XIDCine
Class LiftDoor

source: C:\XIII\XIDCine\Classes\LiftDoor.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Mover
         |
         +--XIII.XIIIMover
            |
            +--XIDCine.LiftDoor
Direct Known Subclasses:None

class LiftDoor
extends XIII.XIIIMover

//----------------------------------------------------------- // //-----------------------------------------------------------

Function Summary
 void BeginState()
 void PostBeginPlay()
     
//____________________________________________________________________
 void Trigger(Actor Other, Pawn EventInstigator)
 void UnTrigger(Actor Other, Pawn EventInstigator)



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class LiftDoor extends XIIIMover;
00005	
00006	//____________________________________________________________________
00007	function PostBeginPlay()
00008	{
00009	    Super.PostBeginPlay();
00010	
00011		if (KeyNum != 0)
00012		{
00013			bOpened=true;
00014			bClosed=false;
00015		}
00016		PrevKeyNum = KeyNum;
00017	}
00018	
00019	state() TriggerControl
00020	{
00021	     function Trigger( actor Other, pawn EventInstigator )
00022	     {
00023	          numTriggerEvents++;
00024	          SavedTrigger = Other;
00025	          Instigator = EventInstigator;
00026	          if ( SavedTrigger != None )
00027	               SavedTrigger.BeginEvent();
00028	          GotoState( 'TriggerControl', 'Open' );
00029	     }
00030	     function UnTrigger( actor Other, pawn EventInstigator )
00031	     {
00032	          numTriggerEvents--;
00033	          if ( numTriggerEvents <=0 )
00034	          {
00035	               numTriggerEvents = 0;
00036	               SavedTrigger = Other;
00037	               Instigator = EventInstigator;
00038	               SavedTrigger.BeginEvent();
00039	               GotoState( 'TriggerControl', 'Close' );
00040	          }
00041	     }
00042	
00043	     function BeginState()
00044	     {
00045	          numTriggerEvents = 0;
00046	     }
00047	
00048	Open:
00049	     bClosed = false;
00050	     if ( DelayTime > 0 )
00051	     {
00052	          bDelaying = true;
00053	          Sleep(DelayTime);
00054	     }
00055	     DoOpen();
00056	     FinishInterpolation();
00057	     FinishedOpening();
00058	     SavedTrigger.EndEvent();
00059	     if( bTriggerOnceOnly )
00060	          GotoState('');
00061	     Stop;
00062	Close:          
00063	     if ( DelayTime > 0 )
00064	     {
00065	          bDelaying = true;
00066	          Sleep(DelayTime);
00067	     }
00068	     DoClose();
00069	     FinishInterpolation();
00070	     FinishedClosing();
00071	}
00072	
00073	
00074	
00075	defaultproperties
00076	{
00077	     bNoInteractionIcon=True
00078	     MoverEncroachType=ME_IgnoreWhenEncroach
00079	     InitialState="TriggerControl"
00080	}

End Source Code