package Gameplay

Class Summary
Dispatcher
//=============================================================================
// Dispatcher: receives one trigger (corresponding to its name) as input,
// then triggers a set of specifid events with optional delays.
//=============================================================================
Spotlight
//=============================================================================
// A directional spotlight.
//=============================================================================
Sunlight
//=============================================================================
// Directional sunlight
//=============================================================================
TimedTrigger
//=============================================================================
// TimedTrigger: causes an event after X seconds.
//=============================================================================
TriggerLight
//=============================================================================
// TriggerLight.
// A lightsource which can be triggered on or off.
//=============================================================================
WaterImpactEmitter
//-----------------------------------------------------------
//
//-----------------------------------------------------------
WaterRingsEmitter
//-----------------------------------------------------------
//
//-----------------------------------------------------------
WaterVolume
//-----------------------------------------------------------
//
//-----------------------------------------------------------