Core.Object | +--Engine.Actor | +--Engine.Emitter | +--Gameplay.WaterRingsEmitter
sound
hImpactSound
void
PlayImpactSound(int HitSoundType)
//_____________________________________________________________________________
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class WaterRingsEmitter extends Emitter; 00005 00006 var sound hImpactSound; 00007 00008 //_____________________________________________________________________________ 00009 function PlayImpactSound(int HitSoundType) 00010 { 00011 PlaySound(hImpactSound, HitSoundType); 00012 } 00013 00014 00015 defaultproperties 00016 { 00017 hImpactSound=Sound'XIIIsound.Impacts__ImpEau.ImpEau__hPlayImpEau' 00018 Begin Object Class=SpriteEmitter Name=WaterRingsEmitterA 00019 UseDirectionAs=PTDU_MoveAndViewForward 00020 Acceleration=(Z=0.100000) 00021 FadeOut=True 00022 RespawnDeadParticles=False 00023 UseSizeScale=True 00024 UseRegularSizeScale=False 00025 AutomaticInitialSpawning=False 00026 Initialized=True 00027 MaxParticles=3 00028 SizeScale(1)=(relativetime=1.000000,RelativeSize=20.000000) 00029 StartSizeRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000)) 00030 InitialParticlesPerSecond=3000.000000 00031 DrawStyle=PTDS_Brighten 00032 Texture=Texture'XIIICine.effets.rondenlo' 00033 SecondsBeforeInactive=10000.000000 00034 LifetimeRange=(Min=1.000000,Max=1.500000) 00035 Name="WaterRingsEmitterA" 00036 End Object 00037 Emitters(0)=SpriteEmitter'Gameplay.WaterRingsEmitter.WaterRingsEmitterA' 00038 Begin Object Class=SpriteEmitter Name=WaterRingsEmitterB 00039 Acceleration=(Z=-800.000000) 00040 FadeOut=True 00041 RespawnDeadParticles=False 00042 UseRegularSizeScale=False 00043 UniformSize=False 00044 AutomaticInitialSpawning=False 00045 Initialized=True 00046 FadeInEndTime=0.700000 00047 MaxParticles=15 00048 StartLocationRange=(Z=(Min=-20.000000,Max=-20.000000)) 00049 StartSizeRange=(X=(Min=2.000000,Max=3.000000),Y=(Min=2.000000,Max=3.000000),Z=(Min=2.000000,Max=3.000000)) 00050 InitialParticlesPerSecond=100.000000 00051 DrawStyle=PTDS_Brighten 00052 Texture=Texture'XIIICine.effets.etincelle' 00053 SecondsBeforeInactive=10000.000000 00054 LifetimeRange=(Min=0.800000,Max=0.800000) 00055 StartVelocityRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=500.000000,Max=800.000000)) 00056 VelocityLossRange=(Z=(Min=4.000000,Max=5.000000)) 00057 Name="WaterRingsEmitterB" 00058 End Object 00059 Emitters(1)=SpriteEmitter'Gameplay.WaterRingsEmitter.WaterRingsEmitterB' 00060 bUseCylinderCollision=True 00061 }