Core.Object | +--GUI.GUI | +--GUI.GUIComponent | +--GUI.GUILabel
00001 // ==================================================================== 00002 // (c) 2002, Epic Games, Inc. All Rights Reserved 00003 // ==================================================================== 00004 00005 class GUILabel extends GUIComponent 00006 Native; 00007 00008 00009 var(Menu) localized string Caption; // The text to display 00010 var(Menu) eTextAlign TextAlign; // How is the text aligned in it's bounding box 00011 var(Menu) color TextColor; // The Color to display this in. 00012 var(Menu) color FocusedTextColor; // The Color to display this in. 00013 var(Menu) EMenuRenderStyle TextStyle; // What canvas style to use 00014 var(Menu) string TextFont; // The Font to display it in 00015 var(Menu) bool bTransparent; // Draw a Background for this label 00016 var(Menu) bool bMultiLine; // Will cut content to display on multiple lines when too long 00017 var(Menu) color BackColor; // Background color for this label 00018 00019 00020 00021 defaultproperties 00022 { 00023 TextColor=(A=255) 00024 FocusedTextColor=(B=255,G=255,R=255,A=255) 00025 TextStyle=MSTY_Normal 00026 TextFont="GUIBigFont" 00027 bTransparent=True 00028 BackColor=(R=255,A=255) 00029 }