Core.Object | +--Engine.Actor | +--XIII.SMAttached | +--XIDCine.CineCombineSM
void
AttachTo(Pawn p)
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class CineCombineSM extends SMAttached; 00005 00006 FUNCTION AttachTo(Pawn p) 00007 { 00008 P.AttachToBone(self,'x r hand'); 00009 SetRelativeLocation(vect(8,-4,0)); 00010 SetRelativeRotation(rot(16384,-14000,0)); 00011 } 00012 00013 00014 00015 defaultproperties 00016 { 00017 RelativeLocation=(X=8.000000,Y=-7.000000) 00018 RelativeRotation=(Roll=16384) 00019 StaticMesh=StaticMesh'Staticbanque.Bphone' 00020 DrawScale=0.730000 00021 }