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Function Summary |
bool |
DoesMemoryCardIncludeThisProfile(out int) |
bool |
EndOfPressStartPage()
// To tell if we are leaving the press start menu page
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int |
GetConnectionStatus(out string)
// To correctly handle the connection request to a distant server
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string |
GetCurrentRes()
// Find a style on the stack
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void |
GetDefaultDescription(out string)
// default = false
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string |
GetMainMenuClass()
// Returns the current res as a string
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int |
GetMaxNumberOfSavingSlots() |
string |
GetXIIIEngineVersion()
// init static classes
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bool |
HasMemoryCardBeenChanged()
// Allows to waits for the OTE_Nothing state (in case something else is being processed)
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bool |
HasMouseMoved() |
string |
InitController()
// Returns GameEngine.MainMenuClass
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void |
InitStateFrame(Object object)
// To allow menu pages to have state code, call this function
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bool |
InternalMenuInit(GUIPage NewMenu, optional bool, optional string, optional string) |
bool |
IsCreateProfileFinished(out int) |
bool |
IsEraseSlotFinished(out int) |
bool |
IsGetSlotContentDateAndTimeFinished(out int, out int, out Byte, out Byte, out Byte, out Byte) |
bool |
IsGetSlotContentDescriptionFinished(out int, out string) |
bool |
IsMemoryCardReady() |
bool |
IsReadSlotFinished(out int) |
bool |
IsReadUserConfigFinished(out int) |
bool |
IsSavingMediaAvailable()
// Interface to the save game device
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bool |
IsSlotEmptyFinished(out int, out INT) |
bool |
IsThereACheckpoint() |
bool |
IsUseProfileFinished(out int) |
bool |
IsWriteSlotFinished(out int) |
bool |
IsWriteUserConfigFinished(out int) |
bool |
LoadAtCheckpoint(optional bool) |
void |
LoadIngameMenu() |
void |
LoadMainMenu() |
bool |
OpenMenu(string NewMenuName, optional bool, optional string, optional string)
// ================================================
// OpenMenuXXXXX - Opens a new menu and places it on the stack
// if bReplace == false, places it on top; if bReplace == true, replace the stack top element
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void |
RebootToDashboardFromScripts(int _iWhereToGo, int param1, int param2)
// to reboot correctly on XBox, do nothing on other plateforms
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bool |
RequestCreateProfile(string UserName) |
bool |
RequestEraseSlot(int SlotNumber) |
bool |
RequestGetProfileList()
// The engine HAS TO be the one who detects that. Not the menu *MUST BE CALLED ONLY ONCE BY FRAME* only in RootWindow !
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bool |
RequestGetSlotContentDateAndTime(int SlotNumber) |
bool |
RequestGetSlotContentDescription(int SlotNumber) |
bool |
RequestIsSlotEmpty(int SlotNumber) |
bool |
RequestReadSlot(int SlotNumber) |
bool |
RequestReadUserConfig() |
bool |
RequestUseProfile(string UserName) |
bool |
RequestWriteSlot(int SlotNumber, optional string, optional bool) |
bool |
RequestWriteUserConfig() |
void |
ResetFocus() |
void |
ResetKeyboard() |
void |
SetControllerStatus(bool On) |
void |
SetInputTimeOut(bool Arm, optional float)
// To arm/disarm the time out when user input is lacking. Also used to modify the delay.
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bool |
SetMemoryCardActivation(int OnOff)
// The engine HAS TO be the one who detects that. Not the menu *MUST BE CALLED ONLY ONCE BY FRAME* only in RootWindow !
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bool |
StartNewCheckOnMemoryCardForThisProfile(out int, string UserName) |
GUIPage |
TopPage() |