Core.Object | +--Engine.Actor | +--Engine.Emitter | +--XIDCine.LeavesEmitter
00001 //----------------------------------------------------------- 00002 // LeavesEmitter 00003 // Created by iKi 00004 // Last Modification by iKi 00005 //----------------------------------------------------------- 00006 class LeavesEmitter extends Emitter; 00007 00008 00009 00010 defaultproperties 00011 { 00012 Begin Object Class=SpriteEmitter Name=LeavesEmitterA 00013 Acceleration=(Z=-300.000000) 00014 FadeOut=True 00015 RespawnDeadParticles=False 00016 SpinParticles=True 00017 AutomaticInitialSpawning=False 00018 Initialized=True 00019 MaxParticles=20 00020 StartLocationRange=(X=(Min=-32.000000,Max=32.000000),Y=(Min=-32.000000,Max=32.000000),Z=(Min=-32.000000,Max=32.000000)) 00021 SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) 00022 StartSizeRange=(X=(Min=1.000000,Max=10.000000)) 00023 InitialParticlesPerSecond=50000.000000 00024 DrawStyle=PTDS_AlphaBlend 00025 Texture=Texture'XIIIsanc01.SAfeuilleM' 00026 SecondsBeforeInactive=10000.000000 00027 LifetimeRange=(Min=2.000000,Max=2.000000) 00028 StartVelocityRange=(X=(Min=-32.000000,Max=32.000000),Y=(Min=-32.000000,Max=32.000000),Z=(Min=140.000000,Max=120.000000)) 00029 Name="LeavesEmitterA" 00030 End Object 00031 Emitters(0)=SpriteEmitter'XIDCine.LeavesEmitter.LeavesEmitterA' 00032 }