Gameplay
Class WaterImpactEmitter

source: C:\XIII\Gameplay\Classes\WaterImpactEmitter.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Emitter
         |
         +--Gameplay.WaterImpactEmitter
Direct Known Subclasses:None

class WaterImpactEmitter
extends Engine.Emitter

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class WaterImpactEmitter extends Emitter;
00005	
00006	
00007	defaultproperties
00008	{
00009	     Begin Object Class=SpriteEmitter Name=WaterImpactEmitterA
00010	         Acceleration=(Z=-300.000000)
00011	         UseColorScale=True
00012	         FadeOut=True
00013	         FadeIn=True
00014	         RespawnDeadParticles=False
00015	         UseSizeScale=True
00016	         UseRegularSizeScale=False
00017	         UniformSize=False
00018	         AutomaticInitialSpawning=False
00019	         SymmetryU=True
00020	         RandomSymmetryU=True
00021	         Initialized=True
00022	         ColorScale(0)=(Color=(B=163,G=163,R=163))
00023	         ColorScale(1)=(relativetime=1.000000,Color=(B=128,G=128,R=128))
00024	         FadeOutStartTime=0.200000
00025	         FadeInEndTime=0.200000
00026	         MaxParticles=3
00027	         StartLocationOffset=(Z=-32.000000)
00028	         StartLocationRange=(X=(Min=-64.000000,Max=64.000000),Y=(Min=-64.000000,Max=64.000000),Z=(Min=-20.000000))
00029	         SizeScale(1)=(relativetime=0.100000,RelativeSize=2.000000)
00030	         SizeScale(2)=(relativetime=1.000000,RelativeSize=0.100000)
00031	         StartSizeRange=(X=(Min=50.000000),Y=(Min=50.000000),Z=(Min=50.000000))
00032	         CenterV=-0.500000
00033	         InitialParticlesPerSecond=20.000000
00034	         DrawStyle=PTDS_Brighten
00035	         Texture=Texture'XIIICine.effets.couronne'
00036	         SecondsBeforeInactive=1000.000000
00037	         LifetimeRange=(Min=2.000000,Max=3.000000)
00038	         InitialDelayRange=(Min=0.300000,Max=0.300000)
00039	         StartVelocityRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=200.000000,Max=200.000000))
00040	         Name="WaterImpactEmitterA"
00041	     End Object
00042	     Emitters(0)=SpriteEmitter'Gameplay.WaterImpactEmitter.WaterImpactEmitterA'
00043	     Begin Object Class=SpriteEmitter Name=WaterImpactEmitterB
00044	         Acceleration=(X=1.000000,Y=1.000000,Z=-500.000000)
00045	         FadeOut=True
00046	         RespawnDeadParticles=False
00047	         AutomaticInitialSpawning=False
00048	         Initialized=True
00049	         FadeOutStartTime=0.500000
00050	         MaxParticles=40
00051	         StartLocationRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000))
00052	         StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000),Z=(Min=5.000000,Max=10.000000))
00053	         InitialParticlesPerSecond=1000.000000
00054	         DrawStyle=PTDS_Brighten
00055	         Texture=Texture'XIIICine.effets.etincelle'
00056	         SecondsBeforeInactive=1000.000000
00057	         LifetimeRange=(Min=2.000000,Max=3.000000)
00058	         InitialDelayRange=(Min=0.300000,Max=0.300000)
00059	         StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=750.000000,Max=100.000000))
00060	         MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=750.000000)
00061	         Name="WaterImpactEmitterB"
00062	     End Object
00063	     Emitters(1)=SpriteEmitter'Gameplay.WaterImpactEmitter.WaterImpactEmitterB'
00064	     Begin Object Class=SpriteEmitter Name=WaterImpactEmitterC
00065	         UseDirectionAs=PTDU_Normal
00066	         FadeOut=True
00067	         FadeIn=True
00068	         RespawnDeadParticles=False
00069	         SpinParticles=True
00070	         UseSizeScale=True
00071	         UseRegularSizeScale=False
00072	         AutomaticInitialSpawning=False
00073	         SymmetryU=True
00074	         SymmetryV=True
00075	         RandomSymmetryU=True
00076	         RandomSymmetryV=True
00077	         Initialized=True
00078	         FadeOutStartTime=1.000000
00079	         FadeInEndTime=0.500000
00080	         MaxParticles=2
00081	         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000),Y=(Min=-0.100000,Max=0.100000))
00082	         SizeScale(0)=(RelativeSize=0.100000)
00083	         SizeScale(1)=(relativetime=0.050000,RelativeSize=2.000000)
00084	         SizeScale(2)=(relativetime=0.500000,RelativeSize=3.000000)
00085	         SizeScale(3)=(relativetime=1.000000,RelativeSize=4.000000)
00086	         StartSizeRange=(X=(Min=150.000000,Max=200.000000),Y=(Min=150.000000,Max=200.000000))
00087	         InitialParticlesPerSecond=50.000000
00088	         DrawStyle=PTDS_Brighten
00089	         Texture=Texture'XIIICine.effets.grossebulle'
00090	         SecondsBeforeInactive=1000.000000
00091	         LifetimeRange=(Min=5.000000,Max=6.000000)
00092	         InitialDelayRange=(Min=0.300000,Max=0.300000)
00093	         Name="WaterImpactEmitterC"
00094	     End Object
00095	     Emitters(2)=SpriteEmitter'Gameplay.WaterImpactEmitter.WaterImpactEmitterC'
00096	     Begin Object Class=SpriteEmitter Name=WaterImpactEmitterD
00097	         UseDirectionAs=PTDU_Normal
00098	         UseColorScale=True
00099	         FadeOut=True
00100	         FadeIn=True
00101	         RespawnDeadParticles=False
00102	         SpinParticles=True
00103	         UseSizeScale=True
00104	         UseRegularSizeScale=False
00105	         AutomaticInitialSpawning=False
00106	         Initialized=True
00107	         ColorScale(0)=(Color=(B=159,G=159,R=159))
00108	         ColorScale(1)=(relativetime=1.000000,Color=(B=128,G=128,R=128))
00109	         FadeOutStartTime=3.000000
00110	         FadeInEndTime=1.000000
00111	         MaxParticles=3
00112	         SpinsPerSecondRange=(X=(Min=-0.050000,Max=0.050000),Y=(Min=-0.050000,Max=0.050000))
00113	         SizeScale(0)=(RelativeSize=2.000000)
00114	         SizeScale(1)=(relativetime=0.200000,RelativeSize=5.000000)
00115	         SizeScale(2)=(relativetime=0.400000,RelativeSize=10.000000)
00116	         SizeScale(3)=(relativetime=1.000000,RelativeSize=20.000000)
00117	         InitialParticlesPerSecond=1.000000
00118	         DrawStyle=PTDS_Brighten
00119	         Texture=Texture'XIIICine.effets.rondenlo'
00120	         SecondsBeforeInactive=1000.000000
00121	         LifetimeRange=(Max=6.000000)
00122	         InitialDelayRange=(Min=-1.000000,Max=-1.000000)
00123	         Name="WaterImpactEmitterD"
00124	     End Object
00125	     Emitters(3)=SpriteEmitter'Gameplay.WaterImpactEmitter.WaterImpactEmitterD'
00126	     TimeTillResetRange=(Min=1.000000,Max=1.000000)
00127	     bDynamicLight=True
00128	     bLightChanged=True
00129	     CollisionRadius=400.000000
00130	     CollisionHeight=200.000000
00131	}

End Source Code