Core.Object | +--Engine.Actor | +--Engine.Light | +--Gameplay.Spotlight
00001 //============================================================================= 00002 // A directional spotlight. 00003 //============================================================================= 00004 class Spotlight extends Light; 00005 00006 00007 defaultproperties 00008 { 00009 LightEffect=LE_StaticSpot 00010 bDirectional=True 00011 }