XIDCine
Class TriggerPetitCachottier

source: C:\XIII\XIDCine\Classes\TriggerPetitCachottier.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Triggers
         |
         +--XIDCine.TriggerPetitCachottier
Direct Known Subclasses:None

class TriggerPetitCachottier
extends Engine.Triggers

//----------------------------------------------------------- // //-----------------------------------------------------------
Variables
 Array PersosACacher
 bool bHideAtMapStart


Function Summary
 void ShowAndHide()



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class TriggerPetitCachottier extends Triggers;
00005	
00006	VAR()	Array<Actor> PersosACacher;
00007	VAR()	bool bHideAtMapStart;
00008	VAR		bool bFirstCall;
00009	
00010	struct tpcMemo
00011	{
00012		VAR bool ColActors, BlockActors, BlockPlayers;
00013	};
00014	
00015	VAR		Array<tpcMemo> MecaFlags;
00016	
00017	FUNCTION ShowAndHide()
00018	{
00019		LOCAL int i;
00020	
00021		for (i=0;i<PersosACacher.Length;i++)
00022		{
00023			if (PersosACacher[i]!=none)
00024			{
00025				PersosACacher[i].bHidden=!PersosACacher[i].bHidden;
00026				if ( PersosACacher[i].bHidden )
00027					PersosACacher[i].SetCollision(false,false,false);
00028				else
00029					PersosACacher[i].SetCollision(MecaFlags[i].ColActors ,MecaFlags[i].BlockActors, MecaFlags[i].BlockPlayers );
00030	
00031				PersosACacher[i].RefreshDisplaying();
00032			}
00033		}
00034	}
00035	
00036	EVENT PostBeginPlay( )
00037	{
00038		LOCAL int i;
00039	
00040		MecaFlags.Insert( 0, PersosACacher.Length );
00041		
00042		for ( i = 0; i < PersosACacher.Length; ++i )
00043		{
00044			if ( PersosACacher[i]!=none )
00045			{
00046				MecaFlags[i].ColActors = PersosACacher[i].bCollideActors;
00047				MecaFlags[i].BlockActors = PersosACacher[i].bBlockActors;
00048				MecaFlags[i].BlockPlayers = PersosACacher[i].bBlockPlayers;
00049			}
00050			else
00051				Log(self@"~"@i@"~"@PersosACacher[i]);
00052		}
00053	
00054		if ( bHideAtMapStart )
00055			ShowAndHide();
00056	}
00057	
00058	EVENT Trigger(actor Other, pawn EventInstigator)
00059	{
00060		ShowAndHide();
00061	}
00062	
00063	
00064	
00065	defaultproperties
00066	{
00067	     bHideAtMapStart=True
00068	}

End Source Code