|
Function Summary |
ROTATOR |
AdjustAim(Ammunition FiredAmmunition, vector Start, int aimerror) |
bool |
CharIsNum(out string) |
void |
CineEvent(string Cine2Label) |
void |
CineGoto(out string) |
void |
CineMoveTo(Actor TmpTarget, optional bool) |
void |
CinePlayMusic(int MusicIndex) |
void |
CinePlaySound(int SoundIndex, string ActorName) |
void |
CinePlayVoice(int OnoIndex, string ActorName) |
void |
DamageAttitudeTo(Pawn Other, float Damage) |
void |
DevAni(name ani) |
void |
ErrorScript(string s, optional bool) |
Actor |
FindAnActor(string strActorName)
/********************/ |
int |
FindLabel(string Label) |
string |
GetFirstWord(out string) |
void |
Initialize( ) |
void |
LoopAni(name ani, optional coerce, optional coerce) |
void |
OnGoto(out int) |
void |
PauseMove( ) |
void |
PauseMovement() |
void |
PlayAni(name ani, optional coerce, optional coerce, optional int) |
void |
RestoreEvents( ) |
void |
ResumeMove( ) |
ROTATOR |
RotDiff(ROTATOR r1, ROTATOR r2, optional int) |
void |
SetRotationSpeed(float rspeed) |
void |
SetWantedSpeed(float wspeed) |
void |
StartDialogue(name DialTag, float firstline)
//##########################################################################
|
void |
StartSequence( ) |
void |
StopDialogue(name DialTag) |
void |
StopMove( ) |
void |
TeleportInFrontOf(Actor act, int distance) |
void |
TeleportTo(Actor act) |
void |
UnpauseMovement() |
void |
WarnActor(Actor act) |