XIDCine
Class Bidon

source: C:\XIII\XIDCine\Classes\Bidon.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Mover
         |
         +--XIII.XIIIMover
            |
            +--XIDCine.BreakableMover
               |
               +--XIDCine.Explosif
                  |
                  +--XIDCine.Bidon
Direct Known Subclasses:None

class Bidon
extends XIDCine.Explosif

//----------------------------------------------------------- // Bidon (can) // Created by iKi //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	// Bidon (can)
00003	// Created by iKi
00004	//-----------------------------------------------------------
00005	class Bidon extends Explosif;
00006	
00007	//	Fire=(Type=FT_Explosion,ScaleMin=150.000000,ScaleMax=150.000000,offset=(Z=150.000000),DrawStyle=PTDS_Translucent,Lifetime=4.000000,OneTextureAnimOnly=True)
00008	//    Smoke=(Type=ST_RubanFumeeNoire,offset=(Z=10.000000),DrawStyle=PTDS_Modulated,Lifetime=10.000000,FadeOut=True,FadeOutBegin=5.000000)
00009	//Class'XIDCine.XIIIFragment3DEmitter'
00010	
00011	
00012	defaultproperties
00013	{
00014	     ExplosiveType=1
00015	     FragmentTexture=None
00016	     BreakedStaticMesh=StaticMesh'StaticExplosifs.bidonsol'
00017	     ExplosiveEmitter=Class'XIDCine.CanExplosionEmitter'
00018	     bDynamicLight=True
00019	     StaticMesh=StaticMesh'StaticExplosifs.bidonexplosif'
00020	     SaturationDistance=600.000000
00021	     StabilisationDistance=3500.000000
00022	     StabilisationVolume=-25.000000
00023	}

End Source Code