Core.Object | +--Engine.Actor | +--Engine.Light | +--XIDCine.MovableLight
vector
OldLocation
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class MovableLight extends Light; 00005 00006 Var vector OldLocation; 00007 00008 //_____________________________________________________________________________ 00009 event Tick(float dT) 00010 { 00011 if ( Location != OldLocation ) 00012 { 00013 OldLocation = Location; 00014 } 00015 } 00016 00017 00018 00019 defaultproperties 00020 { 00021 bStatic=False 00022 bNoDelete=False 00023 bMovable=True 00024 }