request"
00871	     errorMessages(119)="Access denied"
00872	     errorMessages(120)="File is too big"
00873	     errorMessages(121)="File not found"
00874	     errorMessages(122)="Invalid access token"
00875	     errorMessages(123)="Cannot find path"
00876	     errorMessages(124)="File is elsewhere"
00877	     errorMessages(125)="Invalid storage path"
00878	     errorMessages(126)="Invalid facility"
00879	     errorMessages(127)="Unknown domain"
00880	     errorMessages(128)="Sync time skew"
00881	     errorMessages(129)="Sync time skew localtime"
00882	     errorMessages(130)="You have no friends yet"
00883	     errorMessages(131)="Processing..."
00884	}

End Source Code